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Industrial Estate (T4M/BO3 Update)

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Created 9 years ago
by Deleted User
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Whenever i try to load the map, it crashes my game.. Any solutions? I have spec maps off.
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Round 40
With Vesper/Bulldog/Anointed Avenger
Perks:Quick Revive/Juggernog/Speed Cola/Mule Kick/Widows Wine/PHD Flopper
Gun Setup:
(Point Gun Un-Pap'd SMG with wallbuy)/(1 Hit Wonders Such as A shotgun or dual deagles)/(Pap'd Smg for sticky situations)

I just Trained around Electric cherry/PHD rooms ,was mainly using Vesper because of the wall buy i didn't use any wonder weapons although i did use the shield

Screenshots comming soon  ;D ;D

Ps:Do the juggernog zombies stop spawning after round 27 or so? didn't get a single one after round 27

Pss:Anyone found all the soulboxes or anyway to obtain more perks? only one i've found is the underground meteor
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  • steviewonder87
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steviewonder87
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Round 40
With Vesper/Bulldog/Anointed Avenger
Perks:Quick Revive/Juggernog/Speed Cola/Mule Kick/Widows Wine/PHD Flopper
Gun Setup:
(Point Gun Un-Pap'd SMG with wallbuy)/(1 Hit Wonders Such as A shotgun or dual deagles)/(Pap'd Smg for sticky situations)

I just Trained around Electric cherry/PHD rooms ,was mainly using Vesper because of the wall buy i didn't use any wonder weapons although i did use the shield

Screenshots comming soon  ;D ;D

Ps:Do the juggernog zombies stop spawning after round 27 or so? didn't get a single one after round 27

Pss:Anyone found all the soulboxes or anyway to obtain more perks? only one i've found is the underground meteor

Good job, and no the Juggernauts should still spawn after 27, that's weird. There are some blue perk bottles around the map that you can shoot to get another free perk, and you can also get perks with QEDs if you are lucky. ;)
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Have a disc copy of W@W, which is why steam doesn't display it
WaW: XxIceBearxX
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Okay, so i was getting ready to go for high rounds. I got my 4 perks(jugg, flopper, revive and dt2), and after I got those I located all three blue teddy bottles which gave stamin-up(the bottle location near speed cola is kind of hard to hit, I had to use a sniper and snipe the very top of it.) I got a free paped fal from QEDS. I decided to buy widows wine as my 6th perk, with it ignoring the perk limit. The greed for a sixth perk would come to haunt me imediately, due to the game crashing as soon as my character took the cap off the bottle.
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Okay, so i was getting ready to go for high rounds. I got my 4 perks(jugg, flopper, revive and dt2), and after I got those I located all three blue teddy bottles which gave stamin-up(the bottle location near speed cola is kind of hard to hit, I had to use a sniper and snipe the very top of it.) I got a free paped fal from QEDS. I decided to buy widows wine as my 6th perk, with it ignoring the perk limit. The greed for a sixth perk would come to haunt me imediately, due to the game crashing as soon as my character took the cap off the bottle.

ATM Widow's ignores the perk limit (fixed it now but haven't updated yet), this is your punishment for knowingly abusing this. ;D

But seriously I need way more info to be able to even attempt to find the problem, did any error message appear?
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ATM Widow's ignores the perk limit (fixed it now but haven't updated yet), this is your punishment for knowingly abusing this. ;D

But seriously I need way more info to be able to even attempt to find the problem, did any error message appear?

No error message. The game completely locked up. Couldnt even get the console open, other wise there would have been a screenshot. Maybe later on i could try to replicate it.
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Hi, nice to meet you. This is my first post in a forum (sorry). I wanted to say a few "bugs" i've found. Some zombie gas died before touch the ground, some zombie gas "fall" under the texture. Thanks for this good map Stevie ;)


Double Post Merge: May 25, 2016, 01:37:27 pm
I notice now thet this problem is for everyone type of zombie, when I walk away too they die and then are respawn. It's strange..

