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Mineshaft Adventure[T4M][Update to V1.4]

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Created 2 years ago
by Lava_Wills
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I livestreamed your map (47:20) https://youtu.be/3iTQUWr77Zs
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I livestreamed your map (47:20) https://youtu.be/3iTQUWr77Zs
Thanks for playing! You are the first person to leave a video here. I notice that you meet some issuses when playing.
 
Due to engine limitations, when playing large custom maps in WAW, you need to adjust the texture settings to manual-->high instead of automatic.(You can see the screenshots in my previous reply.)This will solve most of your freeze errors and also useful for other maps.
 
Btw, I noticed that the map you played is not the latest version, there may be some bugs. You can download it again.(At the same time i updated this map to lower its difficulty)
 
Finally, for some in-game advice, you can check out the EE tutorial and use mystery box to get more powerful weapons.
Last Edit: May 11, 2025, 08:42:48 pm by Lava_Wills
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Glad to have given you some exposure. I am still getting back into the groove of things after taking a 1.5 year hiatus from youtube.
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Hello! This map is amazing, though I keep getting terminal script errors every time I using wonder weapons for too long after 30+ rounds. Did everything as you show in the screenshot about game settings, nothing helps. Was playing on Plutonium server with this map.
Last Edit: May 16, 2026, 06:32:12 pm by Moderator (Approval)
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Hello! This map is amazing, though I keep getting terminal script errors every time I using wonder weapons for too long after 30+ rounds. Did everything as you show in the screenshot about game settings, nothing helps. Was playing on Plutonium server with this map.
Sorry, but there’s currently a scripting bug in this mod where rapidly killing zombies in certain situations can cause thread buildup. Generally, this issue won’t occur before you kill more than 8000 zombies.
 
In terms of map design, Round 30 forces you into a boss fight, so under normal gameplay, it’s almost impossible to encounter this problem. I originally assumed no one would attempt high-round challenges on this map, so I didn’t address it.
 
In the current version, if you do want to go for high rounds, you can quit the game at Round 29, then select “Load Game” to continue your run—this will clear the stacked threads. If you’re on Plutonium server, please set load_game = 1 in the server config file (similar to setting difficulty like hankey_difficulty = 1 / 2 / 3). This will help postpone the error as long as possible.
 
By the way, the autosave feature only works before the boss fight—this is intentional to let players replay the boss battle more easily, not a bug.
 
I’ve already located and fixed this bug, but I don’t think it’s necessary to push an update just for this. If you’re actually planning a high-round run on this map, feel free to reply, and I’ll update it.
Last Edit: May 18, 2026, 03:52:27 am by Lava_Wills
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Thanks for your reply. Yes, I'd love to push for high rounds, would highly appreciate if you will update this map!
Last Edit: May 23, 2026, 12:16:43 am by Moderator (Approval)
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Everytime I hit the mystery box my game crashes. I have both T4m 49 and 45 the newest version installed. I also tried lowering map textures and it still crashes when I use the mystery box. I dont have this issue with any other map. Please help
Last Edit: May 23, 2026, 09:17:33 pm by Moderator (Approval)
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Thanks for your reply. Yes, I'd love to push for high rounds, would highly appreciate if you will update this map!
Hey man, I've updated the map. I tested it myself with a bunch of different weapons across the entire map, and I made it to Round 61 with no issues. Everything seems stable now, so I think it should be good to go. If you run into any other bugs, just let me know and I'll fix them ASAP ;)
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Thank you very much! I'll hop in and try to reach 100+ rounds! If I see any more bugs I'll let you know, much appreciated, thanks for your work! :)
Last Edit: May 23, 2026, 09:17:36 pm by Moderator (Approval)
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Everytime I hit the mystery box my game crashes. I have both T4m 49 and 45 the newest version installed. I also tried lowering map textures and it still crashes when I use the mystery box. I dont have this issue with any other map. Please help
Weird—this really shouldn't happen. Could you provide more details? For example, which mod version were you using? Or did you modify any of the weapon files yourself?
 
I've actually run into this before during development. If the Box is causing a crash, it's likely due to a corrupted weapon file. This prevents the game from loading the weapon's world model​ correctly. So when the Box cycles through models and tries to display that specific one, the game crashes.
 
But honestly, this never be present in the released version.
 
If you're certain you didn't modify any weapon files and the crash only happens with the Box, please try testing it yourself via the console. Here’s how:
 
On the mod, press ~​ to open the console. Type ' devmap mineshaft_adventure ' to load the map.
 
Open the console again and type 'god' to prevent dying.
 
Type ' give weapon_name ' to spawn weapons. Make sure to use this weapon list.​ Give yourself only one weapon at a time and hold it for a few seconds.
 
