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Exceeded limit of 400 'fx' assets.

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Created 9 years ago
by Deleted User
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OnionmanVere Bo21
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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(Image removed from quote.)

Comment out FX you're not using in your CSV's, if you're using UGX Easy FX then I think this is pretty common with it due to high amount of FX being loaded in if I'm not mistaken.
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Comment out FX you're not using in your CSV's, if you're using UGX Easy FX then I think this is pretty common with it due to high amount of FX being loaded in if I'm not mistaken.
I think not....This has started to happen when I put the mark2.
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I think not....This has started to happen when I put the mark2.

yeah... no he is right, you have to much fx, comment it out in mapname.csv, zombiemode.csv, and dlc3.csv
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yeah... no he is right, you have to much fx, comment it out in mapname.csv, zombiemode.csv, and dlc3.csv
What should I do exactly? ???
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What should I do exactly? ???

iirc in source\english\assetlist\yourmapname.csv, any fx lines you see comment those you're not using.
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iirc in source\english\assetlist\yourmapname.csv, any fx lines you see comment those you're not using.
ok I'll try!

Double Post Merge: May 31, 2015, 04:33:48 pm
nope not work.
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ok I'll try!

Double Post Merge: May 31, 2015, 04:33:48 pm
nope not work.

Weird, did you build fastfiles in the Compiler tab after modifying the CSV?
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iirc in source\english\assetlist\yourmapname.csv, any fx lines you see comment those you're not using.

I commented them out of here :

root/zone_source/yourmapname.csv

there are others in there too that are loaded with your mod, at least one of which is "nazi_zombie_factory"

You also need to recompile your entire map, not just build the mod when you make changes to zone_source files
Last Edit: June 01, 2015, 01:38:46 am by Harry Bo21
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Follow this Tutorial made by MakeCents

http://ugx-mods.com/forum/index.php?topic=5311.0
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