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Buyable door causing "infinate loop"

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Created 10 years ago
by Deleted User
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  • DeletedUser
  • Deleted Member
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DeletedUser
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So i tried to add my first buyable door to my map and now it crashes on load up

I know its the door cause if i remove the door and recompile my map launches perfectly fine also ive removed any custom scripts i have installed and yet i still get the error (if i have the door in my map)

console (T4M) says its a "infinate loop" error

Tutorial Followed

Trigger KVPs




Clip KVPs




Door / script_model KVPs



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Date Registered: 30 December 2012
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You have to make the trigger target the door and clip, and from what it looks like, you were trying to make it the other way around. Take the target KVP out of the door and clip, and add targetname - wardog_door_1 on both. Then add target - wardog_door_1 on the trigger. Should be fixed.
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
You have to make the trigger target the door and clip, and from what it looks like, you were trying to make it the other way around. Take the target KVP out of the door and clip, and add targetname - wardog_door_1 on both. Then add target - wardog_door_1 on the trigger. Should be fixed.
Thanks that fixed it, trust me to get all but the most simple things right ::)

 
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