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I'm having color/checkerboard background troubles...

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Created 10 years ago
by Ratchet
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I've been playing around trying to make a custom traverse animscript and now things aren't working quite right. I reverted all of my changes, recompiled everything, and my problem still remains. When I pick up nukes, a checkerboard screen appears. When going through the menu (controls, challenges, etc) certain color backgrounds aren't there and some are also checkerboarded. When typing in the console it's black instead of it's usual gray color. I have a video and a few images of some of my issues. Please help me as I have NO idea what to do.

EDIT: Also, when I get hit by zombies my screen turns black (for a sec) with only the red hit indicator showing.

Spoiler: click to open...

Post Merge: January 23, 2014, 06:40:03 am
Trem, Saje, somebody please help! I have been running circles trying to fix this for 4-5 hours now.

EDIT:
My tutorial and test maps both work so I know it's the map now.

I removed all of the ugx stuff in my mapname folder and it worked, added fresh files in and now it's broken again.

Ok I tried converting files and then readding standalone again, but that didn't work either.

Tried reinstalling the UGX mod tools and going from there but that didn't seem to help (it's still not working).

I decided to go ahead and just transfer everything over to my test map but first add the standalone; did it, same problem.
Last Edit: January 24, 2014, 03:47:26 am by Ratchet
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
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Must have deleted something when you added the traverse. can't think of any other reason.

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Looks like some of your shock files have been deleted most likely, along with some images for things such as menu. It's an odd issue you have, an issue with the integrity of your tools at this point.
Marked as best answer by Ratchet 10 years ago
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[SOLVED...finally] After bending over backwards trying everything I could possibly think of and completely re-installing everything, I found the problem. I named a custom texture "white" which was already a texture in use. It glitched the default one, resulting in all of the above issues.
Last Edit: February 01, 2014, 03:03:42 am by Ratchet

 
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