Ok, so a buddy of mine gave me the files and all for the MG08 LMG from Origins. I got fire sounds to work, but, just as I thought I got reload sounds right (I had to use my own because weapon files didn't have reload sounds) when I compiled in Launcher, it said ERROR: Sound alias file weapons.csv name 'sndnt#fly_hamr_magout' is an invalid name string It also said this for my 'magin' and 'pull' sounds. But, I copied down the exact names in the "notetrackSoundMap".
Example:
Code Snippet
Plaintext
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr
bowie_swing bowie_swing
sndnt#fly_hamr_mag_out mg08_clipout
sndnt#fly_hamr_futz mg08_futz
sndnt#fly_hamr_mag_in mg08_clipin
sndnt#fly_hamr_pull mg08_pull
sndnt#fly_hamr_release mg08_release
This is what was in the MG08 sound track.
And in my soundalias where the sounds are located, it says
The first one is the notetrack on the anim and the second part is the sound that will play when the anim reaches that notetrack.
Yeah, and in my sounds folder I have the "mg08_clipout" file name, which is being directed towards "sndnt#fly_hamr_mag_out" So the name of the sound file and the name given to the sound are all where they are supposed to be. But idk why they don't work
Last Edit: September 18, 2014, 01:14:02 am by tannnnnaiirrr
The first part of the sound alias in bold large font here is the sound name that the game will look for to play. The italicized part is the path to the sound file that will play when that sound name is referenced. mg08_fire_plr,,mg08\mg08_fire_plr.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
Last Edit: September 18, 2014, 01:20:56 am by ConvictioNDR
The first part of the sound alias in bold large font here is the sound name that the game will look for to play. The italicized part is the path to the sound file that will play when that sound name is referenced. mg08_fire_plr,,mg08\mg08_fire_plr.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
OHHH so instead of having this in sound aliases "#hamr_clipout" I would just put MG08_clipout?
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