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Contact Support - Help Center Get help on the UGX Discord. Join it now!ERROR: Couldn't find bsp 'mp/mp_unit_test' in raw/maps or devraw/maps
ERROR: Couldn't find bsp 'sp_unit_test' in raw/maps or devraw/maps
ERROR: Couldn't find bsp 'mp/mp_unit_test' in raw/maps or devraw/maps
ERROR: Couldn't find bsp 'sp_unit_test' in raw/maps or devraw/maps
ERROR: in map: _prefabs/perks & pack-a-punch/perk_power_switch.map
ERROR: Entity 3 script_model at (0 27.7 46.4) no model assigned
ERROR: alias step_run_plr_default in character.csv had zero variants
ERROR: alias step_run_plr_bark in character.csv had zero variants
ERROR: alias step_run_plr_brick in character.csv had zero variants
ERROR: alias step_run_plr_carpet in character.csv had zero variants
ERROR: alias step_run_plr_cloth in character.csv had zero variants
ERROR: alias step_run_plr_concrete in character.csv had zero variants
ERROR: alias step_run_plr_dirt in character.csv had zero variants
ERROR: alias step_run_plr_foliage in character.csv had zero variants
ERROR: alias step_run_plr_glass in character.csv had zero variants
ERROR: alias step_run_plr_grass in character.csv had zero variants
ERROR: alias step_run_plr_gravel in character.csv had zero variants
ERROR: alias step_run_plr_metal in character.csv had zero variants
ERROR: alias step_run_plr_mud in character.csv had zero variants
ERROR: alias step_run_plr_paper in character.csv had zero variants
ERROR: alias step_run_plr_plaster in character.csv had zero variants
ERROR: alias step_run_plr_rock in character.csv had zero variants
ERROR: alias step_run_plr_sand in character.csv had zero variants
ERROR: alias step_run_plr_water in character.csv had zero variants
ERROR: alias step_run_plr_wood in character.csv had zero variants
ERROR: alias step_run_plr_asphault in character.csv had zero variants
ERROR: alias step_run_plr_asphalt in character.csv had zero variants
ERROR: alias step_run_plr_ceramic in character.csv had zero variants
ERROR: alias step_run_plr_plastic in character.csv had zero variants
ERROR: alias step_run_plr_rubber in character.csv had zero variants
ERROR: alias step_run_plr_cushion in character.csv had zero variants
ERROR: alias step_run_plr_fruit in character.csv had zero variants
ERROR: alias step_run_plr_paintedmetal in character.csv had zero variants
ERROR: alias step_run_default in character.csv had zero variants
ERROR: alias step_run_bark in character.csv had zero variants
ERROR: alias step_run_brick in character.csv had zero variants
ERROR: alias step_run_carpet in character.csv had zero variants
ERROR: alias step_run_cloth in character.csv had zero variants
ERROR: alias step_run_concrete in character.csv had zero variants
ERROR: alias step_run_dirt in character.csv had zero variants
ERROR: alias step_run_foliage in character.csv had zero variants
ERROR: alias step_run_glass in character.csv had zero variants
ERROR: alias step_run_grass in character.csv had zero variants
ERROR: alias step_run_gravel in character.csv had zero variants
ERROR: alias step_run_metal in character.csv had zero variants
ERROR: alias step_run_mud in character.csv had zero variants
ERROR: alias step_run_paper in character.csv had zero variants
ERROR: alias step_run_plaster in character.csv had zero variants
ERROR: alias step_run_rock in character.csv had zero variants
ERROR: alias step_run_sand in character.csv had zero variants
ERROR: alias step_run_water in character.csv had zero variants
ERROR: alias step_run_wood in character.csv had zero variants
ERROR: alias step_run_asphault in character.csv had zero variants
ERROR: alias step_run_asphalt in character.csv had zero variants
ERROR: alias step_run_ceramic in character.csv had zero variants
ERROR: alias step_run_plastic in character.csv had zero variants
ERROR: alias step_run_rubber in character.csv had zero variants
ERROR: alias step_run_cushion in character.csv had zero variants
ERROR: alias step_run_fruit in character.csv had zero variants
ERROR: alias step_run_paintedmetal in character.csv had zero variants
ERROR: alias step_walk_plr_default in character.csv had zero variants
ERROR: alias step_walk_plr_bark in character.csv had zero variants
ERROR: alias step_walk_plr_brick in character.csv had zero variants
ERROR: alias step_walk_plr_carpet in character.csv had zero variants
ERROR: alias step_walk_plr_cloth in character.csv had zero variants
ERROR: alias step_walk_plr_concrete in character.csv had zero variants
ERROR: alias step_walk_plr_dirt in character.csv had zero variants
ERROR: alias step_walk_plr_foliage in character.csv had zero variants
ERROR: alias step_walk_plr_glass in character.csv had zero variants
ERROR: alias step_walk_plr_grass in character.csv had zero variants
ERROR: alias step_walk_plr_gravel in character.csv had zero variants
ERROR: alias step_walk_plr_metal in character.csv had zero variants
ERROR: alias step_walk_plr_mud in character.csv had zero variants
ERROR: alias step_walk_plr_paper in character.csv had zero variants
ERROR: alias step_walk_plr_plaster in character.csv had zero variants
ERROR: alias step_walk_plr_rock in character.csv had zero variants
ERROR: alias step_walk_plr_sand in character.csv had zero variants
ERROR: alias step_walk_plr_water in character.csv had zero variants
ERROR: alias step_walk_plr_wood in character.csv had zero variants
ERROR: alias step_walk_plr_asphault in character.csv had zero variants
ERROR: alias step_walk_plr_asphalt in character.csv had zero variants
ERROR: alias step_walk_plr_ceramic in character.csv had zero variants
ERROR: alias step_walk_plr_plastic in character.csv had zero variants
ERROR: alias step_walk_plr_rubber in character.csv had zero variants
ERROR: alias step_walk_plr_cushion in character.csv had zero variants
ERROR: alias step_walk_plr_fruit in character.csv had zero variants
ERROR: alias step_walk_plr_paintedmetal in character.csv had zero variants
ERROR: alias step_walk_default in character.csv had zero variants
ERROR: alias step_walk_bark in character.csv had zero variants
ERROR: alias step_walk_brick in character.csv had zero variants
ERROR: alias step_walk_carpet in character.csv had zero variants
ERROR: alias step_walk_cloth in character.csv had zero variants
ERROR: alias step_walk_concrete in character.csv had zero variants
ERROR: alias step_walk_dirt in character.csv had zero variants
ERROR: alias step_walk_foliage in character.csv had zero variants
ERROR: alias step_walk_glass in character.csv had zero variants
ERROR: alias step_walk_grass in character.csv had zero variants
ERROR: alias step_walk_gravel in character.csv had zero variants
ERROR: alias step_walk_metal in character.csv had zero variants
ERROR: alias step_walk_mud in character.csv had zero variants
ERROR: alias step_walk_paper in character.csv had zero variants
ERROR: alias step_walk_plaster in character.csv had zero variants
ERROR: alias step_walk_rock in character.csv had zero variants
ERROR: alias step_walk_sand in character.csv had zero variants
