Ambient room sounds or Ambient - Reverbs

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Created 18 days ago
by Gunrock12
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Location: usIndiana, Indianapolis
Date Registered: 19 October 2014
Last active: 18 days ago
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I'm trying to have a room the player steps into have its own ambient sound. not place a script_struct and have it loop. for example the zm_giant.map
they have trigger_multiple brush textured with a sound_trigger texture and a targetname   ambient_package and script_ambientroom  factory_largeroom.
when i tried this it didn't work also watched this video by  UGO aka Wakka on Tutorial 6 - Adding Sounds - Ambient - Reverb - Bumps, watched like a bunch of times
and still couldn't get it to work!! please help me somebody! I know someone has this working.

 
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