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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
use the binded model in radiant..
unless you swap models in the script.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
http://i.imgur.com/zXhibx4.jpg
then exporting the anim with all joints selected(heirarchy) and the exporting the model with all joints selected(heirarchy) and all meshes puting it into assman(relative, looping)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
The animated model you use in ass-man to convert the anim is not the same as the actual model, did you export an animated model to?
If so, you prob just messed up something somewhere, or ( if you use .tanims ) the .tanim is f*cked..
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
yes i know, for the actual model i used the one that lime gave me (unmodifed/unbound) then i read your previous answer and bound it then exported it without any joints selected but with all meshes and that still didnt work, the animated model is exported with the rotor mesh and all joints selected, can i send you the anim/bound models so you can see if i did anything wrong (not over ugx)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
You dont want to use an unbinded model anywhere, that's useless. All models you export need to be binded!
model: All joints + all meshes
animation: all joints no meshes
animated model: all joints + 1 random mesh ( just select one, else it wont export), and i Always export it from the 'base' / idle position. (not sure if that really matters)