ERROR: alias step_walk_water in character.csv had zero variants
ERROR: alias step_walk_wood in character.csv had zero variants
ERROR: alias step_walk_asphault in character.csv had zero variants
ERROR: alias step_walk_asphalt in character.csv had zero variants
ERROR: alias step_walk_ceramic in character.csv had zero variants
ERROR: alias step_walk_plastic in character.csv had zero variants
ERROR: alias step_walk_rubber in character.csv had zero variants
ERROR: alias step_walk_cushion in character.csv had zero variants
ERROR: alias step_walk_fruit in character.csv had zero variants
ERROR: alias step_walk_paintedmetal in character.csv had zero variants
ERROR: alias step_prone_plr_default in character.csv had zero variants
ERROR: alias step_prone_plr_bark in character.csv had zero variants
ERROR: alias step_prone_plr_brick in character.csv had zero variants
ERROR: alias step_prone_plr_carpet in character.csv had zero variants
ERROR: alias step_prone_plr_cloth in character.csv had zero variants
ERROR: alias step_prone_plr_concrete in character.csv had zero variants
ERROR: alias step_prone_plr_dirt in character.csv had zero variants
ERROR: alias step_prone_plr_flesh in character.csv had zero variants
ERROR: alias step_prone_plr_foliage in character.csv had zero variants
ERROR: alias step_prone_plr_glass in character.csv had zero variants
ERROR: alias step_prone_plr_grass in character.csv had zero variants
ERROR: alias step_prone_plr_gravel in character.csv had zero variants
ERROR: alias step_prone_plr_metal in character.csv had zero variants
ERROR: alias step_prone_plr_mud in character.csv had zero variants
ERROR: alias step_prone_plr_paper in character.csv had zero variants
ERROR: alias step_prone_plr_plaster in character.csv had zero variants
ERROR: alias step_prone_plr_rock in character.csv had zero variants
ERROR: alias step_prone_plr_sand in character.csv had zero variants
ERROR: alias step_prone_plr_water in character.csv had zero variants
ERROR: alias step_prone_plr_wood in character.csv had zero variants
ERROR: alias step_prone_plr_asphault in character.csv had zero variants
ERROR: alias step_prone_plr_asphalt in character.csv had zero variants
ERROR: alias step_prone_plr_ceramic in character.csv had zero variants
ERROR: alias step_prone_plr_plastic in character.csv had zero variants
ERROR: alias step_prone_plr_rubber in character.csv had zero variants
ERROR: alias step_prone_plr_cushion in character.csv had zero variants
ERROR: alias step_prone_plr_fruit in character.csv had zero variants
ERROR: alias step_prone_plr_paintedmetal in character.csv had zero variants
ERROR: alias prone_mud_plr in character.csv had zero variants
ERROR: alias body_scoot_plr in character.csv had zero variants
ERROR: alias gear_player_prone in character.csv had zero variants
ERROR: alias step_prone_default in character.csv had zero variants
ERROR: alias step_prone_bark in character.csv had zero variants
ERROR: alias step_prone_brick in character.csv had zero variants
ERROR: alias step_prone_carpet in character.csv had zero variants
ERROR: alias step_prone_cloth in character.csv had zero variants
ERROR: alias step_prone_concrete in character.csv had zero variants
ERROR: alias step_prone_dirt in character.csv had zero variants
ERROR: alias step_prone_flesh in character.csv had zero variants
ERROR: alias step_prone_foliage in character.csv had zero variants
ERROR: alias step_prone_glass in character.csv had zero variants
ERROR: alias step_prone_grass in character.csv had zero variants
ERROR: alias step_prone_gravel in character.csv had zero variants
ERROR: alias step_prone_metal in character.csv had zero variants
ERROR: alias step_prone_mud in character.csv had zero variants
ERROR: alias step_prone_paper in character.csv had zero variants
ERROR: alias step_prone_plaster in character.csv had zero variants
ERROR: alias step_prone_rock in character.csv had zero variants
ERROR: alias step_prone_sand in character.csv had zero variants
ERROR: alias step_prone_water in character.csv had zero variants
ERROR: alias step_prone_wood in character.csv had zero variants
ERROR: alias step_prone_asphault in character.csv had zero variants
ERROR: alias step_prone_asphalt in character.csv had zero variants
ERROR: alias step_prone_ceramic in character.csv had zero variants
ERROR: alias step_prone_plastic in character.csv had zero variants
ERROR: alias step_prone_rubber in character.csv had zero variants
ERROR: alias step_prone_cushion in character.csv had zero variants
ERROR: alias step_prone_fruit in character.csv had zero variants
ERROR: alias step_prone_paintedmetal in character.csv had zero variants
ERROR: alias prone_water in character.csv had zero variants
ERROR: alias body_scoot in character.csv had zero variants
ERROR: alias step_sprint_plr_default in character.csv had zero variants
ERROR: alias step_sprint_plr_bark in character.csv had zero variants
ERROR: alias step_sprint_plr_brick in character.csv had zero variants
ERROR: alias step_sprint_plr_carpet in character.csv had zero variants
ERROR: alias step_sprint_plr_cloth in character.csv had zero variants
ERROR: alias step_sprint_plr_concrete in character.csv had zero variants
ERROR: alias step_sprint_plr_dirt in character.csv had zero variants
ERROR: alias step_sprint_plr_foliage in character.csv had zero variants
ERROR: alias step_sprint_plr_glass in character.csv had zero variants
ERROR: alias step_sprint_plr_grass in character.csv had zero variants
ERROR: alias step_sprint_plr_gravel in character.csv had zero variants
ERROR: alias step_sprint_plr_metal in character.csv had zero variants
ERROR: alias step_sprint_plr_mud in character.csv had zero variants
ERROR: alias step_sprint_plr_paper in character.csv had zero variants
ERROR: alias step_sprint_plr_plaster in character.csv had zero variants
ERROR: alias step_sprint_plr_rock in character.csv had zero variants
ERROR: alias step_sprint_plr_sand in character.csv had zero variants
ERROR: alias step_sprint_plr_water in character.csv had zero variants
ERROR: alias step_sprint_plr_wood in character.csv had zero variants
ERROR: alias step_sprint_plr_asphault in character.csv had zero variants
ERROR: alias step_sprint_plr_asphalt in character.csv had zero variants
ERROR: alias step_sprint_plr_ceramic in character.csv had zero variants
ERROR: alias step_sprint_plr_plastic in character.csv had zero variants
ERROR: alias step_sprint_plr_rubber in character.csv had zero variants
ERROR: alias step_sprint_plr_cushion in character.csv had zero variants
ERROR: alias step_sprint_plr_fruit in character.csv had zero variants
ERROR: alias step_sprint_plr_paintedmetal in character.csv had zero variants
ERROR: alias step_sprint_default in character.csv had zero variants
ERROR: alias step_sprint_bark in character.csv had zero variants
ERROR: alias step_sprint_brick in character.csv had zero variants
ERROR: alias step_sprint_carpet in character.csv had zero variants
ERROR: alias step_sprint_cloth in character.csv had zero variants
ERROR: alias step_sprint_concrete in character.csv had zero variants
