UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Classic 400fx Error help needed for my specific case

broken avatar :(
Created 11 years ago
by sedozz
0 Members and 1 Guest are viewing this topic.
1,213 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 4 January 2015
Last active: 1 year ago
Posts
184
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Battlefield is giving COD the hands rn
Signature
I just spent two hours moving trees around.
×
sedozz's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
sedozz's Contact & Social Linkssedozzsedozz
My map was working fine, I added three weapons, and started receiving the 400 fx error. So i commented out some lines in my dlc3 csv and recompiled everything, still got the error. I then removed the shell eject FXs from all of my weapons, recompiled, and still got the same error. I removed the weapons I added, recompiled, no luck. Generated a new map, transferred most of my files from the old map to the new one, no luck. I would very much appreciate assitance here and I can provide any files that need to be checked. Thanks in advance!
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 14 September 2013
Last active: 6 years ago
Posts
1,895
Respect
Forum Rank
Zombie Destroyer
Primary Group
Scripter
My Groups
More
My Contact & Social Links
More
Personal Quote
BE ORIGINAL
Signature
×
MakeCents's Groups
Mapper Has released one or more maps to the UGX-Mods community.
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Here is a link for fixing issues with 400fx.
http://ugx-mods.com/forum/index.php?topic=5311.0

Your issue may be that you need to delete the mod from your appdata folder then build mod again. Not sure of the why, only that with working with others, they have had to do that at times like these.

 
Loading ...