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REAPERS MAP PACK [Knie Tief update]

POLLHOT
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Created 8 years ago
by death_reaper0
0 Members and 1 Guest are viewing this topic.
573,425 views

Poll

Question: if i were to remake one of these maps would would be best? (added areas, gums etc)

minecraft village (zm map)
11 (33.3%)
cxca
3 (9.1%)
saloon
8 (24.2%)
cracked
4 (12.1%)
rave to the grave
7 (21.2%)

Total Members Voted: 22

Voting closed: September 11, 2016, 11:33:25 pm

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I Am New Into Mapping And All Of That Kind Of Stuff.I Appreciate Every Help Provided!
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LegendHugo's Groups
LegendHugo's Contact & Social LinksHdinis09Hdinis09@hdinis09DonHugo
U give me boners  :nyan:
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luigismansion900's Contact & Social LinksLuigis__Mansion90LuigiMansion
In Nightclub what does the tip jar do?
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KingOf_chicken's Contact & Social Links
love the map/s BUT, quick revive keeps disappearing after like 3-4 rounds (i lose the perk as well, i didnt go down once)
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yuusyaasisutanto's Contact & Social Linksyuusyaasisutyuusyaasisutantyuusyaasisutanto
(First, Im Japanese. So sorry for my bad English... :'( )
These are so awesome maps!  I didn't think cobblegum systems are not added to CoD:WaW, but you added that!
Nice map, REAPER!
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respect the dead

donates greatly appreciated :) paypal.me/F3ARxReaper666
discord server:
https://discord.gg/tsGHW99
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love the map/s BUT, quick revive keeps disappearing after like 3-4 rounds (i lose the perk as well, i didnt go down once)
this is a glitch cause by the perk return, im working on a fix right now as wellas other small things
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every time i try load a map no matter what map this error comes up
server script compile error unkown function (see console) :-\ :o
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
every time i try load a map no matter what map this error comes up
server script compile error unkown function (see console) :-\ :o
if you use a cheat menu, remove it, if not load up a map after typing "logfile 1" into the console and show me the error that comes up
Last Edit: November 28, 2016, 11:06:24 pm by death_reaper0
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An error occured
Check console for more details.
huh, neat little easter omelete I just found there now. :alone:
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if you use a cheat menu, remove it, if not load up a map after typing "logfile 1" into the console and show me the error that comes up

Hey Reaper, Juss Quick Can We Speak On Steam Ive Added You My Steam - TylerJamesHelliwell

I'm Making A Map And Wanna Know Can I Use Your GobbleGum System
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An error occured
Check console for more details.
huh, neat little easter omelete I just found there now. :alone:
check the message literally right above yours  :-\

Double Post Merge: November 30, 2016, 03:41:30 am
Hey Reaper, Juss Quick Can We Speak On Steam Ive Added You My Steam - TylerJamesHelliwell

I'm Making A Map And Wanna Know Can I Use Your GobbleGum System
i dont have any plans of releasing that, since it requres all the scripts to be changed, meaning it would have all my scripts in it, im not making any exceptions to this.
Last Edit: November 30, 2016, 03:41:30 am by death_reaper0
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So, when I download, it's called fortress, is it just the name of the map pack??? or do I have to download night club individually?

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Cool mod and maps i got bored, so i decided to make a game over song for night club