ERROR: alias step_sprint_dirt in character.csv had zero variants
ERROR: alias step_sprint_foliage in character.csv had zero variants
ERROR: alias step_sprint_glass in character.csv had zero variants
ERROR: alias step_sprint_grass in character.csv had zero variants
ERROR: alias step_sprint_gravel in character.csv had zero variants
ERROR: alias step_sprint_metal in character.csv had zero variants
ERROR: alias step_sprint_mud in character.csv had zero variants
ERROR: alias step_sprint_paper in character.csv had zero variants
ERROR: alias step_sprint_plaster in character.csv had zero variants
ERROR: alias step_sprint_rock in character.csv had zero variants
ERROR: alias step_sprint_sand in character.csv had zero variants
ERROR: alias step_sprint_water in character.csv had zero variants
ERROR: alias step_sprint_wood in character.csv had zero variants
ERROR: alias step_sprint_asphault in character.csv had zero variants
ERROR: alias step_sprint_asphalt in character.csv had zero variants
ERROR: alias step_sprint_ceramic in character.csv had zero variants
ERROR: alias step_sprint_plastic in character.csv had zero variants
ERROR: alias step_sprint_rubber in character.csv had zero variants
ERROR: alias step_sprint_cushion in character.csv had zero variants
ERROR: alias step_sprint_fruit in character.csv had zero variants
ERROR: alias step_sprint_paintedmetal in character.csv had zero variants
ERROR: alias misc_step1 in character.csv had zero variants
ERROR: alias misc_step2 in character.csv had zero variants
ERROR: alias Land_plr_water in character.csv had zero variants
ERROR: alias Land_water in character.csv had zero variants
ERROR: alias bodyfall_dirt_large in character.csv had zero variants
ERROR: alias bodyfall_dirt_small in character.csv had zero variants
ERROR: alias bodyfall_grass_large in character.csv had zero variants
ERROR: alias bodyfall_grass_small in character.csv had zero variants
ERROR: alias bodyfall_stone_large in character.csv had zero variants
ERROR: alias bodyfall_stone_small in character.csv had zero variants
ERROR: alias bodyfall_carpet_large in character.csv had zero variants
ERROR: alias bodyfall_carpet_small in character.csv had zero variants
ERROR: alias bodyfall_metal_large in character.csv had zero variants
ERROR: alias bodyfall_metal_small in character.csv had zero variants
ERROR: alias bodyfall_wood_large in character.csv had zero variants
ERROR: alias bodyfall_wood_small in character.csv had zero variants
ERROR: alias bodyfall_bark_large in character.csv had zero variants
ERROR: alias bodyfall_bark_small in character.csv had zero variants
ERROR: alias bodyfall_brick_large in character.csv had zero variants
ERROR: alias bodyfall_brick_small in character.csv had zero variants
ERROR: alias bodyfall_cloth_large in character.csv had zero variants
ERROR: alias bodyfall_cloth_small in character.csv had zero variants
ERROR: alias bodyfall_flesh_large in character.csv had zero variants
ERROR: alias bodyfall_flesh_small in character.csv had zero variants
ERROR: alias bodyfall_foliage_large in character.csv had zero variants
ERROR: alias bodyfall_foliage_small in character.csv had zero variants
ERROR: alias bodyfall_glass_large in character.csv had zero variants
ERROR: alias bodyfall_glass_small in character.csv had zero variants
ERROR: alias bodyfall_concrete_large in character.csv had zero variants
ERROR: alias bodyfall_concrete_small in character.csv had zero variants
ERROR: alias bodyfall_gravel_large in character.csv had zero variants
ERROR: alias bodyfall_gravel_small in character.csv had zero variants
ERROR: alias bodyfall_ice_large in character.csv had zero variants
ERROR: alias bodyfall_ice_small in character.csv had zero variants
ERROR: alias bodyfall_paper_large in character.csv had zero variants
ERROR: alias bodyfall_paper_small in character.csv had zero variants
ERROR: alias bodyfall_plaster_large in character.csv had zero variants
ERROR: alias bodyfall_plaster_small in character.csv had zero variants
ERROR: alias bodyfall_rock_large in character.csv had zero variants
ERROR: alias bodyfall_rock_small in character.csv had zero variants
ERROR: alias bodyfall_sand_large in character.csv had zero variants
ERROR: alias bodyfall_sand_small in character.csv had zero variants
ERROR: alias bodyfall_snow_large in character.csv had zero variants
ERROR: alias bodyfall_snow_small in character.csv had zero variants
ERROR: alias bodyfall_asphault_large in character.csv had zero variants
ERROR: alias bodyfall_asphault_small in character.csv had zero variants
ERROR: alias bodyfall_asphalt_large in character.csv had zero variants
ERROR: alias bodyfall_asphalt_small in character.csv had zero variants
ERROR: alias bodyfall_ceramic_large in character.csv had zero variants
ERROR: alias bodyfall_ceramic_small in character.csv had zero variants
ERROR: alias bodyfall_plastic_large in character.csv had zero variants
ERROR: alias bodyfall_plastic_small in character.csv had zero variants
ERROR: alias bodyfall_rubber_large in character.csv had zero variants
ERROR: alias bodyfall_rubber_small in character.csv had zero variants
ERROR: alias qstep_prone_plr_default in character.csv had zero variants
ERROR: alias qstep_prone_plr_bark in character.csv had zero variants
ERROR: alias qstep_prone_plr_brick in character.csv had zero variants
ERROR: alias qstep_prone_plr_carpet in character.csv had zero variants
ERROR: alias qstep_prone_plr_cloth in character.csv had zero variants
ERROR: alias qstep_prone_plr_concrete in character.csv had zero variants
ERROR: alias qstep_prone_plr_dirt in character.csv had zero variants
ERROR: alias qstep_prone_plr_flesh in character.csv had zero variants
ERROR: alias qstep_prone_plr_foliage in character.csv had zero variants
ERROR: alias qstep_prone_plr_glass in character.csv had zero variants
ERROR: alias qstep_prone_plr_grass in character.csv had zero variants
ERROR: alias qstep_prone_plr_gravel in character.csv had zero variants
ERROR: alias qstep_prone_plr_metal in character.csv had zero variants
ERROR: alias qstep_prone_plr_mud in character.csv had zero variants
ERROR: alias qstep_prone_plr_paper in character.csv had zero variants
ERROR: alias qstep_prone_plr_plaster in character.csv had zero variants
ERROR: alias qstep_prone_plr_rock in character.csv had zero variants
ERROR: alias qstep_prone_plr_sand in character.csv had zero variants
ERROR: alias qstep_prone_plr_water in character.csv had zero variants
ERROR: alias qstep_prone_plr_wood in character.csv had zero variants
ERROR: alias qstep_prone_plr_asphault in character.csv had zero variants
ERROR: alias qstep_prone_plr_asphalt in character.csv had zero variants
ERROR: alias qstep_prone_plr_ceramic in character.csv had zero variants
ERROR: alias qstep_prone_plr_plastic in character.csv had zero variants
ERROR: alias qstep_prone_plr_rubber in character.csv had zero variants
ERROR: alias qstep_prone_plr_cushion in character.csv had zero variants
ERROR: alias qstep_prone_plr_fruit in character.csv had zero variants
