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1600 sound asset problem

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Created 11 years ago
by suckafoola
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Okay, I know this has been posted plenty times before. I looked through several topics on this issue, but I can't seem to fix it.

It started after I tried adding the mosin nagant into my zombie map. At first I added the Type99 LMG with no problems. I configured the soundalias to make the sounds work with zombies and it went smoothly. Then I proceeded to add the Mosin Nagant, and that's where it went downhill. In the weapons.csv soundalias I only had to configure about 7 or so lines of code to make the sounds work for zombies, but after building the mod and recompiling, I get the error. I of course tried fixing the error by adding "#" in front of the sounds that I wasn't going to use and I actually disabled around 20+ of them so it made no sense to me that I would still be getting the error.

So any suggestions for this? I can't test out my map with that dumb limit in the way.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Okay, I know this has been posted plenty times before. I looked through several topics on this issue, but I can't seem to fix it.

It started after I tried adding the mosin nagant into my zombie map. At first I added the Type99 LMG with no problems. I configured the soundalias to make the sounds work with zombies and it went smoothly. Then I proceeded to add the Mosin Nagant, and that's where it went downhill. In the weapons.csv soundalias I only had to configure about 7 or so lines of code to make the sounds work for zombies, but after building the mod and recompiling, I get the error. I of course tried fixing the error by adding "#" in front of the sounds that I wasn't going to use and I actually disabled around 20+ of them so it made no sense to me that I would still be getting the error.

So any suggestions for this? I can't test out my map with that dumb limit in the way.

There is nothing to do differently in a alias from zombies, or any other game type?

Sounds to me like the sounds youve added are very large ( most ported ones are ) and the originals your removing are much smaller ( again, stock sounds are usually tiny in comparison )

just go comment like 200 then recompile and rebuild map

the limit is like 1600, so I can be more than certain over half yours that are loaded you dont need
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All I've done was change the sounds in weapons.csv for the mulitplayer weapons that I added into my zombie map.

Basically all I did was change all_mp to all_sp to the code pertaining to the weapon.

I'll try commenting out and see how it goes.

 
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