:D
Last Edit: November 30, 2016, 10:19:25 am by Sidzzz
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Hello, my game crashes when I click on nightclub, this is not an issue that has been addressed in your original post. I appreciate any help you can provide. Here is my console:
Spoiler: click to open...
cause it is the best available path on this hardware.
Attempting 1920 x 1080 fullscreen with 32 bpp at 144 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 2048 MB of video memory and 3986 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 19 msec for asset 'shadowcaster' of type 'material'.
Waited 0 msec for asset 'shadowoverlay' of type 'material'.
Waited 1 msec for asset 'stencilshadow' of type 'material'.
Waited 0 msec for asset 'stencildisplay' of type 'material'.
Waited 8 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
 "mis_01" = "0".
 "mis_difficulty" = "00000000000000000000000000000000000000000000000000".
 "cheat_points" = "0".
 "cheat_items_set1" = "0".
 "cheat_items_set2" = "0".
 "takeCoverWarnings" = "8".
 "r_gamma" = "1".
 "snd_volume" = "".
 "ps3_voiceSpeakerGain" = "".
Hostname: DARIANS_PC
PC IP: 129.2.194.63
end $init 480 ms
--- Common Initialization Complete ---
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Waited 324 msec for asset 'loadscreen_mak' of type 'material'.
Waited 4 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 9 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 4 msec for asset 'loadscreen_see1' of type 'material'.
Waited 1 msec for asset 'loadscreen_see2' of type 'material'.
Waited 3 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
WARNING: Could not find zone 'E:\SteamLibrary\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Waited 767 msec for asset 'ui/patch_menus.txt' of type 'menufile'.
Working directory: E:\SteamLibrary\steamapps\common\Call of Duty World at War
Huffman Took 1 Milliseconds
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(10 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames.....
Populated dw_user dvars with 1 accounts
Profile 'DarianBeast' already exists
secretsauce is 000X0Y00
DW_AUTHORIZING DarianBeast
DW_AUTHORIZED (66 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
DW_LOGON_CHECKPROFILEEXISTS
DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists..
.
..
...
....
.....
......
......3 friends, populating list..
g_numFriends is now 1
g_numFriends is now 2
g_numFriends is now 3
starting to get public profiles for 3 friends..
.
..
...
....
.....
......
......We have 0 outgoing proposals
.
..
...
....
.....
......
.......
........
.........
.........Messages retrieved ok
.
..
...
....
.....
......
.......
........
.........
..........
...........
............
............Profile exists!

DW_LOGON_COMPLETE
starting to get public profiles for 3 friends..
Hostname: DARIANS_PC
PC IP: 129.2.194.63
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0
Save Message First Frame Shown: 2268
Got friend profiles OK!
updating profile info for friend Zeddexx
Client: nulling invite info for friend Zeddexx
updating profile info for friend elijahwdw
Client: nulling invite info for friend elijahwdw
updating profile info for friend Drew0498
Client: nulling invite info for friend Drew0498
Got friend profiles OK!
updating profile info for friend Zeddexx
Client: nulling invite info for friend Zeddexx
updating profile info for friend elijahwdw
Client: nulling invite info for friend elijahwdw
updating profile info for friend Drew0498
Client: nulling invite info for friend Drew0498
Imp read successful
Imp read successful
Imp read successful
Imp read successful
PATCH Imp read successful
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- FS_Startup -----
Current language: english
Current search path:
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\fortress\fortress.iwd (1145 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\fortress\BlSt_PanzerSoldat.iwd (15 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW/mods/fortress
C:\Users\daria_000\AppData\Local\Activision\CoDWaW/usermaps
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\z_hud.iwd (3 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\zone_fixer.iwd (2 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\House.iwd (142 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\Harrybo21_bo1_2_3_perks_v4.0.1.iwd (474 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW/mods
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_09.iwd (413 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War/main
E:\SteamLibrary\steamapps\common\Call of Duty World at War/main_shared
C:\Users\daria_000\AppData\Local\Activision\CoDWaW/players
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
    localized assets iwd file for english