Double Post Merge: May 25, 2016, 03:14:15 pm
Another one:
Rarely distributors provide wrong color bottles
Last Edit: May 25, 2016, 03:14:15 pm by Darkiman
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Hi, nice to meet you. This is my first post in a forum (sorry). I wanted to say a few "bugs" i've found. Some zombie gas died before touch the ground, some zombie gas "fall" under the texture. Thanks for this good map Stevie ;)


Double Post Merge: May 25, 2016, 01:37:27 pm
I notice now thet this problem is for everyone type of zombie, when I walk away too they die and then are respawn. It's strange..

Double Post Merge: May 25, 2016, 03:14:15 pm
Another one:
Rarely distributors provide wrong color bottles

The respawning is intentional, I reduced to distance for respawn as a) it's like that in BO3 and b) it was my lazy way of making them despawn when using the elevator. :P

Idk what you mean about the bottles, they should all be correct.
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This map (as well as oil rig ) is a fantastic map in my opinion . The only thing That I ruin the show are these spawn , not that you would change ? Maybe in another relase ?
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This map (as well as oil rig ) is a fantastic map in my opinion . The only thing That I ruin the show are these spawn , not that you would change ? Maybe in another relase ?

No I like it like this sorry.
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Ok, another bug: the widow wine is the 5° perk, but perk's limit in 4
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Ok, another bug: the widow wine is the 5° perk, but perk's limit in 4

Yeh I know about this, it's fixed on Oil Rig but I cba to reupload a new version of I.E just for that. Please stop reporting 'bugs' now, thanks. :)
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No problem, i wait a new release ;)
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Please give me beta access, I would LOVE to test CO-OP
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No problem, i wait a new release ;)
he's not updating this map.
And probably not a new map for World at War :please:
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I don't know if this is caused by the updated Oil Rig and Industrial Estate or if its caused by the T4m update itself but when I try to launch the updated maps the game stops and gives me this




Spoiler: click to open...
le localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 4016 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Waited 36 msec for asset '$white' of type 'image'.
Waited 0 msec for asset '$black' of type 'image'.
Waited 0 msec for asset '$blank' of type 'image'.
Waited 0 msec for asset '$gray' of type 'image'.
Waited 0 msec for asset '$identitynormalmap' of type 'image'.
Waited 0 msec for asset '$pixelcostcolorcode' of type 'image'.
Waited 21 msec for asset '$default' of type 'material'.
Waited 2 msec for asset '$additive' of type 'material'.
Waited 0 msec for asset '$point' of type 'material'.
Waited 0 msec for asset '$line_nodepth' of type 'material'.
Waited 3 msec for asset 'light_corona' of type 'material'.
Waited 0 msec for asset 'clear_alpha' of type 'material'.
Waited 1 msec for asset 'depthprepass' of type 'material'.
Waited 1 msec for asset 'shadowclear' of type 'material'.
Waited 0 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 0 msec for asset 'shadowcookieblur' of type 'material'.
Waited 19 msec for asset 'shadowcaster' of type 'material'.
Waited 1 msec for asset 'shadowoverlay' of type 'material'.
Waited 1 msec for asset 'stencilshadow' of type 'material'.
Waited 10 msec for asset 'cinematic' of type 'material'.
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 4953 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Com_TouchMemory: 0 msec. Using sum: 0
Save Message First Frame Shown: 86060
Com_TouchMemory: 0 msec. Using sum: 0
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- FS_Startup -----
Current language: english
Current search path:
C:\Users\Dillon\AppData\Local\Activision\CoDWaW\mods\Industrial Estate T4M V.1\nazi_zombie_yard.iwd (1742 files)
C:\Users\Dillon\AppData\Local\Activision\CoDWaW\mods\Industrial Estate T4M V.1\dlc3_weapons.iwd (192 files)
C:\Users\Dillon\AppData\Local\Activision\CoDWaW/mods/Industrial Estate T4M V.1
C:\Users\Dillon\AppData\Local\Activision\CoDWaW/usermaps
C:\Users\Dillon\AppData\Local\Activision\CoDWaW/mods
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main_shared
C:\Users\Dillon\AppData\Local\Activision\CoDWaW/players
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
    localized assets iwd file for english

