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Standalone 1.1 ruined my entire patch and compilation

broken avatar :(
Created 10 years ago
by ToxicFire
0 Members and 1 Guest are viewing this topic.
3,159 views
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Location: us
Date Registered: 1 July 2016
Last active: 10 years ago
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Hey thats pretty good!
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Looking forward to becoming a mapper. All hopes!
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Example of the few files when im trying to patch it says im missing, did 1.1 standalone want me to add something or some shit cause it didn't say it in the. UGX Mod Standalone v1.1 Manual Installation Procedure

http://imgur.com/6bu2zXI

Weird ass text and fucked up background texture when I compile

http://imgur.com/pKppoIr

This next one I can guess its easy to fix but 16 assets? Did i exceed something over my map...

http://imgur.com/GGE6833

BEFORE INSTALLING 1.1 STANDALONE everything was working perfect.
I've been working on the map for a couple weeks now.

I was just about to finish everything and just wanted to add the Bo1 perks in. Now it seems all that time has gone to waste and is gonna cost me more fucking time.

YES I KNOW it said there could be errors but I've seen 20 perks on a map before and many using Bo1 perks so why the hell can I not without getting errors?

Oh and as well I removed the perks and tried and still does not work. yes they were directed into my prefabs.

Preview of the map: http://imgur.com/7Th1iV2. Not showing the other progress because I don't want to spoil it.


Double Post Merge: July 06, 2016, 08:33:50 am
Use this preview
http://imgur.com/7Th1iV2
Last Edit: July 06, 2016, 08:33:50 am by ToxicFire
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@treminaor
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Date Registered: 1 July 2016
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ToxicFire's Groups
I have fixed pretty much everything now. The only error is this. right when I start my game this loads up on my screen...


Code Snippet
Plaintext
Exceeded limit of 16 'font' assets
[table]
[tr]
[td]ty World at
War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Waited 7320 msec for asset 'ui/patch_menus.txt' of type 'menufile'.
Working directory: C:\Users\PHIL\Desktop\steam\steamapps\common\Call of
Duty World at War
Huffman Took 3 Milliseconds
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(35 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames...
Populated dw_user dvars with 1 accounts
Profile 'Ramexi' already exists
secretsauce is 000WM<2H
DW_AUTHORIZING Ramexi
DW_AUTHORIZED (100 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
DW_LOGON_CHECKPROFILEEXISTS
DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists..
.
..
...
....
.....
......
......1 friends, populating list..
g_numFriends is now 1
starting to get public profiles for 1 friends..
.
..
...
...We have 0 outgoing proposals
.
..
...
....
....Messages retrieved ok
.
..
...
....
.....
......
.......
........
.........
..........
...........
............
.............
..............
...............
................
.................
..................
...................
....................
.....................
.....................Profile exists!

DW_LOGON_COMPLETE
starting to get public profiles for 1 friends..
Hostname: KISERHP-7
PC IP: 192.168.1.145
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0
Got friend profiles OK!
updating profile info for friend Albisperty
Client: nulling invite info for friend Albisperty
Got friend profiles OK!
updating profile info for friend Albisperty
Client: nulling invite info for friend Albisperty
Save Message First Frame Shown: 12458
Imp read successful
Imp read successful
Imp read successful
Imp read successful
PATCH Imp read successful
Upload Bandwidth: 3000.00 Kbits/s
Download Bandwidth: 0.00 Kbits/s
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- FS_Startup -----
Current language: english
Current search path:
C:\Users\PHIL\AppData\Local\Activision\CoDWaW\mods\nazi_zombie_Cmap\ugx_mod.iwd (218 files)
C:\Users\PHIL\AppData\Local\Activision\CoDWaW\mods\nazi_zombie_Cmap\ugxm_guns.iwd (1137 files)
C:\Users\PHIL\AppData\Local\Activision\CoDWaW\mods\nazi_zombie_Cmap\nazi_zombie_cmap.iwd (802 files)
C:\Users\PHIL\AppData\Local\Activision\CoDWaW/mods/nazi_zombie_Cmap
C:\Users\PHIL\AppData\Local\Activision\CoDWaW/usermaps
C:\Users\PHIL\AppData\Local\Activision\CoDWaW/mods
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_09.iwd (413 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files)
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War/main
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War/main_shared
C:\Users\PHIL\AppData\Local\Activision\CoDWaW/players
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
    localized assets iwd file for english
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
    localized assets iwd file for english
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
    localized assets iwd file for english
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files)
    localized assets iwd file for english
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
    localized assets iwd file for english
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
    localized assets iwd file for english
C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
    localized assets iwd file for english

