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Topics - treminaor

I'm here to announce the UGX Updater program. Aidan's been developing it for about 1-2 months and it's finally nearing completion.
When opened, the program will check for updates from UGX for all of your currently installed UGX maps, as well as allow you to browse and download UGX maps you don't already have. It will download and install the maps/updates for you as soon as you give it permission.

Screenshots and release soon.
13 years ago
    The full version of the UGX mod was first launched with UGX Comosea!
    The standalone version of the UGX mod currently under development!

    Non-standalone version 1.0 of this mod has been released alongside UGX Comosea!
    Click here to see the download page.





    NEW GAME MODES
    Now there are more ways to enjoy World at War's zombie mode! Expanding on the classic zombie gameplay, we've included 5 separate game modes each offering a unique experience:

    • Gun Game: This was a favourite from UGX Christmas, and it's been tweaked and improved to be even better than before. Compete with your friends to get enough points, so you can reach the highest gun in the cycle before they can beat you to it.
    • Sharpshooter: An endless cycle of random weapons is thrust upon the players, forcing you to fight off the zombie horde with whatever you're given! This offers a fun twist on the classic zombie mode.
    • Bounty Hunter: A special zombie is marked in the game, and you must compete with your friends to be the first one to kill him, in order to gain a mega points bonus!
    • Arcade Mode: Our specially tweaked variant of traditional zombie gameplay, Arcade Mode includes 8+ new powerups and a special boss zombie round.
    • Classic: Un-altered classic Call of Duty zombies, but with the UGX Mod's epic arsenal of weaponry at your disposal.

    Timed gameplay can optionally be activated on all five game modes, and on certain UGX official map releases there will be an option to enable objective gameplay too; this will be specific and unique to individual maps.

    RANKING SYSTEM
    The UGX mod tracks stats and points gained in matches, allowing you to rank-up - this will unlock beneficial abilities or other unlockables to make your game experience persistently fun!
    In addition to this there is a unique Challenges system with a variety of special prizes awarded to players who manage to master a weapon, or perform an awesome feat. This includes all-new challenges which we've created ourselves!

    70+ NEW WEAPONS
    Fight off hordes of zombies with a brand new arsenal of epic weapons, including totally custom-built guns from UGX!
    We've also been working very hard to include a huge selection of modern weapons from Call of Duty 4 and Black Ops, as well as awesome wonder-weapons such as the Thunder Gun and Winter's Howl.

    ADDITIONAL FEATURES:
    • 8+ New Powerups
      • Including a Sentry Gun
    • Black Ops Quick Revive
    • Black Ops Firesale
    • Black Ops Thundergun, Freezegun, and Crossbow
    • New Zombie Types
    • Custom voiceovers
    • Custom textures / images - LOTS of them!
    • Custom FX





    Click the spoiler to show our YouTube videos and images. :)
    (this was to save space on the page!)

    Spoiler: click to open...


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    13 years ago
    I spent 5 hours writing up a partial guide to scripting in CoD5. As far as I can tell, nobody has bothered to write one up to-date that is this complete (with good reason  :-\ ) so hopefully some newbies will find it useful to get started. I will continuously be updating it as I think of things, but the basic carpet has been laid.

    Link: http://ugx-mods.com/scripts

    or: http://ugx-mods.com/wiki/index.php/Scripting_Guide
    13 years ago
    I'm proud to announce the release of version 2 of my bank system! It has been completely rewritten from the ground up, and a few new features have been added. More importantly, while the old trem_bank was 500 lines long and poorly coded, this new version is only 144 lines long!


    Menu Styles:
    Mouse (left) and Keyboard (right)



    Treminaor's Bank, version 2.0 README

    Credits: [UGX] treminaor, http://ugx-mods.com
    Contact:
       Xfire: treminaor
       Email: [email protected]
       YouTube: treminaor

    VIDEO TUTORIAL:  http://www.youtube.com/watch?v=7XnS1ByYM-Y&hd=1

    INSTALLATION INSTRUCTIONS:
       1) Copy these files to the following locations:
          trem_bank_2.gsc       -> C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\MAPNAME\maps
          trem_bank_mouse.menu       -> C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\ui\scriptmenus
          trem_bank_keyboard       -> C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\ui\scriptmenus
          images/trem_bank_bg.iwi      -> C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\MAPNAME\images
          materials/trem_bank_bg      -> C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\materials\

       2) Open C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_MAPNAME.gsc
          Find this text:
             
    Code Snippet
    cpp
    maps\_zombiemode::main();
             
          then add this right below it on the next line:
             
    Code Snippet
    cpp
    level thread maps\trem_bank_2::bank();
             
          And finally, add these two lines right above maps\_zombiemode::main():
             
    Code Snippet
    cpp
    precacheMenu("trem_bank_mouse");
    precacheMenu("trem_bank_keyboard");
             
          When you are finished, it should look like:
             
