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Zombies breaking down the wrong windows

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Created 10 years ago
by xkontrol
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So im creating my first map and the zombies are breaking down windows to zones I havent triggered yet but not entering.

for example: If start zone is the only zone unlocked the start zone zombies will spawn and go to a window for zone1. They break down the whole window but turn around and go to a proper start zone window. It doesnt ruin the game or anything its just annoying opening up a door and having the windows already broke.

I feel like this is a easy fix and im just missing something
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They'll go to the nearest window by default. The simplest solution should be to add a clip_ai to prevent the zombies from reaching the window.
If they should be able to go there later you could always add the clip_ai to the debris/door. (of course you'll have to have a dynamic path there like on every other door inside the playable area.)
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They'll go to the nearest window by default. The simplest solution should be to add a clip_ai to prevent the zombies from reaching the window.
If they should be able to go there later you could always add the clip_ai to the debris/door. (of course you'll have to have a dynamic path there like on every other door inside the playable area.)


Thanks a lot that worked for one area!  Is it possible to connect the clip_ai to two different doors?

also im creating a circular type map like kino and I can only get it to go one way. When i start buying doors from the opposite side it gets messed up and starts spawning zombies in zones that are still locked. they will just stand outside the window until I buy a door to that zone
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Thanks a lot that worked for one area!  Is it possible to connect the clip_ai to two different doors?

also im creating a circular type map like kino and I can only get it to go one way. When i start buying doors from the opposite side it gets messed up and starts spawning zombies in zones that are still locked. they will just stand outside the window until I buy a door to that zone
He means you place the clip "between" these two areas, then those zombies will be "unable" to get to the wrong window as the path to it is blocked ;)
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He means you place the clip "between" these two areas, then those zombies will be "unable" to get to the wrong window as the path to it is blocked ;)

I know it works but I have a area accessible from two different doors and I would like the clip to move when I buy either door

 
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