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1"Did a quick playthrough, and here are some of my thoughts.
/Detailing is good, but imperfect. Many rooms felt empty, or not sufficiently fleshed out.
Because the rooms are small, I didn't want to stack it full of furniture otherwise it'd be too tight to walk around. When I tried adding furniture etc, I came across issues with the zombies glitching out as the space wasn't wide enough for them.
-Pacing isn't great. First room is with an M1A1, and a door for 2000. I figure for 2000 points there'll be something decent behind that door. There wasn't. There was a G43, which is even worse than the M1A1, and a door for 3000. This felt more irritating and senseless than it did challenging, especially because opening a new area should mean opening a new area, and not really opening a janitor's closet.
Agreed, but it was more for the co-op element as there are 2 player spawns in either of the starting rooms. It's not really made for solo play.
+The idea behind the map was good, and I definitely think there's a good foundation to build on here.
+I really liked a lot of the sound effects, such as the ambient music, and the main menu theme.
-I'm generally opposed to buyable endings, because what's the point of replaying something you've beaten?
To be honest, I only went for a buyable ending as a friend recommended it.
All in all, I'd say it's like a...6/10. There's room for improvement, and it's a good concept that I think you should continue to fine tune. Specifically you should seek to fine tune the balancing and the detail.
What other maps have you made? I feel like I played something else in the past that you might have made.
Nazi Zombie Forschung, about 13 years ago
Feedback much appreciated :-)
Only the old weapons from World War II and the basic four soda skills are available, so the playability is a bit poor. Treat zombies like dogs and make a lot of money. Accumulate 25000 to complete the game. The map is not difficult, but its playability is not high. Additionally, the music in the jukebox is quite pleasant to listen to.