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wave delays

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Created 12 years ago
by b-enn-y
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anyone able to tell me why i sometimes have a delay of around 30-60 seconds between waves?
not everyone wave just sometimes happens

Post Merge: June 07, 2014, 08:53:59 am
Also I have checked _zombiemode.gsc and the timers seem to be fine
Last Edit: June 07, 2014, 08:53:59 am by b-enn-y
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Hopefully this should be what you want, im doing this basically off little things i can remember until my pc wants to work.Look for I believe it is in _zombiemode.gsc, it should be found in round_wait or at least a function with round in it
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wait( level.zombie_vars["zombie_between_round_time"] );
and simply delete it then put this code in
Code Snippet
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wait( RandomIntRange( 30, 60 ) );
Unfortunately I can't make a big code to do it randomly but it is pretty simple if someone wants to finish it if this works.
Last Edit: June 07, 2014, 03:04:06 pm by PROxFTW
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Hopefully this should be what you want, im doing this basically off little things i can remember until my pc wants to work.Look for I believe it is in _zombiemode.gsc, it should be found in round_wait or at least a function with round in it
Code Snippet
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wait( level.zombie_vars["zombie_between_round_time"] );
and simply delete it then put this code in
Code Snippet
Plaintext
wait( RandomIntRange( 30, 60 ) );
Unfortunately I can't make a big code to do it randomly but it is pretty simple if someone wants to finish it if this works.

with that it puts the delay on every round, but before the delay on happened on random rounds at wave 5+ :/
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Oh I thought it,said how do you do it. My bad, it would be there in round_wait you could also have a bad for loop without a wait. Or even bad zones I believe can cause that. Anything you add before it started happening?
Last Edit: June 08, 2014, 12:33:16 am by PROxFTW
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not that I can remember, i never tested it past wave 3 when adding stuff and the delay doesnt start untill wave 5+

 
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