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The not so scary hellhounds

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Created 12 years ago
by daedra descent
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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My hellhounds are derpy and don't automatically chase the player. The only attack when being fired at or when a player is near the dog.

Pic:



I assume its a scripting issue but i don't know what. Would anyone know?
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My hellhounds are derpy and don't automatically chase the player. The only attack when being fired at or when a player is near the dog.

Pic:

(Image removed from quote.)

I assume its a scripting issue but i don't know what. Would anyone know?
The script was updated for this type of seeking after V1.3. If you refer to the v1.3 dog script you should get an idea of how to change the dog seeking.
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The script was updated for this type of seeking after V1.3. If you refer to the v1.3 dog script you should get an idea of how to change the dog seeking.


I sort of see. But why is the sumpf's function being used and not the factory one? They are targeted to the zones as they should be, which as i see is how the zone manager gets the spawners and adds them to the array.

 
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