File Handles:
----------------------
55817 files in iwd files
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1920 x 1080 fullscreen with 32 bpp at 144 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 115.72 MB memory in DB alloc
ERROR: image 'images/sil_mits_col.iwi' is missing
ERROR: image 'images/~mtl_hg40_bullet_spc-rgb&mtl_~d658cffd.iwi' is missing
ERROR: image 'images/bo2_mtl_t6_wpn_zmb_raygun2_3.iwi' is missing
ERROR: image 'images/mtl_hg40_bullet_nml.iwi' is missing
ERROR: image 'images/sil_mits_nml.iwi' is missing
ERROR: image 'images/m14_scope_lens_col.iwi' is missing
ERROR: image 'images/~sil_mits_spc-rgb&$white-l-11.iwi' is missing
ERROR: image 'images/~m14_scope_lens_spec-rgb&m14_~eace8daa.iwi' is missing
ERROR: image 'images/mtl_hg40_bullet_col.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 2048 MB of video memory and 3603 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
WARNING: Could not find zone 'E:\SteamLibrary\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 889 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Save Message First Frame Shown: 10301
sv_cheats is read only.
execing dvar_locker.cfg from disk
sv_cheats is read only.
Upload Bandwidth: 3000.00 Kbits/s
Download Bandwidth: 0.00 Kbits/s
Unused command for PC platform was called.
CL_Live_StopPrivateParty was called, calling Party_StopParty
Calling Party_StopParty() on party
Clearing migration data
PROFILES: setting server info to 0.0.0.0:0
starting to set profile info..
CL_Live_StopParty was called, calling Party_StopParty
Calling Party_StopParty() on lobby
Clearing migration data
Unknown command "splitscreen"
Profile updated successfully!
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile nightclub_load
Database: Assets Sync Started
WARNING: Could not find zone 'E:\SteamLibrary\steamapps\common\Call of Duty World at War\zone\english\nightclub_load.ff'
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: nightclub
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 2048 MB of video memory and 3516 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Save Message First Frame Shown: 58011
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\video\nightclub_load.bik because: Error opening file.
BinkOpen failed on E:\SteamLibrary\steamapps\common\Call of Duty World at War\raw\video\nightclub_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'nightclub_load' failed: BinkOpen: Error opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nightclub
Database: Assets Sync Started
WARNING: Could not find zone 'E:\SteamLibrary\steamapps\common\Call of Duty World at War\zone\english\localized_nightclub.ff'
Database: Assets Sync Finished
Loading fastfile nightclub_patch
Database: Assets Sync Started
Loading fastfile 'nightclub_patch'
used 1.25 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nightclub
Loading fastfile 'nightclub'
used 71.14 MB memory in DB alloc
Waited 711 msec for asset 'maps/nightclub.d3dbsp' of type 'col_map_mp'.
 - R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
Recovering lost device...
R_ResetDevice()...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
ERROR: image 'images/sil_mits_col.iwi' is missing
ERROR: image 'images/~mtl_hg40_bullet_spc-rgb&mtl_~d658cffd.iwi' is missing
ERROR: image 'images/bo2_mtl_t6_wpn_zmb_raygun2_3.iwi' is missing
ERROR: image 'images/mtl_hg40_bullet_nml.iwi' is missing
ERROR: image 'images/sil_mits_nml.iwi' is missing
ERROR: image 'images/m14_scope_lens_col.iwi' is missing
ERROR: image 'images/~sil_mits_spc-rgb&$white-l-11.iwi' is missing
ERROR: image 'images/~m14_scope_lens_spec-rgb&m14_~eace8

