My map is the standard box that comes with the script placer as in 2 windows, power switch, 8 perks next to each other and a door leading to teleporter room. I dont know if the map is standard or not but its what im given, the door in the map has the following KVP's:
Script_vector 100 0 0
Spawnflags 1
Targetname Auto54
Classname Script_brushmodel
Whilst the trigger has:
Script_noteworthy Magic_door
Zombie_cost 1000
Targetname Zombie_door
Target Auto 54
Classname Trigger_use
Are any of those wrong?
What specific KVPs should I have?
And what about the initial ugx_modder_help file? Was I right to delete the code from it to stop the error?
Thanks for the reply anyway
Double Post Merge: March 03, 2015, 09:36:02 pm
So I followed the tutorial on making a rotating door on the wiki and made the script_brushmodel with the origin texture and set it up correctly. however It wont let me compile my map as it says:
Loading map file C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\map_source\Test1.map
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\map_source\Test1.map, Entity 186, Brush 0, Origin -632.000000 132.000000 16.000000: Model is an origin brush only
and it stops compiling.
I tried a moving door that slides but was still getting the error above about modderhelp hud and script_angles.
Really annoying me now, thanks in advance if anyone can help me
Double Post Merge: March 03, 2015, 09:53:10 pm
if(!modderHelp(self.doors.script_angles, "No script_angles set on door(s). The door will not rotate until this is fixed!"))
I should've added this info earlier, but the script error is telling me the above line is an "unknown function" and ive no idea what to do about it