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Changing door opening sound

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Created 11 years ago
by denis-24
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Could i change the sound you get when you open a door? I would love to make it so that when i open a door,i would get the sound for opening a debris.

Last Edit: March 31, 2015, 12:26:06 pm by denis-24
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in _zombiemode.gsc theres a section called init_sounds() and there is a bunch of lines saying something similar to this

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add_sound( "end_of_round", "round_over" );

where the "end_of_round" is the local variable for the sound and the "round_over is the sound alias being used.

in order to change the door sound find

Code Snippet
Plaintext
add_sound( "door_slide_open", "door_slide_open" );


and change it to

Code Snippet
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add_sound( "door_slide_open", "weap_wall" );

i hope that helps :)
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im pretty sure that if you look in dlc3_share.csv it will be in there
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in _zombiemode.gsc theres a section called init_sounds() and there is a bunch of lines saying something similar to this

Code Snippet
Plaintext
add_sound( "end_of_round", "round_over" );

where the "end_of_round" is the local variable for the sound and the "round_over is the sound alias being used.

in order to change the door sound find

Code Snippet
Plaintext
add_sound( "door_slide_open", "door_slide_open" );


and change it to

Code Snippet
Plaintext
add_sound( "door_slide_open", "weap_wall" );

i hope that helps :)

Its still not exactly like the sound when you buy a debris,but i think that's something about the KVP's.I will experiment with that a bit.But thanks,that helps!
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i think the debris sound might be made up of a few different sounds combined but idk for sure. but the weap_wall was what the debris_move sound was listed as being connected to

 
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