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![]() | Has released one or more maps to the UGX-Mods community. |

When I create a map either way (blank or sniperbolt) on script placer it ask me to overwrite 3 files I just say No then after its done at the end it says failed to change something may not work and it say it for 3 different files.
Seems like when I convert the files I get 2 errors every time. Something about cant find mp unit test and the other sp unit test . Both in in raw map or dev raw maps
Then when I compile them I get five errors each have a different set of numbers. Saying something pathnod path (set of numbers) is in solid
When I was trying do search file name for removal on scrip placer I got a bunch of files. I don't know if all of them was part of the map, of another, or mixed. So I just removed it from launcher ("delete map") but don't know if that was the correct way.
Is it possible just go in to the file manually, find it, and delete it?
What 3 files?
This is normal.
Shouldn't be a big deal. The numbers represent the grid origin of the pathnode(x, y, z). Copy the numbers and in radiant go to misc>go to position and paste the numbers. It'll take you to the location where the nodes are at.
Deleting it from launcher would delete the map file, not the scripts as far as i'm aware. The UGX script placer supposedly does.

Well now I am not getting them anymore so I can not duplicate the results. I don't remember much but I think they was to a cretin map file.
It was talked about earlier. It would ask my to overwrite with option -yes, no, and yes but backup.
When I deleted from the launcher and opened the game the map names was still there under mods so maybe I will have to track down each file the script placer makes and delete each and see if that works .
I also had 2 other maps that I am unsure if they are to be there.
HumorModTwo, I thought I deleted that when I was setting everything up?
usermaps, I did not create it nor did I download it. I think maybe this was part of the files I was to overweight?
Also when I create a map and go in to launcher I see two names one with the "name" and the other "name_patch" but yesterday I did not see this but yesterday I was not changing the script placer setting (just used blank map no sniperbolt, left other at default.
When I click the one with just the name it has compile lights, bsp, paths, reflextions and the other has non of that.
Then under the mod when the game is open I only see one name.
So what one am I to build from? Is there is difference?