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Nuketown Resurrection

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Created 2 months ago
by kielrgz
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NUKETOWN RESURRECTION
 


 
 
Hello everyone again! It’s been a while since the last time we saw each other, and that’s because I’ve been working on this map together with Omar and Thunderfrost.
 
This map is honestly not perfect. It’s missing a lot of things that the original map has, but for personal reasons and in order to optimize performance, I decided to make this a lighter version. It is similar to Nuketown, but not 100%.
 
Also, just to clarify (since there’s always someone who might complain or criticize), this map was 100% handmade. Nothing was exported or copied. A CoD4 map source was only used as a reference, but everything else was built from scratch.
 
Omar handled all the structural work, while I focused on gathering and implementing the rest of the content. Thunderfrost also did an amazing job on this map, and I truly want to thank him in this post for his hard work day after day. He also created a really great Weaponized 115 camo, which turned out incredible and looks absolutely beautiful. Not only that, but he contributed a lot of additional content, which I’m very grateful for.
 
Of course, I also want to thank other people who helped me, and I’ll list them in the credits below with their respective names.
 
Donations:
 
I'm slowly building a DDR4 PC to improve its performance. If you'd like to support me with a donation so I can build a more up-to-date PC (mine is DDR3 and quite old), you can do so via PayPal: [email protected]
 

Map Features:
 
Perks based on Gympie’s system, with some modifications by Thunderfrost. Some perks include new features, so if you’re interested, I recommend checking out his “Ten Perks” post here on UGX Mods.
 
Black Ops 7-style power-ups.
 
Arsenal Machine: A machine where you can trade your weapons for rewards, with a chance to get Perk-a-Holic.
 
Nuketown Zombies.
 
Special Weapons: Blundergat, Acidgat, Ray Gun BO3, Ray Gun Mark II BO3, and Thunder Gun BO3.
 
Mannequin Easter Egg.
 
Key Easter Egg.
 
Buyable Ending.
 
Weapons from MW3, MW2, and BO2.
 
Cold War-style HUD (not 100% accurate, but similar).
 
Round style inspired by Black Ops 6 (visual design of numbers).
 
3 bosses on the map.
 
Craftable power system.
 
 
Bugs:
 
It’s possible that sometimes the map loads incorrectly and you’ll need to exit and reload it, since restarting the game won’t fix it.
 
There’s one specific spot where, if you stand there with camo, it turns red. I tried to fix it using speculars but it didn’t work, so it’s left for revision. It’s only noticeable if you stand exactly in that spot, which is hard to do since you’re constantly moving during gameplay.
 
Before loading into the game, you might occasionally get an error and have to try loading again. This only happens when entering the map for the first time. Once you’re in-game, there shouldn’t be any issues.
 
There are probably some minor bugs, but they don’t affect gameplay and will be fixed in future updates.
 
Lastly, I want to clarify that the map does not require T4M to be playable. However, I recommend having T4M installed just in case, and lowering corpse settings in the configuration to improve performance and make the experience smoother.
 
Regarding Plutonium, I have some news that I don’t like to share, but I think it’s fair: I don’t plan to fix any issues the map might have with Plutonium. I know it may sound unfair, but the map took a couple of months to make, and working on compatibility could break things that are currently working fine. I haven’t tested it on Plutonium yet, but I want to make this clear because in the past someone played one of my custom maps there and complained about visual issues (like the sky), when the problem was actually Plutonium itself.
 
If anyone uploads the map to Plutonium, you have my permission to modify or fix things through GSC to make it compatible. Sorry that I can’t help with that.
 
The map will receive updates. I’m not sure if they will be weekly or monthly yet. For now, I’ll take a one-month break, and after that I’ll start updating it depending on how well the map is received by the community.
 
Credits:
 
Omar
 
Thunderfrost
 
Klaudeh
 
The_Troll#309
 
Ricoz
 
Shippuden
 
Gympie
 
Numan
 
NGClaude
Shrimp
 
UGX Mods
 
Treyarch
 
CCM Forum
 
Boss-free and stable version map.
 
drive.google.com

 
Version 1.01
 
drive.google.com

 
Version 1.01 (Verruckt Mode) "It wasn't tested until later rounds, so be careful just in case."
 
drive.google.com

I'm still working on the version with bosses; as soon as it's ready, I'll upload it below the first download. That version is experimental, so I'm clarifying that it's likely not stable. That's why I'm leaving the first version without bosses, which is stable.
 
Boss version Experimental v1.01
 
(It's supposed to be fixed, but it's still experimental, just to be clear)
 
drive.google.com

 
 

Last Edit: April 17, 2026, 08:46:28 am by kielrgz
:)4:thumbsup-smiley:2<32
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Looks badass! Haven't had the chance to play yet since I'm so busy with work. But I'll be sure to give it a try ASAP.
<31
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I hope you like it. It has some flaws and isn't perfect, but it's better than nothing.
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https://www.bilibili.com/video/BV14ndYBVEbH  The Nuke town is as classic as CAPAOM's biohazard, and can always be brought back to the dining table with simple stir frying and processing.
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thnx for playing!
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I loved it.. It's feels I'm playing black ops 1 but port World at War version.
 
Great job
 
 
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Nice and fun map as always . This is definitely one of your best ones, love all the custom features and aesthetic ​:)​
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thnx
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Last Edit: April 23, 2026, 09:19:10 pm by Moderator (Approval)
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thnx for playing bro!

 
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