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Losing Ammo When Down

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Created 10 years ago
by RichGaming
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So I am getting an issue within my map that is causing the player to lose ammo in the weapon they were holding before they went down after they get revived. I presume this is something related to _laststand.gsc but I can see what? I have also noticed that when purchasing weapons from the wall and box you do not recieve the weapons full ammo, this isnt related to the weapon file as all weapons have same start ammo and max ammo. If someone could help me with this that would be awesome! Thanks! :D

Here is a copy of my _laststand.gsc: http://pastebin.com/LnKXm6KE
Last Edit: March 31, 2016, 03:11:51 pm by RichGaming
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Are there any command line that remembers the ammo you had when you go in last stand, then set the last saved ammo when revived?
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Anyone able to help with these issues?
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when you say they loose ammo in the weapon they are holding do you mean ammo in their clip or ammo in their stock? also both the weapon take and weapon give function look fine and dont appear to have anything in it that would cause a player to loose ammo.
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when you say they loose ammo in the weapon they are holding do you mean ammo in their clip or ammo in their stock? also both the weapon take and weapon give function look fine and dont appear to have anything in it that would cause a player to loose ammo.

They loose ammo in both. I believe that it may have something to do with this script? http://pastebin.com/k4GUfhxc
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thats a lot of code youre asking someone to read  :please:
but all references to ammo still look fine
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its the wrong code too, hes using my perks so treyarchs last stand stuff is ignored

its in harrybo21_utilities - collect/return loadout now
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its the wrong code too, hes using my perks so treyarchs last stand stuff is ignored

its in harrybo21_utilities - collect/return loadout now

Yeah that other link is to your Utilities. Would the guns not having full ammo from start also be related to that?
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If so, Maybe having the starting pistol start with full ammo might fix it.
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If so, Maybe having the starting pistol start with full ammo might fix it.

What are you talking about? Do you even script bruh?
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What are you talking about? Do you even script bruh?

I don't even script bro. :/
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I don't even script bro. :/

So why bother trying to help? You're only making suggestions that have no reason. Anyone could easily think what you are saying, it doesn't fix the issue though. You need to actually know what your talking about to be able to help.
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I understand. Welp, Sorry if I'm not much of a help.

 
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