I have a map with path nodes correctly placed, I have 1 barrier working correctly and zombies can access any part of the room. BUT when I spawn a zombie with the correct KVP's they spawn and stay still shaking their heads.
Yes when I compile, everything checks out with no errors. No the zombie are not in the ground nor are any path nodes. No the zombies are not in any model prefab or any other object. Yes It Is assigned correctly to the zone.
KVP image:
Map image:
If you would like my map file pm me. Please if anyone could help I would make sure to include you in the credits.
I'm guessing the spawner that doesn't work is in your playable area, and the spawners that do work are behind windows?
If you have a map without a single window, spawners just work when you place them in the playable area. However as soon as you add one window somewhere, zombies will start looking for an 'exterior_goal' when they spawn in. You could solve this by making the spawners in the playable area risers, risers Always go straight after the players. You could also try adding the KVP:
Code Snippet
Plaintext
script_string - zombie_chaser
to your spawners instead of making them risers, ( not 100% sure if zombie_chaser works without editing some scripts )
I'm guessing the spawner that doesn't work is in your playable area, and the spawners that do work are behind windows?
If you have a map without a single window, spawners just work when you place them in the playable area. However as soon as you add one window somewhere, zombies will start looking for an 'exterior_goal' when they spawn in. You could solve this by making the spawners in the playable area risers, risers Always go straight after the players. You could also try adding the KVP:
Code Snippet
Plaintext
script_string - zombie_chaser
to your spawners instead of making them risers, ( not 100% sure if zombie_chaser works without editing some scripts )
Thanks, I have it solved now. I just created risers.