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Is it possible to port a map into radient?

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Created 10 years ago
by xDEWx
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Can i take a cod mp map and open it up in radient?
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RadihaX
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Can i take a cod mp map and open it up in radient?
Not any map. There are a couple maps that were giving with the mod tools as a learning tool. In the Cod 4 mod tools there is backlop_mp, in world at war there is castle_mp and also a prefab of an early version of asylum. That is why there were remakes of those maps that looked really similar, and they looked really similar because those were the real .map files - not much creativity there :P

Anyways to sum up your question, no there is no way to get a multiplayer map into radiant other than the ones I listed before.
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not much creativity there :P
Says the guy copying every black ops feature :P
For Backlot I actually only used the terrain to keep the map proportional to the actual map and 6 buildings from the cod4 files because I was starting to get bored with the project. The rest was my own recreation. You can learn some handy stuff from recreating the works of the "professionals". You can also find all their mistakes from knowing the game so well and learn what not to do. As for creativity, I'll just have to challenge to a unicorn battle.
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Well that sucks. Well I guess I have to just take a lot of time to learn before I jump into this project. Do either of you recommend anything I can watch or read that can help a beginner out?
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Says the guy copying every black ops feature :P
For Backlot I actually only used the terrain to keep the map proportional to the actual map and 6 buildings from the cod4 files because I was starting to get bored with the project. The rest was my own recreation. You can learn some handy stuff from recreating the works of the "professionals". You can also find all their mistakes from knowing the game so well and learn what not to do. As for creativity, I'll just have to challenge to a unicorn battle.
I was mainly talking about the asylum remake but whatever man. As for your jab at my mod, at least I made all the scripts, features and maps by hand and as acurate as possible.
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It wasn't a jab at the mod, it was a jab at the creativity comment.

 
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