File Handles:
----------------------
56193 files in iwd files
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 window at (362, 111)
Game window successfully created.
Creating Direct3D device...
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 15.07 MB memory in DB alloc
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 1898 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Picmip is set manually.
Using picmip 1 on most textures, 3 on normal maps, and 3 on specular maps
Loading fastfile 'localized_common'
used 135.11 MB memory in DB alloc
[color=red]ERROR: image 'images/weapon_de_upgraded_nml.iwi' is missing
ERROR: image 'images/~_crossbow_explosive_arrow_sc~b7854ae8.iwi' is missing
ERROR: image 'images/~_t5_weapon_thundergun_contro~e03f15cf.iwi' is missing
ERROR: image 'images/~__-gt5_weapon_zombie_freeze_~a62ca271.iwi' is missing
ERROR: image 'images/t5_weapon_stoner_n.iwi' is missing
ERROR: image 'images/t5_weapon_mesh_n.iwi' is missing
ERROR: image 'images/c_zom_player_cia_tie_n.iwi' is missing
ERROR: image 'images/me_metal_rusty02_col.iwi' is missing
ERROR: image 'images/t5_weapon_thundergun_controls_n.iwi' is missing
ERROR: image 'images/~_$white-rr&$black-r&_-rt5_we~fdb83445.iwi' is missing
ERROR: image 'images/~me_metal_rusty02_spc-rgb&me_~7892a531.iwi' is missing
ERROR: image 'images/elemental_machine_gears_n.iwi' is missing
ERROR: image 'images/~__-gglobal_metal_threadplate~19b77aee.iwi' is missing
ERROR: image 'images/_-gc_zom_player_cia_pants_c.iwi' is missing
ERROR: image 'images/t5_weapon_rail_n_bracket_n.iwi' is missing
ERROR: image 'images/~ugxm_trap_machine_spec-rgb&u~f9cc16c3.iwi' is missing
ERROR: image 'images/m14_drumclip_nml.iwi' is missing
ERROR: image 'images/~m14_scope_spec-rgb&m14_scope_cos-l-11.iwi' is missing
ERROR: image 'images/global_normal_flat_16x16.iwi' is missing
ERROR: image 'images/weapon_semtex_grenade_nml.iwi' is missing
ERROR: image 'images/weapon_white.iwi' is missing
ERROR: image 'images/crossbow_explosive_arrow_n.iwi' is missing
ERROR: image 'images/skin_pore_detail_test.iwi' is missing
ERROR: image 'images/_-gt5_weapon_hatchet_c.iwi' is missing
ERROR: image 'images/~weapon_ak74u_spec-rgb&weapon~8d98e74a.iwi' is missing
ERROR: image 'images/_-gc_zom_player_cia_tie_c.iwi' is missing
ERROR: image 'images/p_zom_moon_hacker_leather_n.iwi' is missing
ERROR: image 'images/me_metal_rusty02_nml.iwi' is missing
ERROR: image 'images/c_zom_player_cia_shirt_n.iwi' is missing
ERROR: image 'images/redfield_scope_lens_n.iwi' is missing
ERROR: image 'images/~weapon_benelli_super_90_spc-~9c97d471.iwi' is missing
ERROR: image 'images/~__-gt5_weapon_scrambler_sc-r~72c03ebc.iwi' is missing
ERROR: image 'images/~__-gghost_ship_ice_g-rgb&_-r~3f992403.iwi' is missing
ERROR: image 'images/t5_weapon_scrambler_n.iwi' is missing
ERROR: image 'images/t5_weapon_zsniper_n.iwi' is missing
ERROR: image 'images/~__-gt5_weapon_thundergun_spe~7610cef3.iwi' is missing
ERROR: image 'images/ghost_ship_ice_n.iwi' is missing
ERROR: image 'images/t5_weapon_mk_receiver_n.iwi' is missing
ERROR: image 'images/_-gc_zom_player_cia_coat_c.iwi' is missing
ERROR: image 'images/c_gen_eye_n.iwi' is missing
ERROR: image 'images/~~monitor_spc-rgb&monitor_cos~438a0283.iwi' is missing
ERROR: image 'images/t5_weapon_zombie_freeze_gun_n.iwi' is missing
ERROR: image 'images/t5_weapon_thundergun_n.iwi' is missing
ERROR: image 'images/~m14_spec-rgb&m14_cos-l-11.iwi' is missing
ERROR: image 'images/mtl_t6_attach_bullet_nml.iwi' is missing
ERROR: image 'images/p_zom_moon_hacker_brass_n.iwi' is missing
ERROR: image 'images/_-gc_zom_player_cia_shirt_c.iwi' is missing
ERROR: image 'images/c_zom_player_cia_coat_n.iwi' is missing
ERROR: image 'images/_-gc_zom_player_cia_sunglasses_c.iwi' is missing
ERROR: image 'images/~m14_drumclip_s-rgb&$white-l-11.iwi' is missing
