I get red text stating it could not load alot of weapon xmodels and fxs for the models some xmodels for character and also materials for hud seems to be everything i'm missing Post Merge: September 18, 2013, 06:32:16 pmWhen i say this i mean no offence to sniperbolt as i'm sure he's got mad skills but his prefabs are way off the Z center so when i drop them in they're way off the map let alone the location of where i clicked to place them had to enter each prefab and reposition them and overwrite them so they're in the right place when i place them if someone could get ahold of him i'd like to reupload them here with the correct positions giving him full credit for his prefabs and personally taking no credit at all i assumed this happened from the source map of these prefabs being centered way off the Z center when he saved them
:edit: I do believe i've found my problem it seems i'm missing my dlc3.csv from my zone source and my copy of mod tools doesn't have it
can anybody post me the non ugx (original) script straight from theirs and i'll just make my own via copy and paste
:edit: found it on a google cached version of a customcod topic btw can anyone verify that their site is down or is it just me
no, I meant his scripts are fine, not that i think he's a bad person or whatever, but yeah his prefabs are a bit of a pain.
anyway, your missing dlc3.csv is the problem. I've edited my DLC code so it SHOULD be like the original, you can just create a new dlc3.csv text document and paste this in it:
Note: you will need to rebuild your fast files on the "compile level" tab, but you don't need to re-compile the entire map.
Last Edit: September 18, 2013, 07:24:31 pm by daedra descent
thank you my good sir the file i found for sure fixed my issue plus three more of my problems on my to do list although i see code you have that i don't and vice versa
would i be able to merge these files and still compile ok say take what i'm missing from yours and add it to mine in each respective chunk of script
here's mine it reads different in some places
Last Edit: September 18, 2013, 07:47:13 pm by krimzon
thank you my good sir the file i found for sure fixed my issue plus three more of my problems on my to do list although i see code you have that i don't and vice versa
would i be able to merge these files and still compile ok say take what i'm missing from yours and add it to mine in each respective chunk of script
that will work, I kind of modded my DLC.csv so it includes Multiplayer (MP) weapons, and may have deleted something I shouldn't have. Anyway, what you have is good.
i'd like to make my door disappear with an fx like in a puff of smoke instead of just moving it not like i'm goin to close it anytime soon actually that's not a bad idea but i'm sure zones would get confusing anyway... yeah... wanna make my door vanish is this possible with kvps or is this more dirty like triggering a caulk texture change on the door or something using a brushmodel for door btw with a linked trigger want something visually appealing like the way debris vanishes with the electrostactic type effect plan to make a prefab with frame, door and trigger so i always have my dimensions in my own standard for doors at least for now i'll make a debris prefab later
on second thought lets just go with a door pivot
Last Edit: September 18, 2013, 11:07:33 pm by krimzon
i'd like to make my door disappear with an fx like in a puff of smoke instead of just moving it not like i'm goin to close it anytime soon actually that's not a bad idea but i'm sure zones would get confusing anyway... yeah... wanna make my door vanish is this possible with kvps or is this more dirty like triggering a caulk texture change on the door or something using a brushmodel for door btw with a linked trigger want something visually appealing like the way debris vanishes with the electrostactic type effect plan to make a prefab with frame, door and trigger so i always have my dimensions in my own standard for doors at least for now i'll make a debris prefab later
I'm not sure what you mean by having your door "vanishing" though, if you want, you can remove the script_linkto and script_linkname, but then the sound that you hear when you buy the door doesn't work.
I'm not sure what you mean by having your door "vanishing" though, if you want, you can remove the script_linkto and script_linkname, but then the sound that you hear when you buy the door doesn't work.
yeah i've seen those in a few tuts kinda overplayed imo where can i find the source on those effects to see what options i have to play around with and i forgot to use the script struct linkto yet that was my issue with my door
Post Merge: September 20, 2013, 11:28:40 pmI've found where the source files are once i stumbled upon the effects editor Made 2 custom effects to replace "poltergeist" and "large_ceiling_dust" respectively but i'm having problems getting them into my maps
added to
added to
added to
also added both the efx files to fx/maps/zombies in my my mod root recompiled my mod recompiled my map with my doors having these kvps in place of "poltergeist" and "large_ceiling_dust"
no effects what am i missing
Last Edit: September 20, 2013, 11:29:58 pm by krimzon