This map is one of the best maps i played. The only problem is that there are random textures everywhere when trying to play the new version of this map. If you could fix that would be appreciated. Thanks.
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
This map is one of the best maps i played. The only problem is that there are random textures everywhere when trying to play the new version of this map. If you could fix that would be appreciated. Thanks.
its not his map - that's what some people get from using t4m
Usual advice is turn settings down ( texture quality and spec maps )
Lol, I'm really not planning on updating the map so I guess just avoid that spot, pretty funny though, guess the distance from the spawns in that spot exceeds the respawn distance
when i launch the map (even with corpse number set on tiny and spec map off) , i have the classic spawn problem (zombies die when they spawn a little bit too far from you)
so they spawn from only one or two windows and that's not so cool when you're playing the best custom zombie map ever
please help !
(i m french , 15 year old sorry about my english)
This is intentional, I made the zombie respawn distance really short so the spawns are much quicker (like BO3) and it increases the difficulty a bit and speeds up the gameplay. If I took it off you would complain the zombies take too long to reach you probably lol.
Lol, I'm really not planning on updating the map so I guess just avoid that spot, pretty funny though, guess the distance from the spawns in that spot exceeds the respawn distance
This is intentional, I made the zombie respawn distance really short so the spawns are much quicker (like BO3) and it increases the difficulty a bit and speeds up the gameplay. If I took it off you would complain the zombies take too long to reach you probably lol.
i say that even when i m not in the glitch zone , for example : just after oppening the 1st door at the top of the stairs but not inside the 1st structure , at this point only the first window inside it is giving zombies
second spawn problem (i think it is but i m not sure) is when i open a door during a round : once the door open , a bunch of zombies already spawn , waiting for me block me and kill me ???
that's my entire problem . i love ugx map (especially well detailed , with great sound like MR4) and i was pretty happy but with this the map is so easy even with panzer , super sprinters ... and this just because it's a one window challenge all around the map
(spec map off , corpse nomber set on tiny) - best map ever without that !
i say that even when i m not in the glitch zone , for example : just after oppening the 1st door at the top of the stairs but not inside the 1st structure , at this point only the first window inside it is giving zombies
second spawn problem (i think it is but i m not sure) is when i open a door during a round : once the door open , a bunch of zombies already spawn , waiting for me block me and kill me ???
that's my entire problem . i love ugx map (especially well detailed , with great sound like MR4) and i was pretty happy but with this the map is so easy even with panzer , super sprinters ... and this just because it's a one window challenge all around the map
(spec map off , corpse nomber set on tiny) - best map ever without that !
thank you a lot for helping me
Open the Oil Rig T4M V.1 folder in appdata/mods.
Open the nazi_zombie_oil_rig.iwd with WinRar.
Open the 'maps' folder.
Open _zombiemode.gsc.
Line 1933, change '1000' to '2000'.
Enjoy.
Last Edit: June 26, 2016, 10:35:51 pm by steviewonder87
my game crashes every time i launch this map, I've got t4m installed and other maps run completely fine. Anyone know whats wrong?
Heres the report:
Code Snippet
Plaintext
----- Initializing Renderer ---- execing ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile localized_common Loading fastfile common Loading fastfile patch Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Setting initial state... DirectX reports 1024 MB of video memory and 4022 MB of available texture memory. Using video memory size to cap used texture memory at 1008 MB. Picmip is set manually. Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps Error: Could not load material "zombie_electric_shock_overlay". Error: Could not load material "zombie_transporter_overlay". Error: Could not load material "water_droplet". Error: Could not load material "water_dynamic_spray".