ERROR: image 'images/~__-gredfield_scope_lens_s-rg~ab1accb0.iwi' is missing
ERROR: image 'images/~__-gt5_weapon_sentry_gun_sc-~7edbc3b8.iwi' is missing
ERROR: image 'images/crossbow_n.iwi' is missing
ERROR: image 'images/~40mm_grenade_spec_color-rgb&~bc29db9b.iwi' is missing
ERROR: image 'images/t5_weapon_hatchet_n.iwi' is missing
ERROR: image 'images/t5_weapon_zombie_freeze_ammo_n.iwi' is missing
ERROR: image 'images/~_crossbow_corr-r&$white-r&$b~151c7b8e.iwi' is missing
ERROR: image 'images/~weapon_p90_spc-r65g65b65&wea~ff8cb4f7.iwi' is missing
ERROR: image 'images/c_gen_insidemouth_n.iwi' is missing
ERROR: image 'images/~m60_spec-rgb&m60_cos-l-11.iwi' is missing
ERROR: image 'images/~__-gt5_weapon_camera_spike_s~e7dc8644.iwi' is missing
ERROR: image 'images/c_zom_player_cia_pants_n.iwi' is missing
ERROR: image 'images/~m67_grenade_spc-rgb&m67_gren~8648b09e.iwi' is missing
ERROR: image 'images/~__-gt5_weapon_zombie_freeze_~4cc20c5b.iwi' is missing
ERROR: image 'images/t5_weapon_camera_spike_n.iwi' is missing
ERROR: image 'images/global_metal_threadplate_n.iwi' is missing
ERROR: image 'images/~weapon_dragunuv_spec-rgb&wea~41893625.iwi' is missing
ERROR: image 'images/~_t5_weapon_mesh_s-r&$white-r~c80fcc20.iwi' is missing
ERROR: image 'images/t5_weapon_quantum_bomb_n.iwi' is missing[/color]
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
[color=red]Error: Waited 20351 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".[/color]
Com_TouchMemory: 0 msec. Using sum: 0
[color=blue]Missing { in info file[/color]
[color=red]Error: Could not load material "loadscreen_nazi_zombie_Cmap".[/color]
openMenuOnDvar: cannot find dvar ugxm_game_started
Save Message First Frame Shown: 47761
Unused command for PC platform was called.
CL_Live_StopPrivateParty was called, calling Party_StopParty
Calling Party_StopParty() on party
Clearing migration data
PROFILES: setting server info to 0.0.0.0:0
starting to set profile info..
CL_Live_StopParty was called, calling Party_StopParty
Calling Party_StopParty() on lobby
Clearing migration data
Unknown command "splitscreen"
[color=red]Error: Can't find map "ugx_artemovsk".[/color]
[color=blue]A mod is required for custom maps[/color]
[color=green]Profile updated successfully![/color]
]devmap nazi_zombie_Cmap
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile nazi_zombie_cmap_load
Database: Assets Sync Started
[color=red]WARNING: Could not find zone [/color]
'C:\Users\PHIL\Desktop\steam\steamapps\common\Call of Duty World at
War\zone\english\nazi_zombie_cmap_load.ff'
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
[color=blue]Couldn't get profiles instance, are we logged on?[/color]
[color=red]BinkOpen failed on C:\Users\PHIL\Desktop\steam\steamapps\common\Call of
Duty World at War\main\video\nazi_zombie_cmap_load.bik because: Error
opening file.
BinkOpen failed on C:\Users\PHIL\Desktop\steam\steamapps\common\Call of
Duty World at War\raw\video\nazi_zombie_cmap_load.bik because: Error
opening file.[/color]
[color=red]R_Cinematic_BinkOpen 'nazi_zombie_cmap_load' failed: BinkOpen: Error [/color]
opening file.; trying default.
[color=limegreen]------ Server Initialization ------[/color]
Server: nazi_zombie_cmap
Database: Assets Sync Started
Database: Assets Sync Finished
[color=limegreen]----- R_Init -----[/color]
DirectX reports 256 MB of video memory and 1778 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Picmip is set manually.
Using picmip 1 on most textures, 3 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 82020
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nazi_zombie_cmap
Database: Assets Sync Started
Loading fastfile 'localized_nazi_zombie_cmap'
used 16.44 MB memory in DB alloc
[color=red]Error: Exceeded limit of 16 'font' assets.
fonts/extraBigFont
fonts/extraBigFont
fonts/consoleFont
fonts/consoleFont
fonts/smallFont
fonts/[/color]