ERROR: alias qstep_prone_plr_paintedmetal in character.csv had zero variants
ERROR: alias qstep_prone_default in character.csv had zero variants
ERROR: alias qstep_prone_bark in character.csv had zero variants
ERROR: alias qstep_prone_brick in character.csv had zero variants
ERROR: alias qstep_prone_carpet in character.csv had zero variants
ERROR: alias qstep_prone_cloth in character.csv had zero variants
ERROR: alias qstep_prone_concrete in character.csv had zero variants
ERROR: alias qstep_prone_dirt in character.csv had zero variants
ERROR: alias qstep_prone_flesh in character.csv had zero variants
ERROR: alias qstep_prone_foliage in character.csv had zero variants
ERROR: alias qstep_prone_glass in character.csv had zero variants
ERROR: alias qstep_prone_grass in character.csv had zero variants
ERROR: alias qstep_prone_gravel in character.csv had zero variants
ERROR: alias qstep_prone_metal in character.csv had zero variants
ERROR: alias qstep_prone_mud in character.csv had zero variants
ERROR: alias qstep_prone_paper in character.csv had zero variants
ERROR: alias qstep_prone_plaster in character.csv had zero variants
ERROR: alias qstep_prone_rock in character.csv had zero variants
ERROR: alias qstep_prone_sand in character.csv had zero variants
ERROR: alias qstep_prone_water in character.csv had zero variants
ERROR: alias qstep_prone_wood in character.csv had zero variants
ERROR: alias qstep_prone_asphault in character.csv had zero variants
ERROR: alias qstep_prone_asphalt in character.csv had zero variants
ERROR: alias qstep_prone_ceramic in character.csv had zero variants
ERROR: alias qstep_prone_plastic in character.csv had zero variants
ERROR: alias qstep_prone_rubber in character.csv had zero variants
ERROR: alias qstep_prone_cushion in character.csv had zero variants
ERROR: alias qstep_prone_fruit in character.csv had zero variants
ERROR: alias qstep_prone_paintedmetal in character.csv had zero variants
ERROR: alias gear_rattle_enemy in character.csv had zero variants
ERROR: alias gear_rattle_enemy_large in character.csv had zero variants
ERROR: alias melee_swing_plr in character.csv had zero variants
ERROR: alias melee_swing_small_plr in character.csv had zero variants
ERROR: alias melee_swing_gear_plr in character.csv had zero variants
ERROR: alias melee_swing in character.csv had zero variants
ERROR: alias melee_swing_small in character.csv had zero variants
ERROR: alias bayonet_stab in character.csv had zero variants
ERROR: alias bayonet_withdraw in character.csv had zero variants
ERROR: alias melee_hit in character.csv had zero variants
ERROR: alias melee_block in character.csv had zero variants
ERROR: alias gear in character.csv had zero variants
ERROR: alias gear_land in character.csv had zero variants
ERROR: alias gear_sprint in character.csv had zero variants
ERROR: alias gear_run in character.csv had zero variants
ERROR: alias gear_player in character.csv had zero variants
ERROR: alias gear_land_player in character.csv had zero variants
ERROR: alias gear_sprint_player in character.csv had zero variants
ERROR: alias gear_run_player in character.csv had zero variants
ERROR: alias weap_raise in character.csv had zero variants
ERROR: alias weap_putaway in character.csv had zero variants
ERROR: alias weap_raise_plr in character.csv had zero variants
ERROR: alias weap_putaway_plr in character.csv had zero variants
ERROR: alias revive_gasp in character.csv had zero variants
ERROR: alias death_gibs in character.csv had zero variants
ERROR: alias zombie_head_gib in character.csv had zero variants
ERROR: alias anml_dog_attack_jump in character.csv had zero variants
ERROR: alias anml_dog_attack_bite in character.csv had zero variants
ERROR: alias zdog_close in character.csv had zero variants
ERROR: alias hellhound_stalk in character.csv had zero variants
ERROR: alias zombie_dog_death in character.csv had zero variants
ERROR: alias zombie_dog_death_vox in character.csv had zero variants
ERROR: alias dogstep_run_default in character.csv had zero variants
ERROR: Sound file 'sound/sfx/destruction/body_burn/body_burn_00.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/stg44_raise.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/zdog_breath_loop.wav' not found
ERROR: Sound file 'sound/sfx/destruction/fern/fern_00.wav' not found
ERROR: Sound file 'sound/sfx/character/human_crunch/human_crunch.wav' not found
ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_mn.wav' not found
ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/ber3b/outro/pistol_cock.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_end.wav' not found
ERROR: alias bullet_small_bark in projectiles.csv had zero variants
ERROR: alias bullet_small_brick in projectiles.csv had zero variants
ERROR: alias bullet_small_carpet in projectiles.csv had zero variants
ERROR: alias bullet_small_cloth in projectiles.csv had zero variants
ERROR: alias bullet_small_concrete in projectiles.csv had zero variants
ERROR: alias bullet_small_dirt in projectiles.csv had zero variants
ERROR: alias bullet_small_grass in projectiles.csv had zero variants
ERROR: alias bullet_small_paper in projectiles.csv had zero variants
ERROR: alias bullet_small_flesh in projectiles.csv had zero variants
ERROR: alias bullet_small_glass in projectiles.csv had zero variants
ERROR: alias bullet_small_gravel in projectiles.csv had zero variants
ERROR: alias bullet_small_metal in projectiles.csv had zero variants
ERROR: alias bullet_small_mud in projectiles.csv had zero variants
ERROR: alias bullet_small_plaster in projectiles.csv had zero variants
ERROR: alias bullet_small_rock in projectiles.csv had zero variants
ERROR: alias bullet_small_sand in projectiles.csv had zero variants
ERROR: alias bullet_small_sandbag in projectiles.csv had zero variants
ERROR: alias bullet_small_water in projectiles.csv had zero variants
ERROR: alias bullet_small_wood in projectiles.csv had zero variants
ERROR: alias bullet_small_canvas in projectiles.csv had zero variants
ERROR: alias bullet_small_asphault in projectiles.csv had zero variants
ERROR: alias bullet_small_asphalt in projectiles.csv had zero variants
ERROR: alias bullet_small_crate in projectiles.csv had zero variants
ERROR: alias bullet_small_bottle in projectiles.csv had zero variants
ERROR: alias bullet_small_ceramic in projectiles.csv had zero variants
ERROR: alias bullet_small_rubber in projectiles.csv had zero variants
ERROR: alias bullet_small_player in projectiles.csv had zero variants
ERROR: alias bullet_small_metal_far in projectiles.csv had zero variants
ERROR: alias bullet_small_wood_far in projectiles.csv had zero variants
ERROR: alias bullet_small_rock_dist in projectiles.csv had zero variants
ERROR: alias wood_debris in projectiles.csv had zero variants
ERROR: alias stone_debris in projectiles.csv had zero variants
ERROR: alias rico in projectiles.csv had zero variants
ERROR: alias bullet_large_bark in projectiles.csv had zero variants
ERROR: alias bullet_large_brick in projectiles.csv had zero variants
ERROR: alias bullet_large_carpet in projectiles.csv had zero variants