How to identify the issue:​ If you type ' give weapon_name ' and nothing happens​ (you don't get the weapon), that specific weapon file is corrupted. Let me know your results.
 
To reiterate, this bug shouldn't exist; the current version should be stable.
 
weapon list
Eg: open console and type: give acidgat_zm
 
give acidgat_zm
give acr_mw3
give apocalypse
give arak
give arx160
give bal27
give blundergat_zm
give bolt_staff
give chainsaw
give chaos
give cqw
give death
give dingo
give evoskorpion_zm
give fire_staff
give freezegun
give g18
give hallucination
give ice_staff
give iw_fhr40
give iw_sonic
give iw_venom
give iw7_proteus
give Judgment
give kuda
give m14_mw3
give maverick
give pdw57
give pharoah
give ray_gun
give ray_gun2
give scarh
give servant
give svu
give t7_famas
give t7ppsh
give tc12
give ump45
give vector_ghosts
give wind_staff
give wvl
give zm_galil
give zm_m1911
give zm_rg_mk3
give zm_rpk
give zm_scavenger
give zm_spas
give zm_thundergun
give zombie_gersch
give zombie_shield
give zombie_shrinkray
 



Double Post Merge: May 24, 2026, 09:56:08 am
Thank you very much! I'll hop in and try to reach 100+ rounds! If I see any more bugs I'll let you know, much appreciated, thanks for your work! :)
Well, I'm afraid you can't get to 100+ rounds because I've discovered another thread stacking bug XD. Although it seems to work fine until round 60, it will definitely start throwing errors as time goes on. I'll update again soon. :facepalm2:
Last Edit: May 24, 2026, 09:56:08 am by Lava_Wills
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Yeah I've got the same error after round 68, thanks for continuing to update this map! :)
Last Edit: May 25, 2026, 09:26:39 am by Moderator (Approval)
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Yeah I've got the same error after round 68, thanks for continuing to update this map! :)
Hey man, I've pushed another update and tested it myself. Guaranteed no more issues this time. (I let it run to Round 109 with an auto-clicker while I was sleeping lol). 
Thanks again for reporting bugs! If possible, I'd love to see a video or some screenshots of your run.
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Thanks for another big update! I'll record and post my run asap bro! ;)
Last Edit: May 27, 2026, 07:13:48 pm by Moderator (Approval)
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Hi! Reached round 100, though I wished to go for 115, but lights went off at 100, my video didn't recorded because of that. :(  Will do another highround run and share it here! (No crashes along the 1st run though) If you will update this map at any time, let me know!
 

Double Post Merge: May 30, 2026, 01:02:42 pm

Also I don't know if this is a bug or not, but regardless I'll show it to you, whenever I shoot wind staff it shows in console: Error: sound alias staff_fire_explode is 3d but has a multichannel asset, and with ice staff it shows this: Error: sound alias airstaff_tornado is 3d but has a multichannel asset.


Double Post Merge: May 30, 2026, 02:49:42 pm
UPD: got another script error :D  (attachment will be posted when moderator approve it) it appeared when i start to prime my gersch device before throwing, console logs included, hope you can see what causes it!
Last Edit: May 30, 2026, 02:49:43 pm by Ivan200001
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Hi! Reached round 100, though I wished to go for 115, but lights went off at 100, my video didn't recorded because of that. :(  Will do another highround run and share it here! (No crashes along the 1st run though) If you will update this map at any time, let me know!
 

Double Post Merge: May 30, 2026, 01:02:42 pm

Also I don't know if this is a bug or not, but regardless I'll show it to you, whenever I shoot wind staff it shows in console: Error: sound alias staff_fire_explode is 3d but has a multichannel asset, and with ice staff it shows this: Error: sound alias airstaff_tornado is 3d but has a multichannel asset.
 

Double Post Merge: May 30, 2026, 02:49:42 pm

UPD: got another script error :D  (attachment will be posted when moderator approve it) it appeared when i start to prime my gersch device before throwing, console logs included, hope you can see what causes it!
Yeah, to be honest, I haven't finished refactoring all the Wonder Weapons yet. In the last update, I only implemented the new code for the Freeze Gun​ and the Gersch Device.
 
They now use much cleaner code and have more complete functionality. For example, the Gersch Device can randomly teleport you—it even sends you back to the hell sometimes because I forgot to limit that, lol.
 
Also, if you play in Developer Mode and use certain weapons, the console will still spam errors. That's due to leftover legacy code not being perfectly clean, but it won't cause any actual crashes.
 
And yes, audio is definitely still an issue. A lot of sounds have the problem you mentioned, including the Gersch Device. I fixed one or two, but there are plenty left. Fortunately, they don't affect gameplay at all.
 
Thanks for reporting these, I'll patch up these bugs when I get a chance

 
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