File Handles:
----------------------
55970 files in iwd files
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1280 x 960 window at (0, 0)
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 195.66 MB memory in DB alloc
ERROR: image 'images/rifle_scope_lens_nml.iwi' is missing
ERROR: image 'images/color_black_40out.iwi' is missing
ERROR: image 'images/at_rifle_col.iwi' is missing
ERROR: image 'images/12x_rifle_scope_nml.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_stock_s~6188356e.iwi' is missing
ERROR: image 'images/~at_rifle_spc-rgb&at_rifle_cos-l-11.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_handgua~dc4ffe85.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_barrel_~50ac733c.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_clip_so~ea758da0.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_body_so~eafcb1f5.iwi' is missing
ERROR: image 'images/~rifle_scope_lens_spc-rgb&rif~3102cf89.iwi' is missing
ERROR: image 'images/at_rifle_nml.iwi' is missing
ERROR: image 'images/~12x_rifle_scope_spc-rgb&12x_~46f55b8f.iwi' is missing
ERROR: image 'images/rifle_scope_lens_col.iwi' is missing
ERROR: image 'images/12x_rifle_scope_col.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 3889 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 1660 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Com_TouchMemory: 0 msec. Using sum: 0
Unexpected end of info file
Save Message First Frame Shown: 119002
execing options_graphics.cfg from disk
execing options_graphics_set.cfg from disk
dvar 'ui_r_texturemode' doesn't exist
dvar 'ui_r_texturebits' doesn't exist
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile mod
PMem_Free( mod, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1280 x 960 window at (0, 0)
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 195.66 MB memory in DB alloc
ERROR: image 'images/rifle_scope_lens_nml.iwi' is missing
ERROR: image 'images/color_black_40out.iwi' is missing
ERROR: image 'images/at_rifle_col.iwi' is missing
ERROR: image 'images/12x_rifle_scope_nml.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_stock_s~6188356e.iwi' is missing
ERROR: image 'images/~at_rifle_spc-rgb&at_rifle_cos-l-11.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_handgua~dc4ffe85.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_barrel_~50ac733c.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_clip_so~ea758da0.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_body_so~eafcb1f5.iwi' is missing
ERROR: image 'images/~rifle_scope_lens_spc-rgb&rif~3102cf89.iwi' is missing
ERROR: image 'images/at_rifle_nml.iwi' is missing
ERROR: image 'images/~12x_rifle_scope_spc-rgb&12x_~46f55b8f.iwi' is missing
ERROR: image 'images/rifle_scope_lens_col.iwi' is missing
ERROR: image 'images/12x_rifle_scope_col.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 3889 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 1685 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Com_TouchMemory: 0 msec. Using sum: 0
Unexpected end of info file
Save Message First Frame Shown: 183292
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile nazi_zombie_yard_load
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_yard_load'
used 0.00 MB memory in DB alloc
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: nazi_zombie_yard
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 128 MB of video memory and 3813 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Unexpected end of info file
Save Message First Frame Shown: 188846
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\video\nazi_zombie_yard_load.bik because: Error opening
file.
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\raw\video\nazi_zombie_yard_load.bik because: Error opening
file.
R_Cinematic_BinkOpen 'nazi_zombie_yard_load' failed: BinkOpen: Error opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nazi_zombie_yard
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_nazi_zombie_yard.ff'
Database: Assets Sync Finished
Loading fastfile nazi_zombie_yard_patch
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_yard_patch'
used 1.28 MB memory in DB alloc
Database: Assets Sync Finished
Loading fast

Unhandled exception caught




How can I fix this (sorry its long)
Last Edit: May 26, 2016, 07:06:37 am by HitmanVere

 
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