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How to Edit Map Intro Text? / How to Add Custom Images & Text?

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Created 11 years ago
by Gogoplata
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Can someone give me a hand please? How do I change the text that appears when the map begins? You know those 3 lines of text that fade in and out at the start of round 1? I am trying to find a way to edit it into being something else. I'm sure there's a script in a file somewhere I need to edit, but don't know where.

Also, how would I go about adding my own text and images into the radiant while building a map? I wanna add my own image and/or text to the walls.
Marked as best answer by Gogoplata 11 years ago
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

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In dlc3_code.gsc, line 224 edit any of these:

Code Snippet
Plaintext
	level.intro_hud[0] settext(level.DLC3.introString);
level.intro_hud[1] settext("");
level.intro_hud[2] settext("");

For custom images you can follow SajeOnes tutorial:

https://www.youtube.com/watch?v=bX0mNrTwq34
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In dlc3_code.gsc, line 224 edit any of these:

Code Snippet
Plaintext
	level.intro_hud[0] settext(level.DLC3.introString);
level.intro_hud[1] settext("");
level.intro_hud[2] settext("");

For custom images you can follow SajeOnes tutorial:

https://www.youtube.com/watch?v=bX0mNrTwq34

Thank you. I found the area and edited it accordingly in my C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\mods\Hell'sHallway\maps folder. However, upon saving, there is no difference in the map and it still has the old text. I tried recompiling the map with the Launcher, only to get the same results. I'm not quite sure what I'm doing wrong.

In addition to this, for some reason, none of the zombies drop any items at all. I don't know why. Any possible cause for this that I may need to fix?

The mystery box also doesn't give you a Ray Gun, even though the Ray Gun texture can be seen in the box while cycling. Is there a way to get the Ray Gun to appear?

My pack-a-punch'd weapons for some reason are all red. They're all the same color and look very bland. How would one change them to at least look like the pack-a-punch'd textures from the original zombie maps?

I'm currently working on my first map, which is simply an extremely long hallway with loads of obstacles called "Hell's Hallway," and it's based on a hallway from a haunted psychiatric hospital that has been shutdown for more than 40 years where I live, and it once housed a deadly child killer by the name of Cropsy.
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Thank you. I found the area and edited it accordingly in my C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\mods\Hell'sHallway\maps folder. However, upon saving, there is no difference in the map and it still has the old text. I tried recompiling the map with the Launcher, only to get the same results. I'm not quite sure what I'm doing wrong.

In addition to this, for some reason, none of the zombies drop any items at all. I don't know why. Any possible cause for this that I may need to fix?

The mystery box also doesn't give you a Ray Gun, even though the Ray Gun texture can be seen in the box while cycling. Is there a way to get the Ray Gun to appear?

My pack-a-punch'd weapons for some reason are all red. They're all the same color and look very bland. How would one change them to at least look like the pack-a-punch'd textures from the original zombie maps?

I'm currently working on my first map, which is simply an extremely long hallway with loads of obstacles called "Hell's Hallway," and it's based on a hallway from a haunted psychiatric hospital that has been shutdown for more than 40 years where I live, and it once housed a deadly child killer by the name of Cropsy.

TRY THIS INSTEAD:

Code Snippet
Plaintext
	level.intro_hud[0] settext(level.DLC3.introString);
level.intro_hud[1] settext("Welcome");
level.intro_hud[2] settext("Welcome");

Zombies not dropping anything fix: You need to place a TRIGGER around your map that's playable. So start zone, place a trigger in there but don't place a trigger in places you can't go. Example: Behind zombie barricades.

Ray Gun Fix: Make sure to have the RayGun in the IWD File List in Mod Builder Ticked, and make sure it's not cancelled out from your .GSC . Also, when you use the *GIVE ALL* command, does it appear?

Red PAP'd Guns: Place proper lighting with a Reflection Node near it, and make sure your whole map is covered in a LIGHT GRID.
Last Edit: January 18, 2015, 01:07:50 am by GTTClan
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TRY THIS INSTEAD:

Code Snippet
Plaintext
	level.intro_hud[0] settext(level.DLC3.introString);
level.intro_hud[1] settext("Welcome");
level.intro_hud[2] settext("Welcome");

Same thing as i suggested m8.

anyway for the OP, are you sure that you have the script checked in the IWD list? It won't be included with your IWD if it isn't.
Last Edit: January 18, 2015, 01:39:36 am by daedra descent
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TRY THIS INSTEAD:

Code Snippet
Plaintext
	level.intro_hud[0] settext(level.DLC3.introString);
level.intro_hud[1] settext("Welcome");
level.intro_hud[2] settext("Welcome");

Zombies not dropping anything fix: You need to place a TRIGGER around your map that's playable. So start zone, place a trigger in there but don't place a trigger in places you can't go. Example: Behind zombie barricades.

Ray Gun Fix: Make sure to have the RayGun in the IWD File List in Mod Builder Ticked, and make sure it's not cancelled out from your .GSC . Also, when you use the *GIVE ALL* command, does it appear?

Red PAP'd Guns: Place proper lighting with a Reflection Node near it, and make sure your whole map is covered in a LIGHT GRID.

(From a different thread I made for various other issues: http://ugx-mods.com/forum/index.php?topic=5379.0)

Thanks a lot, guys. Appreciate all the help you've been giving me so far. I'm sorta diving head first into this without instruction outside of a few YouTube videos here and there, but being told specifics for what I personally need or want when I have difficulty searching for it is really great.

I just made an extension to my map with another hallway, and learning how to cut the wall took me FOREVER, but I kinda-sorta get it now. Hopefully soon I'll be faster at doing it so I can get more work done. For what little I have, I've been working many days on it so far, just to learn and get an idea. It's gonna be a simple first draft map just to learn all the basics and must-knows.

I have another question though. That hole in the wall I added... how do I put a door in front of it and make it cost something?  I want to be able to unlock the door with points. I also wanna know where I can find a texture of a door to use because I honestly can't seem to find any. Once I can figure out the door issue, I think I'm okay to expand and build a full map on my own for the most part. To me, for what I want to do, it's my missing piece of the puzzle. I tried looking for video tutorials on YouTube for buying doors but all I saw were people adding random objects like tanks in the xmodels folder and stuff. Help?

Also, here's a YouTube video of my current map, and the description has a little info on my goals with it as well: https://www.youtube.com/watch?v=tlOL8pVyJ78

Trying to figure out how to add a buyable door by that second hallway. I haven't found the right information yet, but I plan on making this a bigger map with many other hallways with a maze-like obstacle like in the starting room. I'm of course going to decorate the map when I'm done with everything important to make it prettier, and I'm gonna try to add an easter egg idea. But right now I just need to figure out how to get a buyable door on this thing.
---------------------------------------
So as you can see, I got the text fixed and now understand where I need to edit. I was editing the wrong file, which is why the text wouldn't change, but I found out where it was I had to go, and now I understand editing parameters in the scripts. Example being how I changed the amount of points you earn for each shot and kill, as well as how often drops appear. Really cool stuff I'm having fun learning.

Right now I just need to figure out how to make a buyable door. The tutorial I found told me to open up the entity editor by pressing END while right-clicking, but it doesn't appear. I don't know how to open the entity editor. Sometimes when I choose an object to implement in my map, the entity editor appears on its own, and I just minimize it, but while building a scriptable door, I can't get it to appear. You can see the door in my video. I'm also going to be adding a window for the zombies later but for now they just spawn inside the area.

 
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