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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. |
Thank you for this man!
I haven't Exported anims yet but the models works fine!
can you tell me how i can change the names of the materials because there were exported wit a ":" in it and i can't export materials with it in...
does it work for 2015?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. |
Just updated to Version 1.5, with some cool new features The tools can now import CoD5 models, including the skeleton rig and can add IK Handles on character models. I also added an IWI to DDS converter, and the script will auto update now.
For future versions, I'm planning to add in XAnim importing, and then add in support to import models/anims from CoD4 and from FastFiles.
The name of the project changed from CoDExportTools to CoDMayaTools, so you need to uninstall the previous version first before installing the new version! (Just change the name of the file in your usersetup.mel file to the new name.)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Is there a good tut on exporting models with this plugin. Cause its really confusing ???
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
I would rather a tut that explains how to get it from maya to waw
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. |
If project is "CoD Model Tools" why is deFaultfolder set for WaW? (I mean it's irritating for me to go back 3 folders because I do stuff in CoD4, CoD5 and, BO.)
Well right now it only supports CoD5, but I'm working on adding support for other CoD games. If you want it to use another root folder, you can use the "Set Root Folder" button in the menu.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. |
SPOILER: cod bo2 support comming soon
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Well right now it only supports CoD5, but I'm working on adding support for other CoD games. If you want it to use another root folder, you can use the "Set Root Folder" button in the menu.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. |
Tried doing it but since your tool reads default folder and actually adds 'xmodel'/'xanim' to the folder path it breaks.