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Worldspawn lighting problems

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Created 10 years ago
by FreeFall
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So I'm at the point in my map where I am doing the lighting and I noticed that the lighting and shadows don't even come close to what is in radiant and it in game its all dark and black and I want to make it light with shadows.

1. I am using the same worldspawn settings as the UGX tutorial map but it doesn't give lighting nor shadows and is all dark.
 
2. I do have a caulk box and light volume around my map but the lighting still terribly wrong and dark

In Radiant:


In Game:


If anyone knows how to fix this or if you know good worldspawn settings for snow maps please tell me. :D
Marked as best answer by FreeFall 10 years ago
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Give the inside faces of the caulk box around the map a sky texture.
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Give the inside faces of the caulk box around the map a sky texture.
Would that appear in game?
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Would that appear in game?
No. It will be invisible as long as you have a skybox.
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No. It will be invisible as long as you have a skybox.
Also does it have to be a specific texture from the textures/usage/sky or can it be any one?
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Just any sky texture.
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Just any sky texture.
Thanks! That seemed to work but do you know how to makes shadows appear from brushes and models?

Post Merge: July 31, 2014, 12:28:28 am
Never mind my last post  :D
Last Edit: July 31, 2014, 12:28:28 am by FreeFall

 
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