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Compile issues after PC move

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Created 10 years ago
by Psych
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So basically I moved all my modding stuff from my old PC to my new one. I am almost positive everything is there because I have already had to do this twice, but I get an error now regarding my [mapname]patch.map file when I compile. I have tried some different things to no avail so I am hoping someone else knows something I don't :P

Here is everything it gives me regarding the error:

Linker summary:

There were 0 warnings and 1 error.

Errors:
  (!) UNRECOVERABLE ERROR: Map with no materials
Arguments passed to linker:
  -nopause -language english -moddir nazi_zombie_und nazi_zombie_und_patch

that is the compile error in the console

here is in game:



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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

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Don't compile your _patch as an entire map(lights, reflections, etc) just the Fast Files.

 the missing d3dbsp error is because its either not being compiled with your map or its actually missing.
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Don't compile your _patch as an entire map(lights, reflections, etc) just the Fast Files.

 the missing d3dbsp error is because its either not being compiled with your map or its actually missing.

I do just build just the fastfiles and it is definately there so thats not it :/ where is it supposed to be cause maybe I just put it in the wrong place somehow.
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I do just build just the fastfiles and it is definately there so thats not it :/ where is it supposed to be cause maybe I just put it in the wrong place somehow.

Its supposed to be in raw/maps.
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Its supposed to be in raw/maps.

yep its there :/

 
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