UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Dead Air

broken avatar :(
Created 5 months ago
by KahlessxHMX
0 Members and 1 Guest are viewing this topic.
2,773 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 28 November 2025
Last active: 3 weeks ago
Posts
1
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
My Contact & Social Links
More
×
KahlessxHMX's Groups
KahlessxHMX's Contact & Social Linkskahlessxhmx
Dead Air
 
July 9, 1946--Kursk, Russia
 
A band of allied survivors arrive at an abandoned airfield. Low on fuel and ammo, the base will their last stand...
 
By KahlessxHMx, Special thanks to Numan
 
drive.google.com

 
Update 12/31/25 - File is now an exe, so it should launch right away
 

--

--

--

--

--


Last Edit: December 31, 2025, 08:11:06 pm by KahlessxHMX
broken avatar :(
×
broken avatar :(
Location: aqAgartha
Date Registered: 24 November 2014
Last active: 3 days ago
Posts
31
Respect
Forum Rank
Legless Crawler
Primary Group
Member
Personal Quote
Hurtling through time and space since 1945.
Signature
Kicking zombie ass since 11.11.2008.
×
Die_Glocke's Groups
Die_Glocke's Contact & Social Links
Will give this one a try and let you know what I think.
 
Edit: So, overall, it's alright. I'll say that the pros are that it was fun to play, which is probably the most important thing. At no point did the map feel tedious, or grindy, or a chore. The existing level of detail was acceptable. Obviously it's a very traditional map, so you stuck with classic WaW perks and weapons, which is fine. Also, good on you for not forcing people to DL T4M for this map. It just works "straight out of the box" so to speak. Sick and tired of seeing generic box maps and being told I have to install some kinda third party software to make them work.
 
As for cons, I felt that there were three major issues. In no specific order, I felt that the lack of a power switch was no good because the map isn't super difficult to begin with, and just adding a power switch (maybe near the FG42, or by the MG42) would have added a tiny bit of depth to the map. It gives the player something to do, somewhere to go, etc. Even if it's just a little thing. Details count. Speaking of details, the detailing could also have used some work. It was acceptable, but it definitely gave the impression that it was kind of a bunch of reused campaign assets thrown together. Japanese and USMC corpses sorta randomly on mattresses that are in some random room. A US scout car parked randomly somewhere. Japanese staff cars. The PaP is sorta just randomly located on a roof which feels a bit weird. Some propaganda posters and Soviet flags would help a bit. Point is, it doesn't give the impression of a Soviet airbase taken over by zombies in 1946. It feels like WaW themed motor-pool with Nazi zombies. My final gripe was that I couldn't find one single camping spot, resulting in me being forced to run around, which I don't feel like doing. I'd recommend maybe eliminating a few of the areas where zombies can jump up from ground level onto the second floor (in the hangar, and near PaP).
 
Overall I'd say it was like a 5 or 6/10. I've definitely played maps worse than this, and I think with some touching up, it should be good.
Last Edit: December 28, 2025, 10:47:42 am by Die_Glocke
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 22 October 2014
Last active: 2 weeks ago
Posts
42
Respect
Forum Rank
Legless Crawler
Primary Group
Member
Personal Quote
Youtube: Ascended Zombie
Here is my playthrough: https://www.youtube.com/watch?v=_j54pk5ptT8 Thank you for the map!
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 17 September 2022
Last active: 8 hours ago
Posts
17
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Contact & Social Links
More
×
tarusliving's Groups
tarusliving's Contact & Social LinksTarusLivingtarusliving TarusLiving105
Played the map with the author themselves and one of the site's chat moderators until Round 30. In my opinion, this map is 'ight in my book.
 
I fell down 16 times but I kept getting back up to pack-a-punch wall weapons and rotated for Jugger-Nog. This was all I could do past r25, which was run for perks and train after pack-a-punching every wall weapon. Late game high rounding seems to be possible. Monkey bombs, ray gun and pack-a-punch supports game play up to Round 20. A trusted voice channel over Discord can significantly improved the odds of survival, just to communicate and learn how the map works. That's how I knew it was a tough map and I liked the challenge of limited options in addition to a wide atmosphere for a first map, regardless of any inconsistencies. It works.
 
I played with friends over Plutonium and I did not take a screenshot of the "Game Over" screen so just trust me brothers and sisters
Last Edit: December 31, 2025, 01:19:39 pm by tarusliving
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 11 January 2018
Last active: 5 months ago
Posts
100
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
×
TUD's Groups
TUD's Contact & Social LinksTheUltimateDestroyer

 
Loading ...