ERROR: alias bullet_large_cloth in projectiles.csv had zero variants
ERROR: alias bullet_large_concrete in projectiles.csv had zero variants
ERROR: alias bullet_large_dirt in projectiles.csv had zero variants
ERROR: alias bullet_large_grass in projectiles.csv had zero variants
ERROR: alias bullet_large_paper in projectiles.csv had zero variants
ERROR: alias bullet_large_flesh in projectiles.csv had zero variants
ERROR: alias bullet_large_glass in projectiles.csv had zero variants
ERROR: alias bullet_large_gravel in projectiles.csv had zero variants
ERROR: alias bullet_large_metal in projectiles.csv had zero variants
ERROR: alias bullet_large_mud in projectiles.csv had zero variants
ERROR: alias bullet_large_plaster in projectiles.csv had zero variants
ERROR: alias bullet_large_rock in projectiles.csv had zero variants
ERROR: alias bullet_large_sand in projectiles.csv had zero variants
ERROR: alias bullet_large_sandbag in projectiles.csv had zero variants
ERROR: alias bullet_large_water in projectiles.csv had zero variants
ERROR: alias bullet_large_wood in projectiles.csv had zero variants
ERROR: alias bullet_large_canvas in projectiles.csv had zero variants
ERROR: alias bullet_large_asphault in projectiles.csv had zero variants
ERROR: alias bullet_large_asphalt in projectiles.csv had zero variants
ERROR: alias bullet_large_crate in projectiles.csv had zero variants
ERROR: alias bullet_large_bottle in projectiles.csv had zero variants
ERROR: alias bullet_large_ceramic in projectiles.csv had zero variants
ERROR: alias bullet_large_rubber in projectiles.csv had zero variants
ERROR: alias bullet_large_player in projectiles.csv had zero variants
ERROR: alias bullet_large_metal_far in projectiles.csv had zero variants
ERROR: alias bullet_large_wood_far in projectiles.csv had zero variants
ERROR: alias bullet_large_rock_dist in projectiles.csv had zero variants
ERROR: alias bullet_ap_bark in projectiles.csv had zero variants
ERROR: alias bullet_ap_brick in projectiles.csv had zero variants
ERROR: alias bullet_ap_carpet in projectiles.csv had zero variants
ERROR: alias bullet_ap_cloth in projectiles.csv had zero variants
ERROR: alias bullet_ap_concrete in projectiles.csv had zero variants
ERROR: alias bullet_ap_dirt in projectiles.csv had zero variants
ERROR: alias bullet_ap_grass in projectiles.csv had zero variants
ERROR: alias bullet_ap_paper in projectiles.csv had zero variants
ERROR: alias bullet_ap_flesh in projectiles.csv had zero variants
ERROR: alias bullet_ap_glass in projectiles.csv had zero variants
ERROR: alias bullet_ap_gravel in projectiles.csv had zero variants
ERROR: alias bullet_ap_metal in projectiles.csv had zero variants
ERROR: alias bullet_ap_mud in projectiles.csv had zero variants
ERROR: alias bullet_ap_plaster in projectiles.csv had zero variants
ERROR: alias bullet_ap_rock in projectiles.csv had zero variants
ERROR: alias bullet_ap_sand in projectiles.csv had zero variants
ERROR: alias bullet_ap_sandbag in projectiles.csv had zero variants
ERROR: alias bullet_ap_water in projectiles.csv had zero variants
ERROR: alias bullet_ap_wood in projectiles.csv had zero variants
ERROR: alias bullet_ap_canvas in projectiles.csv had zero variants
ERROR: alias bullet_ap_asphault in projectiles.csv had zero variants
ERROR: alias bullet_ap_asphalt in projectiles.csv had zero variants
ERROR: alias bullet_ap_crate in projectiles.csv had zero variants
ERROR: alias bullet_ap_bottle in projectiles.csv had zero variants
ERROR: alias bullet_ap_ceramic in projectiles.csv had zero variants
ERROR: alias bullet_ap_rubber in projectiles.csv had zero variants
ERROR: alias bullet_ap_player in projectiles.csv had zero variants
ERROR: alias bullet_ap_metal_far in projectiles.csv had zero variants
ERROR: alias bullet_ap_wood_far in projectiles.csv had zero variants
ERROR: alias bullet_ap_rock_dist in projectiles.csv had zero variants
ERROR: alias bullet_impact_headshot in projectiles.csv had zero variants
ERROR: alias bullet_impact_headshot_helmet in projectiles.csv had zero variants
ERROR: alias bullet_impact_headshot_helmet_nodie in projectiles.csv had zero variants
ERROR: alias bullet_impact_headshot_2 in projectiles.csv had zero variants
ERROR: alias whizby in projectiles.csv had zero variants
ERROR: alias uw_whizby in projectiles.csv had zero variants
ERROR: alias crack in projectiles.csv had zero variants
ERROR: alias impact_water_hard in physics.csv had zero variants
ERROR: alias impact_water_metal in physics.csv had zero variants
ERROR: alias impact_water_soft in physics.csv had zero variants
ERROR: alias impact_water_glass in physics.csv had zero variants
ERROR: alias impact_water_foliage in physics.csv had zero variants
ERROR: alias impact_wood_water in physics.csv had zero variants
ERROR: alias impact_flesh_water in physics.csv had zero variants
ERROR: alias impact_hard_flesh in physics.csv had zero variants
ERROR: alias impact_soft_flesh in physics.csv had zero variants
ERROR: alias impact_metal_flesh in physics.csv had zero variants
ERROR: alias impact_glass_flesh in physics.csv had zero variants
ERROR: alias impact_wood_flesh in physics.csv had zero variants
ERROR: alias sub_thump_veh in destructibles.csv had zero variants
ERROR: alias flogger_vocals in dlc_share.csv had zero variants
ERROR: alias zombie_fall in dlc_share.csv had zero variants
ERROR: alias crawl_hands in dlc_share.csv had zero variants
ERROR: alias attack_whoosh in dlc_share.csv had zero variants
ERROR: alias step_zombie in dlc_share.csv had zero variants
ERROR: alias remove_boards in dlc_share.csv had zero variants
ERROR: alias break_boards in dlc_share.csv had zero variants
ERROR: alias repair_boards in dlc_share.csv had zero variants
ERROR: alias bomb_falloff in dlc_share.csv had zero variants
ERROR: alias break_stone in dlc_share.csv had zero variants
ERROR: alias board_slam in dlc_share.csv had zero variants
ERROR: alias couch_slam in dlc_share.csv had zero variants
ERROR: alias no_purchase_door in dlc_share.csv had zero variants
ERROR: alias sparks in dlc_share.csv had zero variants
ERROR: alias broken_random_jingle in dlc_share.csv had zero variants
ERROR: alias static in dlc_share.csv had zero variants
ERROR: alias tesla_bounce in dlc_share.csv had zero variants
ERROR: alias tesla_sweeps_idle in dlc_share.csv had zero variants
ERROR: alias tesla_happy in dlc_share.csv had zero variants
ERROR: alias tesla_effects in dlc_share.csv had zero variants
ERROR: alias cage_rattle in dlc_share.csv had zero variants
ERROR: alias perks_rattle in dlc_share.csv had zero variants
ERROR: alias pots_rattle in dlc_share.csv had zero variants
ERROR: alias shelf_rattle in dlc_share.csv had zero variants
ERROR: alias filecabinate_rattle in dlc_share.csv had zero variants
ERROR: alias desk_rattle in dlc_share.csv had zero variants
ERROR: alias stretcher_rattle in dlc_share.csv had zero variants
ERROR: alias cupboard_rattle in dlc_share.csv had zero variants
ERROR: alias barrel_rattle in dlc_share.csv had zero variants
