UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

UGX Jukebox

broken avatar :(
Created 11 years ago
by iKph_97
0 Members and 1 Guest are viewing this topic.
3,441 views
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 9 December 2015
Last active: 10 years ago
Posts
6
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
iKph_97's Groups
iKph_97's Contact & Social Links
I have been going at this UGX Jukebox install wiki for the past 2 hours, i just cannot get it to work, i just get the hand icon, so far my map is going well. Can anyone please post a video of the install of the UGX Jukebox, i need help with the launcher and he .CSV, .IWP and .GSC files.

As you can tell it is my first map :)

Thanks!
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 6 years ago
Posts
6,875
Respect
Forum Rank
Immortal
Primary Group
Scripter
My Groups
More
My Contact & Social Links
More
Signature
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social LinksHarryBo000[email protected]HarryBo21
tell me step by step everything that youve done and show me what tutorial you area following
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 9 December 2015
Last active: 10 years ago
Posts
6
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
iKph_97's Groups
iKph_97's Contact & Social Links
This is the guide i have tried following: http://ugx-mods.com/wiki/index.php?title=UGX_Jukebox_Guide

Since leaving the Jukebox problem to the side i have come across an SRE that i cant seem to fix.

Code Snippet
Plaintext
******* script runtime error *******
unknown item 'fraggrenade': (file 'maps/_zombiemode.gsc', line 15)
 PrecacheItem( "fraggrenade" );
               *
Error: called from:
(file 'maps/banished.gsc', line 119)
 maps\_zombiemode::main();
 *
Error: started from:
(file 'maps/banished.gsc', line 9)
main()
*
Error: ************************************

Ive tried changing the fraggrenade line to Stielhandgranate though it still doesnt work, when i try to launch the map through the game it doesnt load, when launching through Launcher i get the SRE listed as:

Code Snippet
Plaintext
********************
ERROR: script runtime error
(see console for details)
unknown item 'fraggrenade'
********************

Just getting this out of the way would be much appreciated
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 6 years ago
Posts
6,875
Respect
Forum Rank
Immortal
Primary Group
Scripter
My Groups
More
My Contact & Social Links
More
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social LinksHarryBo000[email protected]HarryBo21
Code Snippet
Plaintext
Error: called from:
(file 'maps/banished.gsc', line 119)
 maps\_zombiemode::main();

thats your issue, theres a script error here, prob the line "before" this one

make sure it has a ; on the end of the line above
Last Edit: December 12, 2015, 07:04:24 pm by Harry Bo21
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 9 December 2015
Last active: 10 years ago
Posts
6
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
iKph_97's Groups
iKph_97's Contact & Social Links
this is the code above and below that line :/ i cant see whats wrong with it -.-

Code Snippet
Plaintext
/*--------------------
ZOMBIE MODE
----------------------*/
[[level.DLC3.weapons]]();
[[level.DLC3.powerUps]]();


maps\_zombiemode::main();



/*--------------------
FUNCTION CALLS - POST _Load
----------------------*/
level.zone_manager_init_func = ::dlc3_zone_init;
level thread DLC3_threadCalls2();
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 6 years ago
Posts
6,875
Respect
Forum Rank
Immortal
Primary Group
Scripter
My Groups
More
My Contact & Social Links
More
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social LinksHarryBo000[email protected]HarryBo21
should be fine?
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 9 December 2015
Last active: 10 years ago
Posts
6
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
iKph_97's Groups
iKph_97's Contact & Social Links
No, the error still occurs each time i try and load the map :/

I got on ofter deleting the GSC but only as a free roam spectator.

broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 11 March 2014
Last active: 5 years ago
Posts
264
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
Signature
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
×
buttkicker845's Groups
buttkicker845's Contact & Social Links
sounds like you dont have the frag grenade weapon file stored in a fastfile. go to your zone_source. find your mapname.csv and add the line
Code Snippet
Plaintext
weapon,fraggrenade
this will include the frag grenade weapon file in your fastfile and should fix your problem after you recompile your map
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 9 December 2015
Last active: 10 years ago
Posts
6
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
iKph_97's Groups
iKph_97's Contact & Social Links
I added it to my csv file in zone_source. Still comin up with the error. Here is how ive placed it in the file. it is placed at the bottom and i have pasted the full contents of the csv file below.

