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custom model help

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Created 12 years ago
by javipotter
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hi everyone, ive got a anubis (egyptian mummy) model on maya, ported it to codwaw, and when i open it in radiant it crashes, the thing is that, i know that is because its too big, if i make it smaller it works but its looses some faces of the mesh. Its a model, its not gonna be any zombie or anything its just for delailing, how can i do that work perfectly in radiant? (in asset viewer i can see the one that crashes in radiant)





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Use the Mesh>Reduce feature of Maya to lower the tris count of the model. Asset Manager should have given you an error upon conversion of the model that said it has too many faces... not sure why that didn't happen for you. Keep in mind that even if a model has a low enough tris count to be converted and loaded into Radiant, it will have side effects on game rendering - the engine will only render a certain number of tris at a time, so if your model is taking up that entire count (or a large enough chunk of it), other models will start flickering or disappearing completely in-game.
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Thx trem but i still got the error and reduced faces and tris o.0
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Try reducing the mesh on maya
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In Asset Manager, it says 10 degenerate tris discarded making a hole in the converted C96


The hole is near the bottom of the clip.


Use the Mesh>Reduce feature of Maya to lower the tris count of the model. Asset Manager should have given you an error upon conversion of the model that said it has too many faces...

I tried this method for my Model and it errors on export in maya.


So I Used Mesh>Clean Up then Reduce and it reduces, but it then errors on the convert.


I have also had this problem with other guns I have tried to port.
Last Edit: October 28, 2013, 02:06:19 am by blued00r

 
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