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BlacksOps perk machine models

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Created 11 years ago
by Gregsta33
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Not a huge issue but any advice welcome.

So i have got the Bamskater BlOps perks in my map and they all work great, however PHD and Mule kick machines are really Dark almost blacked out in game they look fine in radiant. i have changed the lighting around them and its as if they become more visable with less lighting but still very very dark compared to others. so is there away of changing that or should i see if i can get new models and just edit them into the prefabs. if that is the case is there a link to the machine models only?

cheers
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Location: usbuffalo
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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RamboBadass's Contact & Social LinksRamboDaGreatAsk merambobadass
bam is working on an update for the package with the on xmodels too ... I guess just wait for now unless someone else has a fix cuz I have the same problem
Marked as best answer by Gregsta33 11 years ago
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You could open the prefab in radiant and remove the machine model, then in your map add the machine model yourself. It worked for me.
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thanks guys, i will try just taking out the model and just placing a new one in if not i will just have to wait i guess.

@ownzilla
question when you replaced the model did you
1.enter prefab, delete the model and just re add it to the prefab, then save  or

2.did you enter prefab, delete the model then save trigger and clipping on the prefab. exit the prefab and the just place a model inside of the prefab?
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no just hit the stamp button(3rd last one on toolbar)
 
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thanks this is my ever 1st map (and im not the most knowledgable when come to most software) want it be a good effort thanks for the help
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same with my map and that's what were hear for   to help each other

 
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