Unhandled exception caught

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death_reaper0's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Hello, my game crashes when I click on nightclub, this is not an issue that has been addressed in your original post. I appreciate any help you can provide. Here is my console:
Spoiler: click to open...
cause it is the best available path on this hardware.
Attempting 1920 x 1080 fullscreen with 32 bpp at 144 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 2048 MB of video memory and 3986 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 19 msec for asset 'shadowcaster' of type 'material'.
Waited 0 msec for asset 'shadowoverlay' of type 'material'.
Waited 1 msec for asset 'stencilshadow' of type 'material'.
Waited 0 msec for asset 'stencildisplay' of type 'material'.
Waited 8 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
 "mis_01" = "0".
 "mis_difficulty" = "00000000000000000000000000000000000000000000000000".
 "cheat_points" = "0".
 "cheat_items_set1" = "0".
 "cheat_items_set2" = "0".
 "takeCoverWarnings" = "8".
 "r_gamma" = "1".
 "snd_volume" = "".
 "ps3_voiceSpeakerGain" = "".
Hostname: DARIANS_PC
PC IP: 129.2.194.63
end $init 480 ms
--- Common Initialization Complete ---
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Waited 324 msec for asset 'loadscreen_mak' of type 'material'.
Waited 4 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 9 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 4 msec for asset 'loadscreen_see1' of type 'material'.
Waited 1 msec for asset 'loadscreen_see2' of type 'material'.
Waited 3 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
WARNING: Could not find zone 'E:\SteamLibrary\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Waited 767 msec for asset 'ui/patch_menus.txt' of type 'menufile'.
Working directory: E:\SteamLibrary\steamapps\common\Call of Duty World at War
Huffman Took 1 Milliseconds
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(10 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames.....
Populated dw_user dvars with 1 accounts
Profile 'DarianBeast' already exists
secretsauce is 000X0Y00
DW_AUTHORIZING DarianBeast
DW_AUTHORIZED (66 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
DW_LOGON_CHECKPROFILEEXISTS
DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists..
.
..
...
....
.....
......
......3 friends, populating list..
g_numFriends is now 1
g_numFriends is now 2
g_numFriends is now 3
starting to get public profiles for 3 friends..
.
..
...
....
.....
......
......We have 0 outgoing proposals
.
..
...
....
.....
......
.......
........
.........
.........Messages retrieved ok
.
..
...
....
.....
......
.......
........
.........
..........
...........
............
............Profile exists!

DW_LOGON_COMPLETE
starting to get public profiles for 3 friends..
Hostname: DARIANS_PC
PC IP: 129.2.194.63
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0
Save Message First Frame Shown: 2268
Got friend profiles OK!
updating profile info for friend Zeddexx
Client: nulling invite info for friend Zeddexx
updating profile info for friend elijahwdw
Client: nulling invite info for friend elijahwdw
updating profile info for friend Drew0498
Client: nulling invite info for friend Drew0498
Got friend profiles OK!
updating profile info for friend Zeddexx
Client: nulling invite info for friend Zeddexx
updating profile info for friend elijahwdw
Client: nulling invite info for friend elijahwdw
updating profile info for friend Drew0498
Client: nulling invite info for friend Drew0498
Imp read successful
Imp read successful
Imp read successful
Imp read successful
PATCH Imp read successful
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- FS_Startup -----
Current language: english
Current search path:
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\fortress\fortress.iwd (1145 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\fortress\BlSt_PanzerSoldat.iwd (15 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW/mods/fortress
C:\Users\daria_000\AppData\Local\Activision\CoDWaW/usermaps
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\z_hud.iwd (3 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\zone_fixer.iwd (2 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\House.iwd (142 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW\mods\Harrybo21_bo1_2_3_perks_v4.0.1.iwd (474 files)
C:\Users\daria_000\AppData\Local\Activision\CoDWaW/mods
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_09.iwd (413 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files)
E:\SteamLibrary\steamapps\common\Call of Duty World at War/main
E:\SteamLibrary\steamapps\common\Call of Duty World at War/main_shared
C:\Users\daria_000\AppData\Local\Activision\CoDWaW/players
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
    localized assets iwd file for english
E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
    localized assets iwd file for english

