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Disappearing Joints after converting Animation

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Created 9 years ago
by Lukkie1998
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Location: nlLimburg, Netherlands
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Hi guys,

I was converting .tanims today, when i noticed something strange happening to the animations. I converted the .tanims as shown in elfenliedtopfan5's tutorial. When i convert the animation in AssMan, no errors pop up. But the .XANIMEXPORT has 87 joints, the one converted in AssMan only has 85? Tag_camera and Tag_cambone are missing in the converted one.



The .Tanims are converted in Maya 2012 and exported by Aidan's tools.

Why does AssMan remove these 2 joints?

Lukkie1998
Last Edit: December 14, 2014, 12:31:44 pm by lukkie1998
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Only thing that I can think of, is that the animation model didn't have these two joints.
broken avatar :(
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broken avatar :(
[UGX] Developer
Location: nlLimburg, Netherlands
Date Registered: 28 October 2013
Last active: 5 months ago
Posts
764
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The Decider
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[UGX] Developer
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Lukkie1998's Groups
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
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Ok, i re-exported the animation model. Now only one joint is disappearing (Tag_cambone). No idea why, but the animation model has 89 Joints, the XanimExport has 87 and the converted anim has 86 joints. Not sure if this has to do something with the animation exporter, or AssMan...

Lukkie1998

 
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