I can't get some dumb risers in zone 2 to work. I do have the script_flag kvp which everyone seems to not have but I'm still having issues. If someone could please list out the kvp's for a riser, the script struct, volume, door, and the trigger for the door. This is a lot of stuff but only risers will work on my map so until i get them working I'm screwed. Thanks for reading. Double Post Merge: January 30, 2016, 04:57:19 pmNevermind you don't have to list them out but i still need some help here. Double Post Merge: January 30, 2016, 05:28:58 pmKVP's for the trigger for the door that unlocks the zone where the risers are: http://imgur.com/Rrm4Hvb
The sound of God is the screech of tires, lights and magnets, bolts and wires. Strayed from the road, this very one, still to come. The sound of tires is the sound of God, the electric version.
I don't know what your first zone would be (either zone_start or zone_1 for you probably) but that's how it should look. There is a big chunk of the code in your mapname.gsc where you should have that line, look for it and implement it if it's not already there.
Last Edit: January 30, 2016, 07:00:56 pm by mrpeanut188
I don't know what your first zone would be (either zone_start or zone_1 for you probably) but that's how it should look. There is a big chunk of the code in your mapname.gsc where you should have that line, look for it and implement it if it's not already there.