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anim problem

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Created 9 years ago
by smasher248
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http://i.imgur.com/zXhibx4.jpg

the back rotor is separated from the model when it was fine in maya the animation still players does anyone know?
the anim settings were looping and relative i used the standard model from mw2 and the model to go with the anim was bound
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im binding the model throwing in the correct anim testing it(confirmed) then exporting the anim with all joints selected(heirarchy) and the exporting the model with all joints selected(heirarchy) and all meshes puting it into assman(relative, looping) the model used in radiant is the one from lime(not bound(the bound model is only used for the model file that goes with the rotor anim export)) the same thing happens with the pavelow, i know not to do hierarchy, but is there anything else i was doing wrong? thanks
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use the binded model in radiant..

unless you swap models in the script.
Last Edit: December 11, 2014, 10:30:17 pm by BluntStuffy
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use the binded model in radiant..

unless you swap models in the script.

it didnt work :(
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http://i.imgur.com/zXhibx4.jpg
then exporting the anim with all joints selected(heirarchy) and the exporting the model with all joints selected(heirarchy) and all meshes puting it into assman(relative, looping)

The animated model you use in ass-man to convert the anim is not the same as the actual model, did you export an animated model to?

If so, you prob just messed up something somewhere, or ( if you use .tanims ) the .tanim is f*cked..
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The animated model you use in ass-man to convert the anim is not the same as the actual model, did you export an animated model to?

If so, you prob just messed up something somewhere, or ( if you use .tanims ) the .tanim is f*cked..

yes i know, for the actual model i used the one that lime gave me (unmodifed/unbound) then i read your previous answer and bound it then exported it without any joints selected but with all meshes and that still didnt work, the animated model is exported with the rotor mesh and all joints selected, can i send you the anim/bound models so you can see if i did anything wrong (not over ugx)
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yes i know, for the actual model i used the one that lime gave me (unmodifed/unbound) then i read your previous answer and bound it then exported it without any joints selected but with all meshes and that still didnt work, the animated model is exported with the rotor mesh and all joints selected, can i send you the anim/bound models so you can see if i did anything wrong (not over ugx)

You dont want to use an unbinded model anywhere, that's useless. All models you export need to be binded!
model: All joints + all meshes
animation: all joints no meshes
animated model: all joints + 1 random mesh ( just select one, else it wont export), and i Always export it from the 'base' / idle position. (not sure if that really matters)
Last Edit: December 12, 2014, 01:23:33 pm by BluntStuffy
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You dont want to use an unbinded model anywhere, that's useless. All models you export need to be binded!
model: All joints + all meshes
animation: all joints no meshes
animated model: all joints + 1 random mesh ( just select one, else it wont export), and i Always export it from the 'base' / idle position. (not sure if that really matters)

that didnt fix it: for radiant model i selected all joints and meshes(before adding tanim): http://i.imgur.com/Ld3kQui.png i did not select hierarchy just ctrl+ shift, for the anim model i did the same except with only the rotor mesh(mesh 5) and exported it and for the anim i exported all joints(no meshes), rebuilt model and anim in ass mgr and compiled level/built mod

 
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