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Some KVP\\\'s for Dumb Risers

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Created 10 years ago
by Croomer555
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I can't get some dumb risers in zone 2 to work. I do have the script_flag kvp which everyone seems to not have but I'm still having issues. If someone could please list out the kvp's for a riser, the script struct, volume, door, and the trigger for the door. This is a lot of stuff but only risers will work on my map so until i get them working I'm screwed. Thanks for reading.

Double Post Merge: January 30, 2016, 04:57:19 pm
Nevermind you don't have to list them out but i still need some help here.

Double Post Merge: January 30, 2016, 05:28:58 pm
KVP's for the trigger for the door that unlocks the zone where the risers are:
http://imgur.com/Rrm4Hvb

KVP's for the door that opens up the zone:
http://imgur.com/FwnzJkc

KVP's for the zone:
http://imgur.com/0XnARYZ

KVP's for the spawner:
http://imgur.com/9OBtB4g

KVP's for the script struct for the risers:
http://imgur.com/BbUpMVi

These are all of the KVP's that are important if someone could just look at them and tell me whats wrong that would be amazing.
Last Edit: January 30, 2016, 05:28:58 pm by Croomer555
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In your mapname.gsc make sure you added the adjacent zone.

EX.
Code Snippet
Plaintext
add_adjacent_zone( "start_zone", "zone_2", "enter_zone_2" );

I don't know what your first zone would be (either zone_start or zone_1 for you probably) but that's how it should look. There is a big chunk of the code in your mapname.gsc where you should have that line, look for it and implement it if it's not already there.
Last Edit: January 30, 2016, 07:00:56 pm by mrpeanut188
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Location: usSouth Carolina
Date Registered: 8 June 2014
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In your mapname.gsc make sure you added the adjacent zone.

EX.
Code Snippet
Plaintext
add_adjacent_zone( "start_zone", "zone_2", "enter_zone_2" );

I don't know what your first zone would be (either zone_start or zone_1 for you probably) but that's how it should look. There is a big chunk of the code in your mapname.gsc where you should have that line, look for it and implement it if it's not already there.

Its start_zone

 
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