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Verruckt Sprinters

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Created 12 years ago
by tannnnnaiirrr
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Any help on implementing these in a Der Riese mod? I know it has been done, but I can't seem to find an updated tutorial. Thanks!
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go into _zombiemode_spawner.gsc where it has the different cases for walk, run and jog. try setting all to sprint and playing with the numbers. ("sprint" + 5).. idk not at my home computer currently
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go into _zombiemode_spawner.gsc where it has the different cases for walk, run and jog. try setting all to sprint and playing with the numbers. ("sprint" + 5).. idk not at my home computer currently
Does this just make them quicker? Or does it give them the animation as well? I'd like to be able to use the animation as well if possible
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Does this just make them quicker? Or does it give them the animation as well? I'd like to be able to use the animation as well if possible

No m8.. please. I'm scared to beta test the map now. XD
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Does this just make them quicker? Or does it give them the animation as well? I'd like to be able to use the animation as well if possible

the numbers are different anims. I believe Der Riese has 1 - 4. I think maybe the 5th is the Verruckt animation but Im not sure. maybe there's a Verruckt anim file to find it
Marked as best answer by tannnnnaiirrr 12 years ago
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Find this in _zombiemode.gsc
Code Snippet
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	level.scr_anim["zombie"]["sprint1"] = %ai_zombie_sprint_v1;
and on one of those sprint lines change after the = to
Code Snippet
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%ai_zombie_sprint_v4;
Shouldn't be anything more to it.
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Find this in _zombiemode.gsc
Code Snippet
Plaintext
	level.scr_anim["zombie"]["sprint1"] = %ai_zombie_sprint_v1;
and on one of those sprint lines change after the = to
Code Snippet
Plaintext
%ai_zombie_sprint_v4;
Shouldn't be anything more to it.
thanks!

Double Post Merge: October 15, 2014, 04:02:42 am
No m8.. please. I'm scared to beta test the map now. XD
XD
Last Edit: October 15, 2014, 04:02:42 am by tannnnnaiirrr

 
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