------- sound system initialization ------- Loading fastfile 'ui' used 39.48 MB memory in DB alloc ------- sound system successfully initialized ------- -------------- GamerProfile_UpdateProfileFromDvars(0): "mis_01" = "0". "mis_difficulty" = "00000000000000000000000000000000000000000000000000". "cheat_points" = "0". "cheat_items_set1" = "0". "cheat_items_set2" = "0". "takeCoverWarnings" = "6". "r_gamma" = "1.21429". "snd_volume" = "". "ps3_voiceSpeakerGain" = "". Hostname: DESKTOP-I1HK2QI PC IP: 192.168.0.14 end $init 994 ms --- Common Initialization Complete --- Waited 182 msec for asset 'loadscreen_mak' of type 'material'. Waited 4 msec for asset 'loadscreen_pel1' of type 'material'. Waited 10 msec for asset 'loadscreen_pel2' of type 'material'. Waited 1 msec for asset 'loadscreen_see1' of type 'material'. Waited 1 msec for asset 'loadscreen_see2' of type 'material'. Waited 4 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'. WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff' Loading fastfile 'common' used 41.51 MB memory in DB alloc Loading fastfile 'patch' used 2.06 MB memory in DB alloc Waited 982 msec for asset 'ui/patch_menus.txt' of type 'menufile'. Working directory: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War Huffman Took 1 Milliseconds Controller #0 signed in locally DW_DNS_RESOLVING DW_DNS_RESOLVING
DW_LOGON_COMPLETE starting to get public profiles for 2 friends.. Hostname: DESKTOP-I1HK2QI PC IP: 192.168.0.14 Controller #0 signed in to live Error: line 317: Invalid line in playlist 0 Error: line 322: Invalid line in playlist 0 Error: line 327: Invalid line in playlist 0 Error: line 332: Invalid line in playlist 0 Setting playlist version to 102 for controller 0 Got friend profiles OK! updating profile info for friend jamalshep88 Client: nulling invite info for friend jamalshep88 updating profile info for friend Ammouflage22 Client: nulling invite info for friend Ammouflage22 Got friend profiles OK! updating profile info for friend jamalshep88 Client: nulling invite info for friend jamalshep88 updating profile info for friend Ammouflage22 Client: nulling invite info for friend Ammouflage22 Imp read successful Imp read successful Imp read successful Save Message First Frame Shown: 5209 Imp read successful PATCH Imp read successful Upload Bandwidth: 3000.00 Kbits/s Download Bandwidth: 0.00 Kbits/s Database: Assets Sync Started Database: Assets Sync Finished Database: Assets Sync Started Database: Assets Sync Finished Unloaded fastfile patch PMem_Free( patch, 1 ) Unloaded fastfile common PMem_Free( common, 1 ) Unloaded fastfile ui PMem_Free( ui, 0 ) Unloaded fastfile code_post_gfx PMem_Free( code_post_gfx, 0 ) Database: Assets Sync Started Database: Assets Sync Finished ----- FS_Startup ----- Current language: english Current search path: C:\Users\DREW\AppData\Local\Activision\CoDWaW\mods\Oil Rig T4M V.1\nazi_zombie_oil_rig.iwd (2599 files) C:\Users\DREW\AppData\Local\Activision\CoDWaW\mods\Oil Rig T4M V.1\dlc3_weapons.iwd (189 files) C:\Users\DREW\AppData\Local\Activision\CoDWaW/mods/Oil Rig T4M V.1 C:\Users\DREW\AppData\Local\Activision\CoDWaW/usermaps C:\Users\DREW\AppData\Local\Activision\CoDWaW/mods C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_09.iwd (413 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main_shared C:\Users\DREW\AppData\Local\Activision\CoDWaW/players C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files) localized assets iwd file for english
File Handles: ---------------------- 56824 files in iwd files ----- Initializing Renderer ---- ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile code_post_gfx Loading fastfile mod Database: Assets Sync Started Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Loading fastfile 'mod' used 38.82 MB memory in DB alloc ERROR: image 'images/hand_us_c.iwi' is missing ERROR: image 'images/hand_us_n.iwi' is missing ERROR: image 'images/~hand_us_s-rgbl-11.iwi' is missing Database: Assets Sync Finished Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile ui Loading fastfile localized_common Loading fastfile common Loading fastfile patch Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... Loading fastfile 'ui' used 39.48 MB memory in DB alloc DirectX reports 1024 MB of video memory and 3892 MB of available texture memory. Using video memory size to cap used texture memory at 1008 MB. Picmip is set manually. Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff' Loading fastfile 'common' used 41.51 MB memory in DB alloc Loading fastfile 'patch' used 2.06 MB memory in DB alloc Error: Waited 1211 msec for missing asset "zombie_electric_shock_overlay". Error: Could not load material "zombie_electric_shock_overlay". Error: Could not load material "zombie_transporter_overlay". Error: Could not load material "water_droplet". Save Message First Frame Shown: 20715 Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile nazi_zombie_oil_rig_load Database: Assets Sync Started Loading fastfile 'nazi_zombie_oil_rig_load' used 0.00 MB memory in DB alloc Database: Assets Sync Finished PROFILES: setting server info to 0.0.0.0:0 Couldn't get profiles instance, are we logged on? ------ Server Initialization ------ Server: nazi_zombie_oil_rig Database: Assets Sync Started Database: Assets Sync Finished ----- R_Init ----- DirectX reports 1024 MB of video memory and 3804 MB of available texture memory. Using video memory size to cap used texture memory at 1008 MB. Picmip is set manually. Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps Save Message First Frame Shown: 25830 Database: Assets Sync Started Database: Assets Sync Finished BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\video\nazi_zombie_oil_rig_load.bik because: Error opening file. BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\raw\video\nazi_zombie_oil_rig_load.bik because: Error opening file. R_Cinematic_BinkOpen 'nazi_zombie_oil_rig_load' failed: BinkOpen: Error opening file.; trying default. Unloaded fastfile ui PMem_Free( ui, 0 ) Loading fastfile localized_nazi_zombie_oil_rig Database: Assets Sync Started WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_nazi_zombie_oil_rig.ff' Database: Assets Sync Finished Loading fastfile nazi_zombie_oil_rig_patch Database: Assets Sync Started Loading fastfile 'nazi_zombie_oil_rig_patch' used 17.02 MB memory in DB alloc Database: Assets Sync Finished Loading fastfile nazi_zombie_oil_rig Loading fastfile 'nazi_zombie_oil_rig' Error: Need 66047895 more bytes of 'main' physical ram for alloc to succeed Out of memory: filename 'C:\cod5\cod\codsrc\src\universal\physicalmemory.cpp', line 966 - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()...
Unhandled exception caught
Last Edit: June 27, 2016, 05:19:46 pm by HitmanVere
my game crashes every time i launch this map, I've got t4m installed and other maps run completely fine. Anyone know whats wrong?
Heres the report:
Code Snippet
Plaintext
----- Initializing Renderer ---- execing ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile localized_common Loading fastfile common Loading fastfile patch Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Setting initial state... DirectX reports 1024 MB of video memory and 4022 MB of available texture memory. Using video memory size to cap used texture memory at 1008 MB. Picmip is set manually. Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps Error: Could not load material "zombie_electric_shock_overlay". Error: Could not load material "zombie_transporter_overlay". Error: Could not load material "water_droplet". Error: Could not load material "water_dynamic_spray".
------- sound system initialization ------- Loading fastfile 'ui' used 39.48 MB memory in DB alloc ------- sound system successfully initialized ------- -------------- GamerProfile_UpdateProfileFromDvars(0): "mis_01" = "0". "mis_difficulty" = "00000000000000000000000000000000000000000000000000". "cheat_points" = "0". "cheat_items_set1" = "0". "cheat_items_set2" = "0". "takeCoverWarnings" = "6". "r_gamma" = "1.21429". "snd_volume" = "". "ps3_voiceSpeakerGain" = "". Hostname: DESKTOP-I1HK2QI PC IP: 192.168.0.14 end $init 994 ms --- Common Initialization Complete --- Waited 182 msec for asset 'loadscreen_mak' of type 'material'. Waited 4 msec for asset 'loadscreen_pel1' of type 'material'. Waited 10 msec for asset 'loadscreen_pel2' of type 'material'. Waited 1 msec for asset 'loadscreen_see1' of type 'material'. Waited 1 msec for asset 'loadscreen_see2' of type 'material'. Waited 4 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'. WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff' Loading fastfile 'common' used 41.51 MB memory in DB alloc Loading fastfile 'patch' used 2.06 MB memory in DB alloc Waited 982 msec for asset 'ui/patch_menus.txt' of type 'menufile'. Working directory: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War Huffman Took 1 Milliseconds Controller #0 signed in locally DW_DNS_RESOLVING DW_DNS_RESOLVING
