CHIISAI (ちいさい) This is a small to medium sized round based challenge map, I wanted this to be a hard map but also fun, not really a whole lot else to say lmao
The map is called "Chiisai" since this was originally supposed to be a much smaller map with chiisai meaning small in jpn, also named it this because I didn't know what to change the name to
Hope some of yall can have fun with this ( ^ω^ )
V1.0.1
- speed cola poster upstairs was floating in like the middle of the room and somehow I missed that... so it's fixed now
V1.0.2
- changed the gameover song the the der riese game over to avoid the copyright system from flagging a video for playing this map
- buffed the upgraded raygun (not too much) to make highrounds a little more practical
V1.0.3
- zap guns would disappear when upgrading them so that's now fixed
- upgraded raygun isn't ugly anymore
V1.0.4
- zap guns can't drop powerups anymore just like on moon
V1.0.5
- fixed a small lighting issue on basement survival (it was really bothering me)
V1.0.6
- fixed an issue where grabbing the zapgun from the ee will give you nothing if you have mule kick
V1.1.0
- added perk jingles for deadshot, phd, and stamin-up
- added better materials for the dlc perk machines
- scavenger and wavegun are ripped straight from cotd and moon to feel more like their original versions
- replaced one of the viewhands with ones that don't have really low resolution textures when the settings are set to normal
V1.1.1
- fixed a small issue with bullet collision with the cars outside the power room
V1.1.2
- added better textures for the teleporter
- added sprint and dive animations to the raygun
- sickle uses better textures/materials
sorry for so many updates in such a short time
Credits:
Blitzc - custom traverses
shippuden1592 - bo2 weapons
Jbleezy - assets used from bo1 reimagined
oJubby - Scavenger, gersh, wavegun, and pap camo
Wunderful - timer/zombiemode script, zombiemode weapons script & trap script
EpiKizCool- for the tutorials on how to use OAT tools with bo1 so I could have asstes ripped
straight from bo1 itself rather than the mod tools
Features:
Custom Weapons (weapon list below)
a somewhat small ee (no steps listed figure it out)
Buyable Ending (no ee required for this)
A small bonus survival map
waw zombie models
ee song (copyright)
Almost all the base bo1 weapons have been modified to match stats similar to bo2 weapons with some having their stats copied straight from specific bo2 weapons Base BO1:
- Python
- M16
- G11
- Famas
- MP40
- SPAS - uses bo2 anims
- HS10
- AUG
- Galil
- Commando
- FNFAL
- L96A1
- HK21
- M72 LAW
- China Lake
- Explosive Crossbow
- Ballistic Knife
Extra BO1:
- STG44
- AK47
- KS23
- UZI
- MAC11
- WA2000
- PPSH
- M60
WAW:
- Doublebarrel
- PTRS-41
- Nambu
- MG42
- DP28
- M2 Flamethrower
BO2:
- AN94
- PDW57
- DSR50
- Five Seven - Single & Dual
COD4:
- M4
- G3
- M40A3
MW3:
- MP7
Wonder Weapons:
- Thundergun
- Scavenger
- Raygun
- Wavegun (can only be obtained through ee)
Special:
- Monkey Bomb
- Gersh Devices
- Sickle
If you encounter any issues feel free to reply to this post or add me on discord about it (discord is in my profile info)