I cant launch the game, first I get this error
After to restart and clean malware and restart again, it worked but I cant play a mod, getting at a least 5 strange errors.
I quit the game and when I tried to launch again, the error back.
In steam game this is the error
----- Initializing Renderer ---- execing ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 1360 x 768 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile localized_common Loading fastfile common Loading fastfile patch Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Setting initial state... DirectX reports 512 MB of video memory and 2142 MB of available texture memory. Using video memory size to cap used texture memory at 496 MB. Picmip is set manually. Using picmip 1 on most textures, 2 on normal maps, and 2 on specular maps Waited 37 msec for asset 'shadowcaster' of type 'material'. Waited 0 msec for asset 'shadowoverlay' of type 'material'. Waited 2 msec for asset 'stencilshadow' of type 'material'. Waited 35 msec for asset 'cinematic' of type 'material'. Error: Could not load material "zombie_electric_shock_overlay". Error: Could not load material "zombie_transporter_overlay". Error: Could not load material "water_droplet". Error: Could not load material "water_dynamic_spray". ------- sound system initialization ------- Loading fastfile 'ui' used 39.49 MB memory in DB alloc ------- sound system successfully initialized ------- Hostname: MikeVLC-PC PC IP: 192.168.0.100 end $init 1386 ms --- Common Initialization Complete --- Waited 841 msec for asset 'loadscreen_mak' of type 'material'. Waited 7 msec for asset 'loadscreen_pel1' of type 'material'. Waited 7 msec for asset 'loadscreen_pel2' of type 'material'. Waited 2 msec for asset 'loadscreen_see1' of type 'material'. Waited 2 msec for asset 'loadscreen_see2' of type 'material'. Waited 7 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'. WARNING: Could not find zone 'D:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\spanish\localized_common.ff' Loading fastfile 'common' used 41.52 MB memory in DB alloc Loading fastfile 'patch' used 1.82 MB memory in DB alloc Waited 2729 msec for asset 'ui/patch_menus.txt' of type 'menufile'. Waited 525 msec for asset 'popup_party_privacy' of type 'menu'. Working directory: D:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War Huffman Took 2 Milliseconds Save Message First Frame Shown: 5555 Controller #0 signed in locally DW_DNS_RESOLVING DW_DNS_RESOLVING DW_GETUSERNAMES(11 msecs) Retrieving usernames Retrieving usernamesDatabase: Assets Sync Started Database: Assets Sync Finished Unhandled exception caught
and in the lanfixed version this is the error
----- Initializing Renderer ---- execing ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 1360 x 768 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile localized_common Loading fastfile common Loading fastfile patch Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Setting initial state... DirectX reports 512 MB of video memory and 2141 MB of available texture memory. Using video memory size to cap used texture memory at 496 MB. Picmip is set manually. Using picmip 1 on most textures, 2 on normal maps, and 2 on specular maps Waited 18 msec for asset 'shadowcaster' of type 'material'. Waited 0 msec for asset 'shadowoverlay' of type 'material'. Waited 3 msec for asset 'stencilshadow' of type 'material'. Waited 35 msec for asset 'cinematic' of type 'material'. Error: Could not load material "zombie_electric_shock_overlay". Error: Could not load material "zombie_transporter_overlay". Error: Could not load material "water_droplet". Error: Could not load material "water_dynamic_spray". ------- sound system initialization ------- Loading fastfile 'ui' used 39.48 MB memory in DB alloc ------- sound system successfully initialized ------- Hostname: MikeVLC-PC PC IP: 192.168.0.100 end $init 1467 ms --- Common Initialization Complete --- Waited 820 msec for asset 'loadscreen_mak' of type 'material'. Waited 7 msec for asset 'loadscreen_pel1' of type 'material'. Waited 7 msec for asset 'loadscreen_pel2' of type 'material'. Waited 2 msec for asset 'loadscreen_see1' of type 'material'. Waited 3 msec for asset 'loadscreen_see2' of type 'material'. Waited 7 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'. WARNING: Could not find zone 'C:\Program Files (x86)\Activision\Call of Duty - World at War\zone\english\localized_common.ff' Loading fastfile 'common' used 41.51 MB memory in DB alloc Loading fastfile 'patch' used 2.06 MB memory in DB alloc Error during initialization: Unhandled exception caught