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Gun joints being added to player body joints ?

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Created 10 years ago
by Tim Smith
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As the title says it. when I pull a specific gun in the game it just crash the game and send an error which is
Dobj player_body has more than 128 bones.
And when I open console it just add the gun joints with it.
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that's normal, the gun gets attached to the player. Simply means the gun has too many joints, remove some you dont need ( attachment-tags etc )
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I removed any tags which i didn't need like barrel. Etc. Thou the gun now uses like 7 joints only. And they're all needed just wondering why all guns work except for this.
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are you using the correct worldmodel as well?
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Yeah. Thou i noticed something in maya. All meshs are group as a form off groupParts 1,2,3,4,5,6,7... Etc and i cannot select the one mesh i just could select the all at one time. Tried Ungroup but it just says : can't ungroup leaf level ...
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dont know about that one, but as long as the worldmodel has the correct setup ( tag_weapon + tag_flash + tag_brass ) and no extra joints it should be good
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Thx i fix it by taking a shortcut. I exported it with the .obj and moved it to maya and did the joints. Worked perfectly. But just one problem. The gun is too small in the player hands :please:. Anyway to find out the real size of it. It's the xr2 from bo3.
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All of them. Will try today. Thx.

Double Post Merge: April 27, 2016, 04:56:51 pm
ok will this code work. got this from John's Porting Tut :
Code Snippet
Plaintext
 
scale -r 2.54 2.54 2.54; makeIdentity -apply true -t 1 -r 1 -s 1 -n 0; polyColorPerVertex -r 1 -g 1 -b 1 -a 1 -cdo;

should i change something with it ?
Last Edit: April 27, 2016, 04:56:51 pm by Tim Smith

 
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