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Lighting help

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Created 10 years ago
by tannnnnaiirrr
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Ok, so I'm making a map.. Obviously. But I'm having some lighting issues. In areas where I have lights, some areas make my players hand model and gun look normal, but some areas turn my hands and gun black even though it's lit. I've tried adding more lights, making it have more intensity, and even increased the radius but nothing seems to work. Can anyone help me out?
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do right clic and press the button called "reflection_probe" add it on the parts where you have that problem, also add a lightgrid texture(cover the map) its a pink texture and you can found it in the tools textures
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do right clic and press the button called "reflection_probe" add it on the parts where you have that problem, also add a lightgrid texture(cover the map) its a pink texture and you can found it in the tools textures
Alreasy tried reflection pobes but I will try the light grid, thanks :)
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just a few notes
- dont make the light grid stupidly big.   -just put it coverig where player will walk because if you make it TOO big you'll fuck up the lighting in your map and all models will look dark even with the lightgrid

also

- dont make your lights have a radius bigger than 300    -because a very big light can also fuck up your lighting and it will result in black spots even in well lit places
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Location: usindiana
Date Registered: 8 December 2013
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just a few notes
- dont make the light grid stupidly big.   -just put it coverig where player will walk because if you make it TOO big you'll fuck up the lighting in your map and all models will look dark even with the lightgrid

also

- dont make your lights have a radius bigger than 300    -because a very big light can also fuck up your lighting and it will result in black spots even in well lit places
My map isn't very big anyways... Everything looks great now

 
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