Code Snippet
Plaintext
// Ignores
ignore,code_post_gfx,,
ignore,common,,

// DLC3 Stuff -- Leave This
include,dlc3,,

// Screens

// Level BSP
col_map_sp,maps/Banished.d3dbsp

// Client Scripts
rawfile,clientscripts/Banished.csc,,
rawfile,clientscripts/Banished_amb.csc,,
rawfile,clientscripts/createfx/Banished_fx.csc,,

// Server Scripts
rawfile,maps/Banished.gsc,,
rawfile,maps/createfx/Banished_fx.gsc

// Fog, Sky, and Vision,
rawfile,maps/createart/Banished_art.gsc
// -- Keep This, But Can Change Values Inside File
rawfile,vision/zombie_factory.vision

//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////

// Scripted Effects
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_couch_effect
fx,destructibles/fx_dest_fire_vert
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,env/weather/fx_snow_blizzard_intense


// CreateFX Effects
fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
fx,maps/mp_maps/fx_mp_ray_fire_ribbon
fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
fx,maps/mp_maps/fx_mp_ray_moon_lg
fx,maps/mp_maps/fx_mp_ray_moon_md
fx,maps/mp_maps/fx_mp_ray_moon_sm

fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
fx,maps/mp_maps/fx_mp_insects_lantern
fx,maps/mp_maps/fx_mp_light_lamp
fx,maps/mp_maps/fx_mp_fire_torch_noglow
fx,maps/zombie/fx_zombie_moon_eclipse
fx,maps/zombie/fx_zombie_clock_hand
fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
fx,maps/mp_maps/fx_mp_light_lamp_no_eo
weapon,fraggrenade
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 11 March 2014
Last active: 5 years ago
Posts
264
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
×
buttkicker845's Groups
buttkicker845's Contact & Social Links
my bad its supposed to be
Code Snippet
Plaintext
weapon,sp/fraggrenade
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 9 December 2015
Last active: 10 years ago
Posts
6
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
iKph_97's Groups
iKph_97's Contact & Social Links
That got rid of the fraggrenade error, Thanks!

NOW i have an SRE - if you could assist with this then i think my map will actually load and allow me to continue with it!

I have tried following it all but i have no idea what the error is as uner the console i have placed the lines that are apparently an error:

CONSOLE:

Code Snippet
Plaintext
******* script runtime error *******
script stack overflow (too many embedded function calls): (file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 52)
   result = is_spawner_targeted_by_blocker( targeters[i] );
            *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 27)
  if( is_spawner_targeted_by_blocker( zombies[i] ) )
      *
Error: called from:
(file 'maps/_zombiemode.gsc', line 62)
 maps\_zombiemode_spawner::init();
 *
Error: called from:
(file 'maps/banished.gsc', line 119)
 maps\_zombiemode::main();
 *
Error: started from:
(file 'maps/banished.gsc', line 9)
main()
*
Error: ************************************

Banished.gsc (Line 9) main() is line 9:
Code Snippet
Plaintext
main()
{

(line 119)

Code Snippet
Plaintext
maps\_zombiemode::main();

_zombiemode.gsc (line 62):
Code Snippet
Plaintext
maps\_zombiemode_spawner::init();

zombiemode_spawner.gsc (line 27) its - if( is_spawner_targeted_by_blocker -

Code Snippet
Plaintext
for( i = 0; i < zombies.size; i++ )
{
if( is_spawner_targeted_by_blocker( zombies[i] ) )
{
zombies[i].locked_spawner = true;
}
}

Line 52: its - if( result ) - which is apparently the error....

Code Snippet
Plaintext
}
result = is_spawner_targeted_by_blocker( targeters[i] );
if( result )
{
return true;
}

Any further help will be much appreciated!

 
Loading ...