File Handles:
----------------------
55817 files in iwd files
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1920 x 1080 fullscreen with 32 bpp at 144 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 115.72 MB memory in DB alloc
ERROR: image 'images/sil_mits_col.iwi' is missing
ERROR: image 'images/~mtl_hg40_bullet_spc-rgb&mtl_~d658cffd.iwi' is missing
ERROR: image 'images/bo2_mtl_t6_wpn_zmb_raygun2_3.iwi' is missing
ERROR: image 'images/mtl_hg40_bullet_nml.iwi' is missing
ERROR: image 'images/sil_mits_nml.iwi' is missing
ERROR: image 'images/m14_scope_lens_col.iwi' is missing
ERROR: image 'images/~sil_mits_spc-rgb&$white-l-11.iwi' is missing
ERROR: image 'images/~m14_scope_lens_spec-rgb&m14_~eace8daa.iwi' is missing
ERROR: image 'images/mtl_hg40_bullet_col.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 2048 MB of video memory and 3603 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
WARNING: Could not find zone 'E:\SteamLibrary\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 889 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Save Message First Frame Shown: 10301
sv_cheats is read only.
execing dvar_locker.cfg from disk
sv_cheats is read only.
Upload Bandwidth: 3000.00 Kbits/s
Download Bandwidth: 0.00 Kbits/s
Unused command for PC platform was called.
CL_Live_StopPrivateParty was called, calling Party_StopParty
Calling Party_StopParty() on party
Clearing migration data
PROFILES: setting server info to 0.0.0.0:0
starting to set profile info..
CL_Live_StopParty was called, calling Party_StopParty
Calling Party_StopParty() on lobby
Clearing migration data
Unknown command "splitscreen"
Profile updated successfully!
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile nightclub_load
Database: Assets Sync Started
WARNING: Could not find zone 'E:\SteamLibrary\steamapps\common\Call of Duty World at War\zone\english\nightclub_load.ff'
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: nightclub
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 2048 MB of video memory and 3516 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Save Message First Frame Shown: 58011
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on E:\SteamLibrary\steamapps\common\Call of Duty World at War\main\video\nightclub_load.bik because: Error opening file.
BinkOpen failed on E:\SteamLibrary\steamapps\common\Call of Duty World at War\raw\video\nightclub_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'nightclub_load' failed: BinkOpen: Error opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nightclub
Database: Assets Sync Started
WARNING: Could not find zone 'E:\SteamLibrary\steamapps\common\Call of Duty World at War\zone\english\localized_nightclub.ff'
Database: Assets Sync Finished
Loading fastfile nightclub_patch
Database: Assets Sync Started
Loading fastfile 'nightclub_patch'
used 1.25 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nightclub
Loading fastfile 'nightclub'
used 71.14 MB memory in DB alloc
Waited 711 msec for asset 'maps/nightclub.d3dbsp' of type 'col_map_mp'.
 - R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
Recovering lost device...
R_ResetDevice()...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
ERROR: image 'images/sil_mits_col.iwi' is missing
ERROR: image 'images/~mtl_hg40_bullet_spc-rgb&mtl_~d658cffd.iwi' is missing
ERROR: image 'images/bo2_mtl_t6_wpn_zmb_raygun2_3.iwi' is missing
ERROR: image 'images/mtl_hg40_bullet_nml.iwi' is missing
ERROR: image 'images/sil_mits_nml.iwi' is missing
ERROR: image 'images/m14_scope_lens_col.iwi' is missing
ERROR: image 'images/~sil_mits_spc-rgb&$white-l-11.iwi' is missing
ERROR: image 'images/~m14_scope_lens_spec-rgb&m14_~eace8

Unhandled exception caught

try playing it with t4m, might need it now after that last update

EDIT: i just played it without t4m, so thats not the issue, use logfile 1 when launching and show me the error that comes up, as instructed at the top of the OP
Last Edit: December 02, 2016, 09:09:57 am by death_reaper0
broken avatar :(
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broken avatar :(
Location: us
Date Registered: 3 September 2016
Last active: 7 years ago
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DarianTheSlayer's Contact & Social Links
I cannot open the console, it is enabled in the vanilla game but I also see no option to enable/disable in any menu when the mod is launched. Also every time I relaunch, looking in the vanilla menu the console is disabled. In the mod, when I click on a map, my game crashes to desktop (this also happens when clicking on gobblegums). Looking at the console it seems there are assets missing, although I have tried reinstalling the mod, as well as verifying the integrity of the game cache. I appreciate any clarification you can provide.

 
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