ERROR: alias bowie_swing in dlc_share.csv had zero variants
ERROR: alias bowie_stab in dlc_share.csv had zero variants
ERROR: alias bowie_pull in dlc_share.csv had zero variants
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/belch/belch_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/belch/belchmn_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/boards_float/boards_float.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/strikes/strikes_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/break/break_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/break/breakmn_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/dispense_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/dispensemn_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/open/open_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/open/openmn_00.wav' not found
ERROR: Sound file 'sound/sfx/weapon/bowie/bowie_catch.wav' not found
ERROR: Sound file 'sound/sfx/weapon/bowie/bowie_start.wav' not found
ERROR: Sound file 'sound/sfx/weapon/bowie/bowie_toss.wav' not found
ERROR: Sound file 'sound/sfx/weapon/bowie/bowie_turn.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/disappear.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/poof.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/box_land_mn.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/box_land_flux_l.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/box_land_flux_r.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/carp/carp_end.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/carp/carp_loop.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/buy_generic/buy_generic.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/deny_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/dog_round_start.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/double_point/double_point_loop.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/small_elec.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/full_ammo/full_ammo.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/insta_kill/insta_kill.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/insta_kill/insta_kill_loop.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/packapunch/knuckle_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/packapunch/knuckle_01.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/laugh_child.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/lid_close.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/lid_open.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/couch_move/couch_move_left.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/couch_move/couch_move_right.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_00.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_01.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_02.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_03.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_04.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_m.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_ratchet.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_00.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_01.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_02.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_03.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_04.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_05.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_06.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_07.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_08.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_09.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_10.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_11.wav' not found
ERROR: Sound file 'sound/sfx/weapon/special/satchel_charge/satchel_plant.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/land/land_00.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/land/land_01.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/land/land_02.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/land/land_03.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_raise.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_raise_plr.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_00.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_01.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_02.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_03.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_04.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_05.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_06.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_07.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_08.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_09.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_10.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_11.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/monkey_scream_vox_00.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_song_00.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_song_01.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_song_02.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/throw/throw_00.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/throw/throw_01.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/throw/throw_02.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/throw/throw_03.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/music_box.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/buy_generic/no_cha_ching.wav' not found
ERROR: Sound file 'sound/sfx/amb/flare/flare_exp.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/nuke/nuke.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/packa_deny.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/hum/packa_loop.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/packa_weap_ready.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/packa_upgrade_weap.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/hum/hum_loop.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/power_on/power_on.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/double_point/double_point_off.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/powerup/power_up_grab.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/spawn/pre_spawn.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/spawn/spawn_01.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/flux/spn_flux_l.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/flux/spn_flux_r.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/powerup/power_up_spawn.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/powerup/power_up_loop.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/swallow/swallow_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/swallow/swallowmn_00.wav' not found
