So I'm almost done with my first map and I want to implement rooftop hopping which would require high jumping. Is there a way that I can change it so the player can jump at a height of an exosuit jump? Like when I play my map i d be able to jump high? Cuz in there's no way of getting exosuit movement in my game but my jump height modification? (Also I don't mean like typing enable high jump I mean like by default in the map the character can jump high
Thank you I will try this when I'm home, what would be a reasonable integer for jump height? Also would there be a way to make a custom sound play every time the character jumps?
Double Post Merge: May 02, 2015, 09:56:11 pmBTW what file do I post this in?
Last Edit: May 02, 2015, 09:56:11 pm by brandontr3
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
//================================================================================================ // Script Placer Z // By JR-Imagine // Visit CoDScript for support: [url=http://codscript.net]http://codscript.net[/url] //================================================================================================
main() { level.DLC3 = spawnStruct(); // Leave This Line Or Else It Breaks Everything
// Must Change These To Your Maps level.DLC3.createArt = maps\createart\nazi_zombies_contagion_art::main; level.DLC3.createFX = maps\createfx\nazi_zombies_contagion_fx::main; // level.DLC3.myFX = ::preCacheMyFX;
/*-------------------- FX ----------------------*/ DLC3_FX();
/*-------------------- FUNCTION CALLS - POST _Load ----------------------*/ level.zone_manager_init_func = ::dlc3_zone_init; level thread DLC3_threadCalls2(); }
dlc3_zone_init() {
add_adjacent_zone( "start_zone", "zone1", "enter_zone1" ); add_adjacent_zone( "zone1", "zone2", "enter_zone2" ); /* ============= ///ScriptDocBegin "Name: add_adjacent_zone( <zone_1>, <zone_2>, <flag>, <one_way> )" "Summary: Sets up adjacent zones." "MandatoryArg: <zone_1>: Name of first Info_Volume" "MandatoryArg: <zone_2>: Name of second Info_Volume" "MandatoryArg: <flag>: Flag to be set to initiate zones" "OptionalArg: <one_way>: Make <zone_1> adjacent to <zone_2>. Defaults to false." "Example: add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" );" ///ScriptDocEnd ============= */
// Outside East Door //add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" ); }
//================================================================================================ // Script Placer Z // By JR-Imagine // Visit CoDScript for support: [url=http://codscript.net]http://codscript.net[/url] //================================================================================================
main() { level.DLC3 = spawnStruct(); // Leave This Line Or Else It Breaks Everything
// Must Change These To Your Maps level.DLC3.createArt = maps\createart\nazi_zombies_contagion_art::main; level.DLC3.createFX = maps\createfx\nazi_zombies_contagion_fx::main; // level.DLC3.myFX = ::preCacheMyFX;
/*-------------------- FX ----------------------*/ DLC3_FX();
/*-------------------- FUNCTION CALLS - POST _Load ----------------------*/ level.zone_manager_init_func = ::dlc3_zone_init; level thread DLC3_threadCalls2(); }
dlc3_zone_init() {
add_adjacent_zone( "start_zone", "zone1", "enter_zone1" ); add_adjacent_zone( "zone1", "zone2", "enter_zone2" ); /* ============= ///ScriptDocBegin "Name: add_adjacent_zone( <zone_1>, <zone_2>, <flag>, <one_way> )" "Summary: Sets up adjacent zones." "MandatoryArg: <zone_1>: Name of first Info_Volume" "MandatoryArg: <zone_2>: Name of second Info_Volume" "MandatoryArg: <flag>: Flag to be set to initiate zones" "OptionalArg: <one_way>: Make <zone_1> adjacent to <zone_2>. Defaults to false." "Example: add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" );" ///ScriptDocEnd ============= */
// Outside East Door //add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" ); }
Thank you and DidUKnowIPwn I'm not too fimilair with coding can you show me an example of what you mean? Double Post Merge: May 03, 2015, 10:10:32 pmi tried that and its not working
Last Edit: May 03, 2015, 10:10:32 pm by brandontr3