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The stone barrier(Tutorial)for BO1

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Created 2 months ago
by Dev Der Riese Style
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Location: ru
Date Registered: 19 March 2021
Last active: 2 days ago
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I struggled with this for a long time, and finally, I got it to work. I’ll share and help with the installation of the stone barrier from the "Night of the Living Dead" map "Veryukt." FOR BO1
 
Note: Even though everything looks as it should and the visual effects are correct, they are still taken from the wooden barrier. I might figure this out in the future and update the guide with the stone effect. 
 
If you use this on your map, please credit me. Thanks in advance.
 
 
1)add in raw-soundaliases-zones-zombie_mapname.all.CSV
Code Snippet
Plaintext
#ROCK_BARRIER
break_stone,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_00.wav,evt_3d,,,event,100,100,100,400,25000,30000,log3,log1,allon,rdefault,4,priority,5,reject,0,0,0,100,100,0,1,3d,loaded,nonlooping,,1,0,96,,default,0,0,0,0,0,0.5,no,no,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,event,no,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_00.xm4,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_00.mp3,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_00.wav,0,zmb_common,all
break_stone,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_01.wav,evt_3d,,,event,100,100,100,400,25000,30000,log3,log1,allon,rdefault,4,priority,5,reject,0,0,0,100,100,0,1,3d,loaded,nonlooping,,1,0,96,,default,0,0,0,0,0,0.5,no,no,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,event,no,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_01.xm4,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_01.mp3,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_01.wav,0,zmb_common,all
break_stone,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_02.wav,evt_3d,,,event,100,100,100,400,25000,30000,log3,log1,allon,rdefault,4,priority,5,reject,0,0,0,100,100,0,1,3d,loaded,nonlooping,,1,0,96,,default,0,0,0,0,0,0.5,no,no,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,event,no,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_02.xm4,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_02.mp3,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_02.wav,0,zmb_common,all
break_stone,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_03.wav,evt_3d,,,event,100,100,100,400,25000,30000,log3,log1,allon,rdefault,4,priority,5,reject,0,0,0,100,100,0,1,3d,loaded,nonlooping,,1,0,96,,default,0,0,0,0,0,0.5,no,no,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,event,no,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_03.xm4,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_03.mp3,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_03.wav,0,zmb_common,all
break_stone,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_04.wav,evt_3d,,,event,100,100,100,400,25000,30000,log3,log1,allon,rdefault,4,priority,5,reject,0,0,0,100,100,0,1,3d,loaded,nonlooping,,1,0,96,,default,0,0,0,0,0,0.5,no,no,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,event,no,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_04.xm4,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_04.mp3,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_04.wav,0,zmb_common,all


 
2)Put the files in your mod folder, in the "maps" folder(_zombiemode_blockers.gsc and _zombiemode_spawner.gsc)

3)in your mapname.gsc find init_sounds()
below add-
Code Snippet
Plaintext
maps\_zombiemode_utility::add_sound( "break_stone", "break_stone" );


 
 

4)all that remains is to get and place the prefab on the map.

 
www.mediafire.com

 
Last Edit: January 24, 2025, 10:51:19 am by Dev Der Riese Style

 
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