DW_LOGON_COMPLETE starting to get public profiles for 2 friends.. Hostname: DESKTOP-I1HK2QI PC IP: 192.168.0.14 Controller #0 signed in to live Error: line 317: Invalid line in playlist 0 Error: line 322: Invalid line in playlist 0 Error: line 327: Invalid line in playlist 0 Error: line 332: Invalid line in playlist 0 Setting playlist version to 102 for controller 0 Got friend profiles OK! updating profile info for friend jamalshep88 Client: nulling invite info for friend jamalshep88 updating profile info for friend Ammouflage22 Client: nulling invite info for friend Ammouflage22 Got friend profiles OK! updating profile info for friend jamalshep88 Client: nulling invite info for friend jamalshep88 updating profile info for friend Ammouflage22 Client: nulling invite info for friend Ammouflage22 Imp read successful Imp read successful Imp read successful Save Message First Frame Shown: 5209 Imp read successful PATCH Imp read successful Upload Bandwidth: 3000.00 Kbits/s Download Bandwidth: 0.00 Kbits/s Database: Assets Sync Started Database: Assets Sync Finished Database: Assets Sync Started Database: Assets Sync Finished Unloaded fastfile patch PMem_Free( patch, 1 ) Unloaded fastfile common PMem_Free( common, 1 ) Unloaded fastfile ui PMem_Free( ui, 0 ) Unloaded fastfile code_post_gfx PMem_Free( code_post_gfx, 0 ) Database: Assets Sync Started Database: Assets Sync Finished ----- FS_Startup ----- Current language: english Current search path: C:\Users\DREW\AppData\Local\Activision\CoDWaW\mods\Oil Rig T4M V.1\nazi_zombie_oil_rig.iwd (2599 files) C:\Users\DREW\AppData\Local\Activision\CoDWaW\mods\Oil Rig T4M V.1\dlc3_weapons.iwd (189 files) C:\Users\DREW\AppData\Local\Activision\CoDWaW/mods/Oil Rig T4M V.1 C:\Users\DREW\AppData\Local\Activision\CoDWaW/usermaps C:\Users\DREW\AppData\Local\Activision\CoDWaW/mods C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_09.iwd (413 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main_shared C:\Users\DREW\AppData\Local\Activision\CoDWaW/players C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files) localized assets iwd file for english
File Handles: ---------------------- 56824 files in iwd files ----- Initializing Renderer ---- ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile code_post_gfx Loading fastfile mod Database: Assets Sync Started Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Loading fastfile 'mod' used 38.82 MB memory in DB alloc ERROR: image 'images/hand_us_c.iwi' is missing ERROR: image 'images/hand_us_n.iwi' is missing ERROR: image 'images/~hand_us_s-rgbl-11.iwi' is missing Database: Assets Sync Finished Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile ui Loading fastfile localized_common Loading fastfile common Loading fastfile patch Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... Loading fastfile 'ui' used 39.48 MB memory in DB alloc DirectX reports 1024 MB of video memory and 3892 MB of available texture memory. Using video memory size to cap used texture memory at 1008 MB. Picmip is set manually. Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff' Loading fastfile 'common' used 41.51 MB memory in DB alloc Loading fastfile 'patch' used 2.06 MB memory in DB alloc Error: Waited 1211 msec for missing asset "zombie_electric_shock_overlay". Error: Could not load material "zombie_electric_shock_overlay". Error: Could not load material "zombie_transporter_overlay". Error: Could not load material "water_droplet". Save Message First Frame Shown: 20715 Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile nazi_zombie_oil_rig_load Database: Assets Sync Started Loading fastfile 'nazi_zombie_oil_rig_load' used 0.00 MB memory in DB alloc Database: Assets Sync Finished PROFILES: setting server info to 0.0.0.0:0 Couldn't get profiles instance, are we logged on? ------ Server Initialization ------ Server: nazi_zombie_oil_rig Database: Assets Sync Started Database: Assets Sync Finished ----- R_Init ----- DirectX reports 1024 MB of video memory and 3804 MB of available texture memory. Using video memory size to cap used texture memory at 1008 MB. Picmip is set manually. Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps Save Message First Frame Shown: 25830 Database: Assets Sync Started Database: Assets Sync Finished BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\video\nazi_zombie_oil_rig_load.bik because: Error opening file. BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\raw\video\nazi_zombie_oil_rig_load.bik because: Error opening file. R_Cinematic_BinkOpen 'nazi_zombie_oil_rig_load' failed: BinkOpen: Error opening file.; trying default. Unloaded fastfile ui PMem_Free( ui, 0 ) Loading fastfile localized_nazi_zombie_oil_rig Database: Assets Sync Started WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_nazi_zombie_oil_rig.ff' Database: Assets Sync Finished Loading fastfile nazi_zombie_oil_rig_patch Database: Assets Sync Started Loading fastfile 'nazi_zombie_oil_rig_patch' used 17.02 MB memory in DB alloc Database: Assets Sync Finished Loading fastfile nazi_zombie_oil_rig Loading fastfile 'nazi_zombie_oil_rig' Error: Need 66047895 more bytes of 'main' physical ram for alloc to succeed Out of memory: filename 'C:\cod5\cod\codsrc\src\universal\physicalmemory.cpp', line 966 - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()...
Unhandled exception caught
Having the same problem. I've been really looking forward to this map, can't even use it. (And yes, other T4M maps work fine.)