ERROR: Sound file 'sound//sfx/levels/zombie/new_zombie_vox/spec_taunt/spec_taunt.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_clip_in.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/reload/gr_tesla_start.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_handle_pullback.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_handle_release.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/wpn_tesla_idle_d.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/imp_water/imp_water.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_switch_flip_off.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_switch_flip_on.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/ticktock_loop.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/weap_wall/weap_wall.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/whoosh.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_mn_f.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_mn_lst.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_st_f.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_st_lst.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_st_r.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/new_flux/wpn_tesla_flux_l.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/new_flux/wpn_tesla_flux_r.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/wpn_tesla_flux_l.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/wpn_tesla_flux_r.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/projectile/proj_impact.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/projectile/proj_loop.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_00.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_01.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_02.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_03.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_04.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_05.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_06.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_07.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_08.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_09.wav' not found
ERROR: alias weap_bar_fire in weapons.csv had zero variants
ERROR: alias weap_bar_fire_mn_act in weapons.csv had zero variants
ERROR: alias weap_kar98k_fire in weapons.csv had zero variants
ERROR: alias weap_kar98k_fire_act in weapons.csv had zero variants
ERROR: alias weap_kar98k_snp_ring_plr in weapons.csv had zero variants
ERROR: alias weap_kar98k_fire_snp in weapons.csv had zero variants
ERROR: alias weap_kar98k_snp_ring_mn in weapons.csv had zero variants
ERROR: alias gr_kar98_shell_in_plr in weapons.csv had zero variants
ERROR: alias weap_arisaka_fire_snp in weapons.csv had zero variants
ERROR: alias weap_arisaka_snp_ring_mn in weapons.csv had zero variants
ERROR: alias gr_arisaka_shell_in_plr in weapons.csv had zero variants
ERROR: alias weap_mosinnagant_fire_snp in weapons.csv had zero variants
ERROR: alias weap_mosinnagant_snp_ring_mn in weapons.csv had zero variants
ERROR: alias gr_mosin_shell_in_plr in weapons.csv had zero variants
ERROR: alias gr_springfield_shell_in_plr in weapons.csv had zero variants
ERROR: alias weap_MP44_fire_act in weapons.csv had zero variants
ERROR: alias weap_MP44_fire_sup in weapons.csv had zero variants
ERROR: alias weap_sniper_breathin in weapons.csv had zero variants
ERROR: alias weap_sniper_breathout in weapons.csv had zero variants
ERROR: alias weap_sniper_breathgasp in weapons.csv had zero variants
ERROR: alias weap_mp40_fire_act in weapons.csv had zero variants
ERROR: alias weap_mp40_fire_act_sil in weapons.csv had zero variants
ERROR: alias weap_ppsh_fire_action in weapons.csv had zero variants
ERROR: alias weap_50cal_fire_plr in weapons.csv had zero variants
ERROR: alias weap_mg42_fire in weapons.csv had zero variants
ERROR: alias weap_mg42_fire_mn_act in weapons.csv had zero variants
ERROR: alias weap_pnzr_fire_rocket in weapons.csv had zero variants
ERROR: alias rpg_rocket in weapons.csv had zero variants
ERROR: alias rpg_impact_boom in weapons.csv had zero variants
ERROR: alias rpg_impact_boom_dirt in weapons.csv had zero variants
ERROR: alias panzeriv_fire_dist in weapons.csv had zero variants
ERROR: alias sherman_fire_dist in weapons.csv had zero variants
ERROR: alias shell_eject in weapons.csv had zero variants
ERROR: alias shell_default in weapons.csv had zero variants
ERROR: alias shell_eject_rifle in weapons.csv had zero variants
ERROR: alias shell_default_rifle in weapons.csv had zero variants
ERROR: alias weap_ignite_falloff in weapons.csv had zero variants
ERROR: alias weap_flamethrower_swtnr in weapons.csv had zero variants
ERROR: alias sub_thump_wpn in weapons.csv had zero variants
ERROR: alias sub_thump_gren in weapons.csv had zero variants
ERROR: alias sub_thump_gren2 in weapons.csv had zero variants
ERROR: alias sub_thump_tank in weapons.csv had zero variants
ERROR: alias sub_thump_wpn_92 in weapons.csv had zero variants
ERROR: alias sub_thump_rpg in weapons.csv had zero variants
ERROR: alias grenade_explode_dist in weapons.csv had zero variants
ERROR: alias grenade_explode_bass in weapons.csv had zero variants
ERROR: alias rifle_grenade_explode in weapons.csv had zero variants
ERROR: alias rifle_grenadeR in weapons.csv had zero variants
ERROR: alias rifle_grenade_dist in weapons.csv had zero variants
ERROR: alias rifle_grenade_distR in weapons.csv had zero variants
ERROR: alias grenade_explode_wood in weapons.csv had zero variants
ERROR: alias grenade_explode_carpet in weapons.csv had zero variants
ERROR: alias grenade_explode_plaster in weapons.csv had zero variants
ERROR: alias grenade_explode_rock in weapons.csv had zero variants
ERROR: alias grenade_explode_asphalt in weapons.csv had zero variants
ERROR: alias grenade_explode_brick in weapons.csv had zero variants
ERROR: alias grenade_explode_ceramic in weapons.csv had zero variants
ERROR: alias grenade_explode_concrete in weapons.csv had zero variants
ERROR: alias grenade_explode_dirt in weapons.csv had zero variants
ERROR: alias grenade_explode_bark in weapons.csv had zero variants
ERROR: alias grenade_explode_foliage in weapons.csv had zero variants
ERROR: alias grenade_explode_grass in weapons.csv had zero variants
ERROR: alias grenade_explode_gravel in weapons.csv had zero variants
ERROR: alias grenade_explode_ice in weapons.csv had zero variants
ERROR: alias grenade_explode_mud in weapons.csv had zero variants
ERROR: alias grenade_explode_sand in weapons.csv had zero variants
ERROR: alias grenade_explode_snow in weapons.csv had zero variants
ERROR: alias grenade_explode_water in weapons.csv had zero variants
ERROR: alias grenade_explode_water_2 in weapons.csv had zero variants
ERROR: alias grenade_bounce_water in weapons.csv had zero variants
ERROR: alias sticky_gren_bounce_water in weapons.csv had zero variants
ERROR: alias smoke_bounce_water in weapons.csv had zero variants
ERROR: alias rifle_grenade_wood in weapons.csv had zero variants
ERROR: alias rifle_grenade_carpet in weapons.csv had zero variants
ERROR: alias rifle_grenade_plaster in weapons.csv had zero variants
ERROR: alias rifle_grenade_rock in weapons.csv had zero variants