Exceeded limit of 16 'font' assets.
[/td]
[/tr]
[/table]
Why am I getting double copies of the fonts?

Example of the few files when im trying to patch it says im missing, did 1.1 standalone want me to add something or some shit cause it didn't say it in the. UGX Mod Standalone v1.1 Manual Installation Procedure

http://imgur.com/6bu2zXI

Weird ass text and fucked up background texture when I compile

http://imgur.com/pKppoIr

This next one I can guess its easy to fix but 16 assets? Did i exceed something over my map...

http://imgur.com/GGE6833

BEFORE INSTALLING 1.1 STANDALONE everything was working perfect.
I've been working on the map for a couple weeks now.

I was just about to finish everything and just wanted to add the Bo1 perks in. Now it seems all that time has gone to waste and is gonna cost me more fucking time.

YES I KNOW it said there could be errors but I've seen 20 perks on a map before and many using Bo1 perks so why the hell can I not without getting errors?

Oh and as well I removed the perks and tried and still does not work. yes they were directed into my prefabs.

Preview of the map: http://imgur.com/7Th1iV2. Not showing the other progress because I don't want to spoil it.


Double Post Merge: July 06, 2016, 08:33:50 am
Use this preview
http://imgur.com/7Th1iV2
Last Edit: July 07, 2016, 01:27:28 pm by Lukkie1998
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 23 February 2014
Last active: 7 years ago
Posts
143
Respect
Forum Rank
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My Contact & Social Links
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Personal Quote
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Signature
Trve Kvlt Black Metal
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Megadeth9811's Groups
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My guess is you fucked up when you installed it and did it wrong.

I prefer not to use the UGX mod standalone mods for this very reason (no offense). I stick to adding my own features myself.

 
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