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Spawns ;d

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Created 10 years ago
by Elzy
0 Members and 1 Guest are viewing this topic.
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so i just got done with my map today, after relising i have to put zombies down, after i put some zombies down they don't spawn (yes i think i have had this problem before sorry if i have i could not find the post), but i have everything that a zombie spawn needs, Volume (good) pathnodes (good), add zone in to script? (good), i don't if this had to do with the volume but if someone could help that would be nice, cause its like everytime i make a zone my zombies get fucked up...
(and yes i have done research...)


Code Snippet
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        add_adjacent_zone("start_zone","zone_two","zone_two_init");
add_adjacent_zone("zone_two","zone_three","zone_three_init");
add_adjacent_zone("zone_three","zone_four","zone_four_init");
        add_adjacent_zone("zone_three","zone_five","zone_five_init");
add_adjacent_zone("zone_two","zone_six","zone_six_init");
add_adjacent_zone("zone_six","zone_seven","zone_seven_init");
Last Edit: December 26, 2015, 05:15:13 am by Elzy
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Does your debris/door have the right scripts?
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yeah heres the door KVP's to open to zone_seven
Model:
Code Snippet
Plaintext
targetname | debris_six
spawnflags | 1
script_linkTo | debris_six_link
script_noteworthy | jiggle
script_fxid | large_ceiling_dust
script_firefx | poltergeist
Clip:
Code Snippet
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targetname | debris_six
spawnflags | 1
script_linkTo | debris_six_link
Trigger:
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targetname | zombie_debris
zombie_cost | 4000
target | debris_six
script_flag | zone_six_init
Does your debris/door have the right scripts?

Double Post Merge: December 26, 2015, 12:50:11 pm
i might have to redo the doors cause im getting really fucked up with the doors right now + the zone scripts so i might redo the doors & try again
Last Edit: December 26, 2015, 12:50:11 pm by Elzy
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You're activating zone six instead of zone seven:
Code Snippet
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script_flag | zone_six_init
If you want to open zone seven, you have to write the same flag you wrote in the scripts:
Code Snippet
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script_flag | zone_seven_init
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yeah i know i fixed that right now
EDIT!!: think i fixed it, it was my debris so if i did fix it, it was just a mishap between doors & scripts thanks for the help anyways guys !  ;)
You're activating zone six instead of zone seven:
Code Snippet
Plaintext
script_flag | zone_six_init
If you want to open zone seven, you have to write the same flag you wrote in the scripts:
Code Snippet
Plaintext
script_flag | zone_seven_init
Last Edit: December 26, 2015, 01:13:28 pm by Elzy

 
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