ERROR: alias rifle_grenade_asphalt in weapons.csv had zero variants
ERROR: alias rifle_grenade_brick in weapons.csv had zero variants
ERROR: alias rifle_grenade_ceramic in weapons.csv had zero variants
ERROR: alias rifle_grenade_concrete in weapons.csv had zero variants
ERROR: alias rifle_grenade_dirt in weapons.csv had zero variants
ERROR: alias rifle_grenade_bark in weapons.csv had zero variants
ERROR: alias rifle_grenade_foliage in weapons.csv had zero variants
ERROR: alias rifle_grenade_grass in weapons.csv had zero variants
ERROR: alias rifle_grenade_gravel in weapons.csv had zero variants
ERROR: alias rifle_grenade_ice in weapons.csv had zero variants
ERROR: alias rifle_grenade_mud in weapons.csv had zero variants
ERROR: alias rifle_grenade_snow in weapons.csv had zero variants
ERROR: alias rifle_grenade_water in weapons.csv had zero variants
ERROR: alias rifle_grenade_water_2 in weapons.csv had zero variants
ERROR: alias mortar_dirt_zombie in weapons.csv had zero variants
ERROR: alias mortar_dirt_debris in weapons.csv had zero variants
ERROR: alias mortar_dirt in weapons.csv had zero variants
ERROR: alias mortar_dirt in weapons.csv had zero variants
ERROR: alias mortar_impact_water in weapons.csv had zero variants
ERROR: alias mortar_water in weapons.csv had zero variants
ERROR: alias mortar_explosion_dist in weapons.csv had zero variants
ERROR: alias bomb_far_falloff_glo in weapons.csv had zero variants
ERROR: alias rocket_falloff in weapons.csv had zero variants
ERROR: alias tank_impact_full in weapons.csv had zero variants
ERROR: alias tank_far_falloff_glo in weapons.csv had zero variants
ERROR: alias tank_dirt_debris in weapons.csv had zero variants
ERROR: alias tank_impact_small in weapons.csv had zero variants
ERROR: alias tank_sm_far_falloff_glo in weapons.csv had zero variants
ERROR: alias tank_sm_dirt_debris in weapons.csv had zero variants
ERROR: alias knife_stab_plr in weapons.csv had zero variants
ERROR: alias knife_pull_plr in weapons.csv had zero variants
ERROR: alias melee_knife_hit_body in weapons.csv had zero variants
ERROR: alias melee_knife_hit_other in weapons.csv had zero variants
ERROR: alias paintball_impact in weapons.csv had zero variants
ERROR: Sound file 'sound/sfx/weapon/special/bouncing_betty/bb_plant.wav' not found
ERROR: Sound file 'sound/sfx/weapon/gren/grenade_water/grenade_water_02.wav' not found
ERROR: Sound file 'sound/sfx/weapon/gren/grenade_water/grenade_water_03.wav' not found
ERROR: Sound file 'sound/sfx/weapon/gren/grenade_water/grenade_water_04.wav' not found
ERROR: Sound file 'sound/sfx/weapon/special/bouncing_betty/bbtrigger.wav' not found
ERROR: Sound file 'sound/sfx/levels/sniper/dist_explos/explo_sweetner_left.wav' not found
ERROR: Sound file 'sound/sfx/levels/sniper/dist_explos/explo_sweetner_right.wav' not found
ERROR: Sound file 'sound/sfx/weapon/empty/pistol_dry_fire_mn.wav' not found
ERROR: Sound file 'sound/sfx/weapon/empty/pistol_dry_fire_st.wav' not found
ERROR: Sound file 'sound/sfx/weapon/empty/rifle_dry_fire_mn.wav' not found
ERROR: Sound file 'sound/sfx/weapon/empty/rifle_dry_fire_st.wav' not found
ERROR: Sound file 'sound/sfx/weapon/empty/smg_dry_fire_mn.wav' not found
ERROR: Sound file 'sound/sfx/weapon/empty/smg_dry_fire_st.wav' not found
ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/foley/1911_futz.wav' not found
ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/foley/1911_mag_in.wav' not found
ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/foley/1911_mag_out.wav' not found
ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/foley/1911_slide_forward.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_slide_forward.wav' not found
ERROR: Sound file 'sound/sfx/weapon/mg/dp28/foley/gr_dp28_tap.wav' not found
ERROR: Sound file 'sound/sfx/weapon/pistols/357/foley/gr_357_close.wav' not found
ERROR: Sound file 'sound/sfx/weapon/pistols/357/foley/gr_357_empty.wav' not found
ERROR: Sound file 'sound/sfx/weapon/pistols/357/foley/gr_357_load.wav' not found
ERROR: Sound file 'sound/sfx/weapon/pistols/357/foley/gr_357_open.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/bar/foley/bar_charge.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/bar/foley/bar_mag_in.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/bar/foley/bar_mag_out.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/bar/foley/bar_tap.wav' not found
ERROR: Sound file 'sound/sfx/weapon/bayonet/gr_bayonet_ix.wav' not found
ERROR: Sound file 'sound/sfx/weapon/bayonet/gr_bayonet_futz.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_down.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_ground.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_start.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_tap.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_up.wav' not found
ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_break.wav' not found
ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_click.wav' not found
ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_close.wav' not found
ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_shake_1brl.wav' not found
ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_shake.wav' not found
ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_shell_in_1.wav' not found
ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_shell_in_2.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_futz.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_mag_in.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_mag_out.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_pull.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_release.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_mag_in.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_mag_out.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_slide_back.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_mag_contact.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_bolt_back.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_bolt_forward.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_bolt_up.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_clip_eject.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_clip_land.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_charge.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_futz.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_mag_in.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_mag_out.wav' not found
ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/foley/gr_ppsh_mag_tap.wav' no![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
ERROR: Couldn't find bsp 'mp/mp_unit_test' in raw/maps or devraw/maps
ERROR: Couldn't find bsp 'sp_unit_test' in raw/maps or devraw/maps
ERROR: Couldn't find bsp 'mp/mp_unit_test' in raw/maps or devraw/maps
ERROR: Couldn't find bsp 'sp_unit_test' in raw/maps or devraw/maps
ERROR: in map: _prefabs/perks & pack-a-punch/perk_power_switch.map
ERROR: Entity 3 script_model at (0 27.7 46.4) no model assigned