Ok, I created a new map called "StrandedV2" with UGX SP because SPZ was down, and named the display name "Stranded" and mapname the above.
The map loads when I do "map Strandedv2" in console, but in co op menu, the map is still showing as being called just Stranded, is this right? Or is it the same problem as before where the map still shows old mapname.
I am kinda unable to test without packaging it, uploading it and getting 2 people to test, so Im hoping what ive done is right
Double Post Merge: May 09, 2015, 11:16:10 am
Second thoughts, im gonna start again, what are the EXACT steps I need to make?
Make a new map in SP, what should mapname be and what should display name be? Is it possible to have Stranded V1.1 as my display name for the mod? It usually says no special characters.
Then I do the above steps with the MAP file, I did this and it gave me undefined is not a field object, due to having TONS of triggers in Radiant for scripts that aren't in the new mod.
Then Do I copy the contents of OLDMAP.gsc to NEWMAP.gsc in mod folder, the just copy all other scripts and mod.csv to new folder? And adjust the menufile in raw/ui to run the new mapname?
What do I do about all the OLDMAP.ff and OLDMAP_patch.ff files? Rename them? Use the new ones from the created mod?
And im now getting could not find script, animscripts dog_init.gsc on the new mod, will this happen and how do I fix it?
Sorry for asking so many questions but it is complicated and I want to get it perfect and not have to update again because co op is still broken
EDIT: Is it possible to move old mod to desktop, and make the map again under the same name?