So I am very new to mapping and such, and I'm working on my first relativley big map and I wanted to add a moving mystery box. So I put the ugx_mystery_box prefab in instead of the regular treasure_chest and did the whole Enter Prefab and gave the trigger key 'script_noteworthy' value 'start_chest' and on the second mystery box 'chest1' as that's what I've seen you were meant to do. Now when I launch my map I am encountering a script runtime error. As I had said I am new to mapping and don't understand what I can do to fix this. Any help is appreciated.
Last Edit: March 21, 2021, 02:16:41 pm by Dark_Ninja