    Code Snippet
    cpp
    precacheMenu("trem_bank_mouse");
    precacheMenu("trem_bank_keyboard");
    maps\_zombiemode::main();
    level thread maps\trem_bank_2::bank();

          
       3) Open C:\Program Files (x86)\Activision\Call of Duty - World at War\zone_source\nazi_zombie_MAPNAME.csv
             Add these lines to the TOP of the file:
                
    Code Snippet
    Plaintext
    menufile,ui/scriptmenus/trem_bank_mouse.menu
    menufile,ui/scriptmenus/trem_bank_keyboard.menu
    material,trem_bank_bg

       4) Open your map in Radiant.
          a) Draw a brush box. With it still selected, right click it and go to "use -> trigger_use". With it still selected, press N on your keyboard. Give it the targetname of "trem_bank_trig" (without quotes). You can have more than one bank location. so make as many as you like.
       5) Final Step: Open Launcher.
          a) Compile your Map
          b) (If you have one, compile your mapname_patch - otherwise ignore this step)
          c) Go to the Mod Builder tab and select your mapname from the dropdown list. In the box on the right, scroll through it and make sure the following files have the boxes next to them CHECKMARKED:
             images/trem_bank_bg.iwi
             maps/trem_bank_2.gsc
             materials/trem_bank_bg
          d) Now check the "Build mod.ff Fastfile" and "Build IWD File" boxes, then press the "Build MOD" button.
          
          You're done!

    13 years ago
    This is hopefully the final patch for UGX Cabin. It only addresses one issue, which is that if you are not logged into an online profile, you were not able to press the "Search for Games" button. This has been resolved.

    Also, a version number has been added to the lower right corner of the main menu, so that you can easily identify if your game was successfully patched or not.

    Most importantly, this is a full patch, meaning it contains all of the fixes from the first patch. In other words, if you were to do a fresh install of Cabin 1.1, this is the only patch you need to apply.

    Enjoy!
    This map can be downloaded from the UGX Map Manager.
    13 years ago

    This map can be downloaded from the UGX Map Manager.

    This map features UGX Mod v1.0.3! For a full list of features, click here.



    The original 1.1 version of Kneipe der Untoten can be downloaded in the map manager:
    ugx-mods.com


    Return to Kneipe der Untoten is a UGX remake of Bar 1.1, the custom zombie map, which W1NG3D released with the help of Tom_Bmx a couple of years ago. This time around it will feature a plethora of new additions with UGX mod features, which include custom weapons, gamemodes, zombie types, and much more! The layout has been totally revised and tweaked, with the addition of a new area to replace the apartment block (it's now bigger and better). Graphics have also been radically overhauled with custom textures, models, and added detail.

    UPDATE 10th DECEMBER 2012: This map will be released as a mostly stock 1.4 version initially,. It'll feature all four perks, the Pack-a-Punch machine, a power switch and a moving random weapons box. Note that this version will lack any UGX features, and will pretty much be a basic 1.4 style map (though from testing so far, I find it's still great fun to play solo and with friends).

    Later on, a UGX version will be completed, featuring the mod with all its gamemodes, weapons and some custom objective stuff. This will be a totally separate release. I want to release these two versions because while I love the idea of new features and customisation of zombies, I also desire originality and wish to create a map which follows suit with all the original weapons, powerups, perks and gameplay which basically made zombies what it is.

    The stock version should be completed within a week (or two at the most), after which I'll do a quick bit of testing and then release for everyone to enjoy. 




































    13 years ago
    Notice anything different? We've decided to expand our site! Here you will find all of the old features of the UGX-Mods site, as well as the new addition of a forum. You will find our current projects in the Projects section of the forum, and our released maps/downloads in the Releases section (or by clicking 'Downloads' from the Main Menu above). You will find the Videos/Tutorials have been moved to the Wiki, and any prefabs/scripts will also be released to the Wiki. Recent map releases will also be put into the column to the left.

    As a Guest of the forum, you are able to browse all sections but you cannot post. As a newly registered member, you can reply to any topic on the forum, and may create topics once a moderator approves it from our topic approval list, which is checked regularly.

    Once active on the forum for a short time, and showing that you are capable of being a valuable member who obeys the forum rules, you will be automatically promoted to Regular Member by an admin.

    When promoted to Regular Member, you are able to post topics freely in the Help & Support section and any general conversation sections that may exist in the future.
    13 years ago
    Hello, my name is treminaor. My age is on my profile. I am co-founder of the UGX mapping/modding clan and work side by side with W1NG3D (other co-founder of UGX), Cold, and Darkmapper.

    I started in the CoDWaW modding scene a little over a year ago with no coding experience outside of HTML/CSS/PHP and slowly developed myself into a reputable scripter, modder, and mapper for CoDWaW. Before I came to this game, I did a little work in BF2 and Killing Floor.

