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MG08 Reload sounds help

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Created 12 years ago
by tannnnnaiirrr
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Ok, so a buddy of mine gave me the files and all for the MG08 LMG from Origins. I got fire sounds to work, but, just as I thought I got reload sounds right (I had to use my own because weapon files didn't have reload sounds) when I compiled in Launcher, it said ERROR: Sound alias file weapons.csv name 'sndnt#fly_hamr_magout' is an invalid name string It also said this for my 'magin' and 'pull' sounds. But, I copied down the exact names in the "notetrackSoundMap".

Example:
Code Snippet
Plaintext
knife_pull_plr knife_pull_plr

Knife_slash_plr Knife_slash_plr

bowie_swing bowie_swing

sndnt#fly_hamr_mag_out mg08_clipout

sndnt#fly_hamr_futz mg08_futz

sndnt#fly_hamr_mag_in mg08_clipin

sndnt#fly_hamr_pull mg08_pull

sndnt#fly_hamr_release mg08_release
This is what was in the MG08 sound track.

And in my soundalias where the sounds are located, it says
Code Snippet
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#MG08
mg08_fire_plr,,mg08\mg08_fire_plr.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
mg08_fire,,mg08\mg08_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
sndnt#fly_hamr_mag_out,,mg08\mg08_clipout.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
sndnt#fly_hamr_mag_in,,mg08\mg08_clipin.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
sndnt#fly_hamr_pull,,mg08\mg08_clipout.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

So I have everything set up... I think. Can someone maybe help?
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You've got it backwards in the soundalias. The second part is the part you put in the soundalias
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You've got it backwards in the soundalias. The second part is the part you put in the soundalias
wait what do you mean? which part needs to be in the soundalias?
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Each of these is two parts separated by the space
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sndnt#fly_hamr_mag_out mg08_clipout
The first one is the notetrack on the anim and the second part is the sound that will play when the anim reaches that notetrack.
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Each of these is two parts separated by the space
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sndnt#fly_hamr_mag_out mg08_clipout
The first one is the notetrack on the anim and the second part is the sound that will play when the anim reaches that notetrack.
Yeah, and in my sounds folder I have the "mg08_clipout" file name, which is being directed towards  "sndnt#fly_hamr_mag_out" So the name of the sound file and the name given to the sound are all where they are supposed to be. But idk why they don't work
Last Edit: September 18, 2014, 01:14:02 am by tannnnnaiirrr
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The first part of the sound alias in bold large font here is the sound name that the game will look for to play. The italicized part is the path to the sound file that will play when that sound name is referenced.
mg08_fire_plr,,mg08\mg08_fire_plr.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
Last Edit: September 18, 2014, 01:20:56 am by ConvictioNDR
Marked as best answer by tannnnnaiirrr 12 years ago
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The first part of the sound alias in bold large font here is the sound name that the game will look for to play. The italicized part is the path to the sound file that will play when that sound name is referenced.
mg08_fire_plr,,mg08\mg08_fire_plr.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
OHHH so instead of having this in sound aliases "#hamr_clipout" I would just put MG08_clipout?
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Correct
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-snip- nvm
Last Edit: September 18, 2014, 10:23:10 am by ProGamerzFTW

 
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