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![]() | Has released one or more maps to the UGX-Mods community. |
disable_trigger();flag_set("stop_wait");flag_wait("stop_wait");
enable_trigger();
![]() | Has released one or more maps to the UGX-Mods community. |
first disable the trigger at the very start of the function withand after the player use the first trigger set a falg like this Code SnippetPlaintextdisable_trigger();and make the trigger that you disabled to wait till the flag has been set up to show it to the players like Code SnippetPlaintextflag_set("stop_wait");it would be easier to understand if you could post your code to make the required changes Code SnippetPlaintextflag_wait("stop_wait");
enable_trigger();
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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trigger1 waittill("trigger", player);
// do stuff
trigger2 waittill("trigger", player);
// do stuff
trigger3 waittill("trigger", player);
// do stuff
![]() | Has released one or more maps to the UGX-Mods community. |
trig SetHintString( "YOLO!!!\o/" );![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
jbrid wouldnt that way the triggers stay active all the time? ???
trigger1 SetHintString( "What ever you want it to say" );you hide them and show them where I said "do stuff"
also to set the hintstring you simply put: Code SnippetPlaintexttrigger1 SetHintString( "What ever you want it to say" );

press &&1press ^3&&1^7 level.storagecost = 500;
trig setHintString("Press ^3&&1^7 to store your weapon["+level.storagecost+"]");![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
well i prefer using flags cause i've had bad memories using waittill player but i think it might work the same
your way should work, however flags can be a bit buggy and not always work.
i've never had problems with them and i like that you wait fotr the flag in another script 
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
buggy?i've never had problems with them and i like that you wait fotr the flag in another script
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
well but thats just personal choice

![]() | Has released one or more maps to the UGX-Mods community. |
you hide them and show them where I said "do stuff"
also to set the hintstring you simply put: Code SnippetPlaintexttrigger1 SetHintString( "What ever you want it to say" );