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Lighting help

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Created 12 years ago
by pcmodder
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Location: gb
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Hi i have added lights to my map , all of them are default colour ( white ) , but for somereason my map has a red tint to it in most areas. I previously had red lights but decided to change them but i have searched and no red lights remain . I have added reflectionprobes to all the rooms too and still have a red tint. Anyone know why this is happening? Thanks
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The Voice in your Eyes
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Mapper Has released one or more maps to the UGX-Mods community.
do your brushes overlap often? Sometimes they're not recognized by the reflectionprobes if they do.
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Do you mean the brushmodels or the walls ? , I go to smallest grid and try to make everything i add line up ( although sometimes a mistake is made ) , i have considered deleting all the lights and starting over but i do not think think that will work. I have a few walls with blood decals on them is that possibly a reflection of the red from there? 
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The Voice in your Eyes
Location: deBavaria
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Mapper Has released one or more maps to the UGX-Mods community.
Both, but it sounds like that's not causing your problems(:

The decals shouldn't cause such a massive reflection.
Can you post a screenshot where we can see your error?
Marked as best answer by treminaor 12 years ago
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Hey sry slow reply I fixed it by pressing shift+L and selecting light grid . Select the light press S for surface editor and hit lmap. I did this on the reflection probes too the red is almost all gone. Seemed also turning the intensity to 2 helped a lot :)

Addition : the red tint was also a result of the lights having a small radius . It seems I only get red in areas not covered correctly by light .
Last Edit: October 20, 2014, 11:15:12 am by lukkie1998

 
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