    My YouTube: http://youtube.com/user/treminaor
    Xfire: treminaor
    WaW Name: treminaor
    13 years ago
    Here at the UGX forums, we'd like to offer a great environment for our users while at the same time keeping things organized, on topic, and reasonable. For this reason we must establish a basic set of rules. Note that whether you read these rules or not, you are subject to them. If you are caught breaking any of these rules, appropriate action will be taken which could result in a warning or ban.

    1. You will not post spam.

    To ensure a quality and long-lasting membership here at the UGX forums, you'd be wise to avoid spamming. "Spamming" may be used to define the following:
    - Posting a reply asking for access to a map beta instead of using the Beta Request System.
    - Posting meaningless, off-topic replies in a topic.
    - Posting in, or creating topics to raise your post count.
    - Posting multiple times about the exact same thing.
    - Posting in any language other than English without providing a proper translation after it.
    Warnings will be dealt to those who show they're spamming the boards, and repeat offenders may be issued a ban.

    2. You will not post anything unrelated to the current section.

    Off-topic posts are another form of spam, but they're also one of the most common. As such they're part of this separate rule; while the odd comment might be overlooked, repeatedly posting in a topic with unrelated content is very annoying and we'll issue warnings and bans as seen appropriate. We don't want to see pictures of your cat in a technical support thread! :P

    3. You will respect fellow members, moderators and admins.

    We like to maintain a friendly and helpful environment on the boards. Unlike many forums we're very tolerant of profanity and such; freedom of speech is key and we're happy for you to post as you see fit (as long as it adheres to the other rules of course). However, continued abuse of other members, staff or admins is unacceptable as is racism, sexism, pejorative terms or extreme flaming; appropriate action will be taken with members who follow this destructive pattern. Just think about what you're saying and have some common sense when you make a post.

    4. You will act like a mature adult, even if you aren't one.

    Maturity is at the heart of a successful community. A small group of immature members and/or actions can bring down the quality of an entire community experience. Therefore we have decided to implement a zero-tolerance policy. If you are acting blatantly immaturely and it is causing any sort of problem in the community or the chat, you will be issued one and only one warning to your account by a moderator. If you are caught repeating behavior which you have already been warned for, you will be temporarily banned from the site to think about your attitude. Warnings are at the discretion of moderators. You will be notified each time you are warned, and a reason will be given for the warning - when possible, the incriminating post will be referenced. If you repeatedly break the same rules, your ban time length will be extended to one month, and then finally permanent if you do not change your behavior. More information can be found here.

    5. You will not post, upload, link to, or otherwise provide access to any form of porn on this website.

    This is not a porn site. End of story.

    6. You will not be a pirate.

    Due to issues of liability, we cannot support anything related to piracy. If you want to keep this site online, this rule has to be enforced. Topics or posts related to piracy will be removed immediately and a warning will be issued to the offender.

    7. You will not be a solicitor.

    No advertisements or other incentives to visit other sites, unless consent has been given previously by an admin. Any unauthorized advertisers (serious infractions) will be banned immediately with no appeal. Minor infractions (and/or "first time" infractions) will be dealt with accordingly. If you wish to advertise your website on UGX-Mods, please contact us ([email protected]) and wait for permission before posting. Portfolios are an exception to this rule. You may freely post portfolio links on the forum providing the links are not malicious. However, they cannot be the download method for a map or other files.  Malicious links will be dealt with severely.

    8. You will forget that the CAPS LOCK key exists.

    Anyone using capital letters to type more than one phrase may receive a warning at the discretion of any online moderator. There is no need whatsoever to post messages entirely in capitals; it's irritating and unnecessary.

    9. When posting code of any kind, you will USE THE CODE TAGS.

    To post GSC script, paste the code into your post. Next, highlight the code and press the button in the post tools menu. This will add code tags around the code.

    10. You will never threaten another site members' personal property, family, or life.

    This includes disclosing personal information such as IP Addresses, home addresses, names, phone numbers, DDOS attacks, etc. Threatening or committing any of these actions via private message or otherwise will result in a immediate permanent ban from the site. This behavior is completely unacceptable and in most cases illegal.

    11. Don't tweak other people's work without permission.

    You may not upload a modification of another community member's work without their explicit permission. This includes making patches or updates to a map/mod, remakes, and any other act which involves uploading a modified version of something released on this website. If we receive a complaint that someone's content has been ripped off/modified without permission, the thread will be closed until the issue is resolved.

    12. Don't release ways to cheat/tamper with other people's work without permission.

    Tools & files used to circumvent any protected content on this site are prohibited. This includes cheat scripts, cheat engines, cheat utilities, and any other script/tool which is used to bypass cheat protection, copy protection, or beta protection for anything released on this site.

    The issuing of a ban is a jointly-made decision by multiple admins. If you wish to appeal a ban, you may contact us at [email protected] to do so.
    However most of the time this decision will have been made with good reason; the best way to stay on the site is to not get banned in the first place. ;)

    Enjoy your stay!
    13 years ago
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