hey, So I was Wondering How I Could Make A Brush Moving During The Game, not fast, From Point A To Point B. And, I would like this brush to kill the player if he touched it ( as seen in cheese ). And If Possible, That The Brush Has No bullet Impact, exactly like in cheese! Anyone Know How I could Do That?
you'd have to draw your brush then make it a script_brushmodel and a script_origin in radiant, then give them a kvp that you could get in script, after you get them in script you'll have to basically do this:
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time = 1; //how long you want the move to take in seconds object1 moveto(object2.origin, time);
you'd have to draw your brush then make it a script_brushmodel and a script_origin in radiant, then give them a kvp that you could get in script, after you get them in script you'll have to basically do this:
Code Snippet
Plaintext
time = 1; //how long you want the move to take in seconds object1 moveto(object2.origin, time);
Thanks ! But, Will it have bullet impact on it while its moving, also, How Do I make it Starting At A specific round and How Can I make it Killing / damaging the player ?
it will have bullet hits on it, the other ones are possible to do but i don't have the time to go into detail, if no one else helps i might help at a latter point, sorry i can't help now.
Don't know if this is exactly what you want but you can play around with it. I don't feel like explaining how to use it, hopefully you can figure it out.
Last Edit: March 01, 2016, 04:46:10 am by alaurenc9